to mock a mockingbird Active 3 years, 1 month ago
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  • bad piggies 22-3. went from a hard earned 140k to 150k with little effort (since i improved on that previous best twice within the first three attempts, first to 141k, then to 144k, i decided to continue playing a bit longer). hadn’t played this level for a long time, so no idea when this change took place, but i did notice i had dropped out of the top-50 (today it’s the daily challenge), so it must have been some time ago already (maybe even before this list was created, but anyway).

    @bonneypattycat a 0-birder was possible on PE 1-3. never `played’ for it, since from what i understood it was already extremely rare back then (a few years ago); don’t know whether it’s still there.

    i think you can add ham’em high 12-9 to the list as well:
    terrence slices through much differently (more easily) now;
    could easily improve to 110k (up from 106k before, which was
    obtained then with a lot of effort) and with some effort
    got a 117k 1-birder.

    i updated to V5.2.0. played some BD levels without noticing anything different from the previous version (in particular cake 2, 18-12 still teleports). reloading seems to be quite fast (but maybe i only notice that because i just have played some seasons level, tropigal paradise 2-13, to test a hypothesis of dronnord).

    hi @dronnord , your remark on tropigal paradise 2-13 made me curious. i updated to the latest version of AB Seasons (V5.2.5) on my ipad, and have revisited that level just now. maybe gameplay is a bit different (just from memory: the right structure seems a bit easier to destroy and the left structure a bit harder), but i got two 235k+ scores in 45 minutes of play (and many 220k+ scores), by playing the (4-bird) strategy i had posted, so i don’t think the level has gotten much, if at all, harder.

    thank you @kathy for the nomination

    i got the picture from internet by searching in google for `calandria uruguay’,
    since i knew them from uruguay. here’s the link to the original picture
    and some explanatory text to go with it (in spanish):
    http://www.avesuruguay.org.uy/avesuruguay2/articulo.asp?f=calandria&d=guia

    sorry that neither is it a hoot owl nor was the picture taken by myself;
    it would have been a bit much to travel to the americas just for
    taking a picture for my avatar.

    looking at the mail i received i noticed a typo wrt abo: the sequence for 26-12 should be for 27-12 (and uses 27-10 not 26-10). anyway, checking it for the latest (birdday 5) update just now i think it doesn’t work anymore; even stronger, the right structure seems to have been stabilised: it never moved in the 20 resets i did, whereas before it moved a bit almost every reset (but fully collapsed only infrequently).

    @mvnla2, thank you for referencing me as ‘her’, but it should be ‘him’. wrt self- destruction sequences: i guess that any level having self-destruction at all does have such sequences. this is based on several assumptions, eg that ab uses a random number generator with a fixed (upon restart) seed value to set up levels, that this generator is really random in the sense that every possible setup will eventually be generated, and that the physics engine used is deterministic, … each and all of which may turn out to be false (eg the last seems to be false for bubbles,tnt,… maybe they have real-time aspects?). in general these sequences are device dependent, will be hard to find, may be long, and some may be better than others wrt follow-up shots, but in case of strategies relying on partial self-destruction it may pay off to search for ones that are relatively short and good, providing one with a good and fixed starting point for further play in that level.

    edit: to test the above hypothesis briefly looked at level 5 11, and on my first try stumbled on: enter 5 11, leave 5 11, enter 5 10, leave 5 10, enter 5 11, reload. on my device this will not only give 80pts but, more importantly, make the stone slab slide down exposing the tnt for an easy 70k+ 2-birder (not the best of scores, but enough to provide support for the hypothesis).

    ABO Short Fuse 26-14. Top structure is often unstable. Will stabilise (in my limited experiments) when it shifts either to the left or to the right, within at most a few minutes, however in case it does not shift but just shakes it will eventually break the potion and activate the pig (with the same result the 1st yellow bird in the walkthrough is used to achieve; can send a screenshot; so could potentially even be a 0-bird level although not a high-scoring one).
    playing on ipad.

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