Kaos 5 Active 2 years, 6 months ago

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  • Kaos 5
    @supremechuck

    Some more ideas just popped into my head!

    Bomb

    Military Officer

    Mines: Deals 90% damage, target Deals 150% damage to all pigs after 2 turns.

    Full Power: All birds have a 50% chance to deal critical damage(Lasts 2 turns).

    Bomb

    Kraken

    Tentacle Slap: Deals 140% damage, 50% chance to deal the same damage to all targets below 50% health.

    Stormy Sea: Increases all birds’ attack power by 30% but also increases their taken damage by 15% for 3 turns.

     

     

    Kaos 5
    @supremechuck

    Cave 24

    Hot Spot(Normal Cave Levels)

    Effect: Thermo(Instance of Hot Steam etc.): Provides a 50% chance for all pigs to deal critical damage every 2 turns.

    Enemies: Any fiery pigs, Shogun, Pirates, Air Pigs, Jungle Pigs, Adventurer.

    Boss: Fiery(Health: 201987)

    Fireblast(Same attack but deals 10234 damage)

    Sticky Goo Bomb(Same Attack but deals 5678 damage)

    Red Hunter(Passive)

    Cave 25

    Shining Bay(Boat Levels)

    Effect: Holy Water

    Enemies: Pig City Pigs, Royal Bodyguard, Nature Pig, Chieftain, Pirates, White Hunter Drone, Crafty.

    Boss: Crafty(Health: 234879)

    Healing Hand(Same attack but deals 7093 damage)

    Mass Shield(Same thing)

    White Hunter(Passive)

    Cave 26

    Radiation Area(Airship Levels)

    Effect: Radiation(A different version of poison clouds): Deals 3000 damage to all birds every 3 turns.

    Enemies: Tinker, Yellow Hunter Drone, Hasty, Ninjas, Banshee, Desert Pigs, Air Pigs.

    Boss: Hasty(Health: 225658)

    Water Volley(Same Attack but deals 3081 damage.)

    Focused Fire(Same thing)

    Yellow Hunter(Passive)

    Cave 27

    Dark Valley

    Effect: Blackout: Birds’ negative effects can not be removed.

    Enemies: Ghosts, Horrors, Undead Pigs(not including zombies), Pirates, Jungle Pigs, Ninjas, Black Hunter Drone, Sneaky, Wizpig(2nd encounter).

    Boss: Sneaky(Health: 246708)

    Nasty Fog(Same attack but deals 9458 damage)

    Soap It!(Same thing but heals for 12780)

    Black Hunter(Passive)

    Cave 28

    Chilly Plateaus(Submarine Levels)

    Effect: Water Of Life

    Enemies: Snow Pigs, Blue Hunter Drone, Frosty, Air Pigs, Pirates.

    Boss: Frosty(Health: 256945(321181 with Water Of Life))

    Frost Ray(Same attack but deals 10678 damage)

    Douse Targets(Same Attack but deals 7680 damage)

    Blue Hunter(Passive)

     

     

    Kaos 5
    @supremechuck

    Here’s some ideas:

    Cave 22

    Chill Fortress(Submarine Levels)

    Effect: Ice Prison

    Types of Enemies: Mostly Snow, with pirates mixed in, plus the Adventurer.

    Boss: Blizzard Pig

    Iceshards: Deals 3 x 1503 damage.

    Black Ice: Charge 2 turns: Deals 4189 damage to all enemies. Their rage ability is blocked for 4 turns.

    Cave 23

    Prickly Reef

    Effect: Prickle Power(A different version of Deadly Grip): A cave filled with thorny cactus knights and their minions dealing 2350 damage to a random bird every 3 turns.

    Boss: Cactus Knight Captain

    Huge Spiky Blow: Charge 2 turns: Deals 10567 damage, target also takes 2345 damage per turn for the next 3 turns.

    Sharp Spikes: Enemies attacking the target receive 15678 damage per attack for 3 turns.

    Ironclad(Passive)

     

    Kaos 5
    @supremechuck

    Chuck

    Lightning Master

    Unforgiving Storm: Deals 110% AD damage to all enemies, removes all positive effects from the selected target, and target will take +20% damage for each positive effect removed. (Lasts 3 turns)

    Raging Storm: Increases target ally’s attack power by 1% per 1% filled Rage Chili. (Note: The boost given by Raging Storm will very depending on how filled the rage chili is)

    Flowing Anger(Passive): Decreases Chuck’s taken damage by 10% for each enemy defeated(Note: The taken damage loss will reset at the end of a wave).

     

    Kaos 5
    @supremechuck

    I have one! I might as well create the idea while I can!

    Winter Olympics

    Storyline: The Winter Olympics have begun! But, the Primeval Frost Hog sees his chance(since it’s the Winter Olympics) to take over! He steels the pig trainer’s scoreboard and terrorises the Winter Olympics! Oh the horror! Defeat the Primeval Frost Hog to save the Winter Olympics.

    Enemies: Pig Spectators, German Spectators, Pig Trainer, Avid Fan, Snow Pig, Tiny Snow Pig, Chieftain, Ice Shaman, Frost Hog, Bavarian Piglette, Security Pig, Sound Pig, Frost Pig, Ice Knight, Ice Pigmies, Referee.

    Scenery: Epic Sports Tournament but with snow and ice in it.

    New Enemies: 3 new spectator pigmies(American Spectators, Canadian Spectators, Norwegian Spectators, and Netherlander Spectators)

    New Enemies Abilities:

    American Spectators

    Patriotism: Deals 2 x 70 AD, 35% chance to remove all buffs from target.

    Take A Break: Heals all allies by 100% HP for 3 turns.

    Canadian Spectators

    Cold Strike: Deals 120% AD, target takes +30% damage for 4 turns.

    Frost Shield: All pigs are protected by an ice shield for 5 turns, attackers of any pig have a 30% chance of getting frozen/stunned for 1 turn.

    Norwegian Spectators

    Domesticating Blow: Deals 3 x 40 AD, target deals 170% AD to all birds after 2 turns.

    Skiing Talent: Enemies attacking any pig receive 80% AD per attack (Lasts 3 turns).

    Netherlander Spectator

    Slippery Track: Charge 2 turns: Deals 3 x 55% AD, pigs attacking this target will heal(by 20% of their max health) (Lasts 3 turns).

    Ruling The Games: All pigs increase their attack power by 30% but also suffer 15% more damage (Lasts 3 turns).

     

    First boss at level 10:

    Pig Trainer(Stronger than a normal Pig Trainer but not as strong as the final boss from the Epic Sports tournament).

    Second boss at level 20:

    Primeval Frost Hog

    Class Upgrade: Ski Master Paladin

    15% more attack power than normal paladin.

    Full Gear:(Passive) Receives 20% less damage.

    Items:

    10 Goggles

    10 American Flags

    15 Canadian Leaves

    15 Ice Shards

    20 Scoreboards

    Kaos 5
    @supremechuck

    I have a few more ideas,

     

    Diamond Pig (A Golden Pig Variant)

    Health: 13456

    (Note: This is supposed to be kinda OP because the golden pig was pretty strong but a diamond pig should be extremely powerful)

    Shining Slash: Deals X Damage(high damage), 65% chance to remove all positive effects from target and all pigs heal by 20% of the diamond pigs health for each positive effect purged.

    Blinded By The Light: Charge 2 turns: Deals X Damage(really high damage) Targets with a negative effect will miss all their attacks for 5 turns.

    To Shiny!(Passive): When the diamond pig dies, he has a 25% chance to revive(This can only happen once per battle).

     

    Mother of Diamond Pigs

    Health: 59876

    Illuminating Metal: Charge 3 turns: Deals X damage to all enemies(as much damage as the Demonic Wizpig), 30% chance for a target to deal 90% less damage for 5 turns.

    Diamond Shield: Will receive no damage and 90% of the incoming damage will be converted into damage for all enemies (Lasts 4 turns).

    Luminous(Passive): Mother of Diamond Pigs will receive 20% less damage from attacks.

    (Defeating this pig earns you 1234 snoutlings, 78 friendship essence, and 230 lucky coins)

     

    Magician Pig

     

    Abra Kadabra!: Deals 120% damage, target deals 90% damage to all birds after 2 turns.

    Magic Trick: Target immediately attacks a random target(with a 50% chance to perform a critical hit).

    Bunny Trick(Passive): The Magician Pig summons a Bunny Brute every 4 turns.

     

    Blue Ninja (Actually has a blue mask on)

    Health: 23765

    Karate: Charge 2 turns: Deals N Damage(high damage), 65% chance to remove helpful effects from target and deals 35% bonus damage for each helpful effect removed.

    Nin-Jitsu: Increases dealt and taken damage of all pigs by 25% (Lasts 4 turns).

    Passive: Dodge

    A few more: The 4 Holiday Pigs(All bosses that would all be in one level)

     

    Saint Patricks Day Pig

    (He looks the Saint Patricks Day Foreman Pig From the Saint Patricks Day sale but he holds a 4 leaf clover in his hand as a weapon)

    Four Leaf Strike(Not to be confused with the master ninja’s attack): Deals 140% AD, 65% chance to remove positive effects from target and heals by 20% health for each positive effect removed.

    Lucky!: Can’t be harmed by any damage, 50% of the incoming damage is converted into healing. (Lasts 2 turns)

    Me Lucky Charms!(Passive): Heals by 10% of health each turn for each ally standing.

    Witch(Halloween, Female Pig with a witch hat(not a pointy one))

    Dark Thrust: Deals 120% AD, Target has a 30% chance to miss for 3 turns.

    Dark Effect: Target attacks a second time dealing 50% damage for 3 turns.

    Undead(Passive)(2 turns)

    Love Pig(Elemental Pig, Valentines Day, wears a pink wizard’s hat with hearts on it, hold a white wand with heart on the top)

    Heart Storm: Deals 100% AD to all enemies, 35% chance to deal 50% bonus damage.

    Unbreakable Love: Target becomes immune to negative effects and reflects them back (Lasts 3 turns).

    Easter Mage (Shaman with a magician hat with a purple egg replacing the bow, holds a stick with a gold egg on it)

    Egg Magic: Deals 130% AD, Most hurt pig is healed by 30% of dealt damage.

    Egg Power: If target attacks, the Easter Mage immediately attacks the same target for 2 turns.

    Kaos 5
    @supremechuck

    @epekkamaster I know. You spelt my @ name wrong there, it’s actually supremechuck but it cut it off cause it couldn’t fit.

    Kaos 5
    @supremechuck

    Red: Ninja

    Agile Tactics: Deals 135% AD, deals critical damage to enemies below 50% health.

    Ninja Devotion: Target cannot receive damage from enemies below 65% health (Lasts 4 turns).

    Way of the Bird: Passive. If any bird deals critical damage, the damage boost(by the critical hit) is increased by 100%.

    Kaos 5
    @supremechuck

    Sorcerer (Chuck wearing the Archmage class, Pheonix Feather, and Pheonix Egg)

    Techno Magic: Charge 2 turns, deals 130% AD, 25% of damage dealt to this target is applied to all other enemies. (Pretty much the same attack as the Illusionist class (And it looks the same)).

    Purifying Rain: Heals all allies(Including the Sorcerer) by 20% of the Sorcerer’s max health and a random ally will have all of it’s negative effects removed. (Same supportive ability that the Rainbird class has).

    Kaos 5
    @supremechuck

    Red

    Ice Soldier

    Note: This class might be a bit OP.

    Chilly Slash: Deals 110% AD, 45% chance to remove the target’s positive effects, 35% chance to stun/freeze it for 2 turns, 40% chance to deal critical damage, Heals by 75% of dealt damage.

    Polar Barrier: Target gets protected by an ice shield, target cannot receive more than 90% AD for 5 turns and 50% of the damage(if it is above 90% damage) will go to Red as healing.

    Kaos 5
    @supremechuck

    Cut The Rope: Magic

    Storyline: Cut The Rope Magic has came to Angry Birds Epic! Yay! Everything goes well until the magician spider steals the candy and the eggs!

    Enemies: Apprentice, Will-O-Whisp, Stapsi, Witch Doctor, Necromancer, Red Ninja, Black Ninja, Shogun, Stapfi, Pyropig, Lightning Pig.

    New Enemies: Magician Pig, Sparkle Bomb, Abra-Ca-Bacon.

    New Enemies Abilities: Magician Pig
    Magic Trick: Deals 100 damage. 20% chance to stun target for 1 turn.
    Abra Ca Dabra: Creates a mirror image of the target which attacks a second time dealing 50% damage (lasts 2 turns).
    Sparkle Bomb
    Abra Explosive: Charge 2 turns: Deals 120 damage to all enemies. Targets also take 50 damage per turn for the next 3 turns and the bomb self-destructs.
    Abra-Ca-Bacon (He appears as a boss at level 6)
    Magic Strike: Deals 200 damage. Lowers targets attack power by 50% for 3 turns.
    Tricked You!: Decreases all allies taken damage by 30% for 3 turns.

    First Boss at level 10: Wizpig (1st encounter).

    Second Boss at level 20: Magician Spider.

    Magician Spider

    Magnetic: Deals 210 damage to all enemies, Targets suffer 90 damage per attack (lasts 3 turns).

    Magic: Target immediately attacks random enemy dealing 200% damage.

    The Best Magnet: Passive. 20% of enemies healing is stolen to the Magician Spider.

    Class: Magic Hat for Chuck. (Note: The Magician Spider has that hat so all you have to do to earn the class is beat level 20).

    Magic Hat

    Magnetic Spark: Deals 130 damage, posioning effects put on target are 30% stronger (lasts 3 turns).

    Super Magic: Potions used on target are 50% stronger for 2 turns.

    Skilled Magician: Passive. If any charge ability is used, Chuck will immediately attack a random enemy.

    Om Nom

    (Same abilities as the Magic Hat class for Chuck).

    Kaos 5
    @supremechuck

    There’s an angry birds epic release image that shows Red hitting another knight pig. You can’t fight it in game but i’m going to make it with it’s own abilities in a fight.

    Knight Pig

    Armor Strike: Deals 140 damage, heals by 200% of dealt damage.

    Ritual Of The Knight: If target attacks, it immediately attacks again dealing 50% damage (lasts 2 turns).

    Ironclad: Passive. Damage less than 120 only deals half the damage.

    Kaos 5
    @supremechuck

    Cave 19

    Jungle Hollow (Level 54) Special Rule: Thistles: Kills a random bird every 40 turns.

    Enemies: Enemies from the jungle section (plus the Chieftain).

    Boss: Voodoo Pigmies.

    Voodoo Pigmies (Health: 49567)

    Mojo Stampede: Deals 3 times 367 damage, 10% chance to stun target for 2 turns.

    Spirit’s Strike: Charge 3 turns: 10% chance to kill each enemy.

    Wilding: Passive. Gains bonus attack power as the rage chili fills up.

    Kaos 5
    @supremechuck

    Returning To Easter

    Storyline: This event should come on another easter as we had a 2016 easter event. The birds were sitting outside and protecting their eggs. Prince Porky and the female pig are really sad because they don’t have an egg to do an egg cracking contest with each other. They’ve looked everywhere. But then Prince Porky sees the birds eggs and steals them for the egg cracking contest! Now the birds have to get to them before they start the contest!

    Enemies: All the enemies from the Golden Easter Egg Hunt.

    First Boss at level 10: Mega Flower Pig. Like the Flower Pig but way stronger (because it’s a boss).

    Second Boss at level 20: Eggster Prince Porky, with the female pig.

    Eggster Prince Porky

    Vicious Backstab: Deals 3 times 70 damage, 40% chance to perform a chain attack.

    Tit For Tat: Increases dealt and taken damage by 25% (lasts 3 turns).

    Dodge: Passive. Can’t take damage more than 90.

    Female Pig

    Sweet Strike: Deals 200 damage, 50% damage dealt by the target is reflected back to it (lasts 3 turns).

    Sweet Love: If any ally gets attacked, all allies heal by 15% of the dealt damage (lasts 3 turns).

    Class: Easter Knight (Red)
    Egg Strike: Deals 120% damage, removes a random enemies helpful effect.
    Easter Shield: Target is protected for 3 turns. If it gets attacked, the attacker will have a 40% chance to miss for 3 turns.
    Happy Easter!: Passive. The Easter Knight will have a 5% chance to kill the attacked target instead of dealing 120% damage to it.

    Collectibles:

    10 Bunny Ears

    10 Paint Brushes

    15 Egg Baskets

    15 Carrots

    20 Easter Baskets

    Kaos 5
    @supremechuck

    Here’s my other strategies for the new event,

    Wizard (with Last Will set), Berserker, Spies.

    Elite Skulkers, Elite Seadog, Rainbird.

    Priest, Cannoneer, Marksmen.

    Witch, Illusionist (With Last Will set), Treasure Hunters.

    Elite Stone Guard, Priest, Marksmen.

    Elite Thunderbird, Pirate, Spies.

    Kaos 5
    @supremechuck

    Section: Snowy Peak Waves: 3 Rage Damper: Blocks the rage ability of a random bird for 1 turn every turn.

    Wave 1: 1 Frost Hog, 2 Snow Pigs, 1 Tiny Snow Pig.

    Wave 2: 1 Frost Pig, 3 Santa’s Little Helpers, 2 Snow Pigs.

    Wave 3: 1 Ice Knight (Boss), 4 Tiny Snow Pigs.

    Kaos 5
    @supremechuck

    Red

    Fire Smash: All enemies healing effects will be 30% weaker.

    Weapon: Match, Ability: Chain Attack

    Offhand Item: Fire Shield, Ability: Might.

    Kaos 5
    @supremechuck

    I’m going to make one bomb pig and one knight pig. Here’s the bomb.

    Mine

    Boom!: Charge 2 turns, Deals 100 damage to all enemies and has a 35% chance to deal critical damage and the bomb self-destructs.

    Here’s the knight.

    Easter Knight

    Egg Strike: Deals 200 damage, 25% damage applied to this target is applied to all other enemies (lasts 3 turns).

    Egg Charge: Charge 3 turns, Commands all pigs to immediately attack random enemies.

    Kaos 5
    @supremechuck

    Red

    Ronin

    Four Season Whirlwind: Deals 110% damage, 25% chance to stun target for 2 turns.

    Chi Shield: Target will receive 55% less damage for 2 turns, 35% chance for the bird to receive no damage.

    Chuck

    Archmage

    Sparkling Storm: Deals 120% damage to all enemies, 50% chance to deal 100% bonus damage.

    Sparkling Shock Shield: Attackers of the target receive 160% damage per attack, if target deals any bonus damage, the bonus damage will add the same amount of damage to the shield (lasts 3 turns).

    Matilda

    Moon Priestess

    Super Healing Strike: Deals 130% damage, all birds will heal by 20% of their maximum health.

    Super Healing Shield: If any bird takes damage, all birds will heal by 15% of dealt damage, 30% chance for all birds to receive 100% bonus healing from the shield (lasts 2 turns).

    Bomb

    Corsair

    Master Pummel: Deals 200% damage, 45% chance to perform a chain attack.

    Arr Har Arr!: Increases all birds attack power by 45% for 3 turns.


    @aufar-ramadhan
    I know you have already made these classes but i’m just making my own version to improve it.

    Kaos 5
    @supremechuck

    I made a comment 1 week ago saying I wanted something in angry birds epic that allowed you to make your own angry birds epic level. Well I have an idea to make it a big hit, it’s that it could allow to create levels with enemy birds! You can pick which bird, it’s class, it’s weapons, and it’s name! In fact, I’m going to make up a few right now!

    Thieves

    Bird: The Blues

    The Class: Skulkers

    Weapon: Piercing Needle. Offhand item: Piercing Claw.

    (All enemy bird class will give them the same abilities as ally birds).

    Pilot

    Bird: Bomb

    Class: Cannoneer

    Weapon: Candy Bomb. Offhand Item: Candy Chain.

    Angel

    Bird: Matilda

    Class: Priestess

    Weapon: Heavenly Scepter. Offhand Item: Heavenly Case.

    Magician

    Bird: Chuck

    Class: Illusionist

    Weapon: Mana Mist. Offhand Item: Mana Well.

    Druid Knight

    Bird: Red

    Class: Stone Guard

    Weapon: Steel Force. Offhand Item: Steel Wall.

    Kaos 5
    @supremechuck

    Druid Pig ( Health: 500)

    Thorny Strike: Deals 100 damage, target suffers 120 damage per attack (lasts 3 turns).

    Magic Protection: Target is protected for 3 turns. Attackers will deal -40% damage for 3 turns after attacking the target.

    Kaos 5
    @supremechuck

    I defeated the final boss the Pig Trainer by using Red in his Elite Paladin, Matilda in her Druid, Bomb in his Elite Seadog, and The Blues in their Elite Skulkers. On the last wave, I used Burning Hot Veggie Cake to use The Blues rage ability to continueously stun the Pig Trainer and defeat him before he’s able to attack. However, he had up to 40,833 health to be exact. The reason why I use these classes is because I can deal a really high amount of damage with them so then I can get the waves done really quickly. It worked really well for me, it was never a catastrophe.

    Kaos 5
    @supremechuck

    I got my Elite Tricksters class today! Yes!

    Kaos 5
    @supremechuck

    The Blues

    Auctioneers

    Sold!: Deals 120% damage, 15% chance to deal critical damage, 25% chance to lower targets attack power by 75% for 2 turns, 50% chance to heal by 50% of dealt damage.

    25, 30, 35, 40!: If target defeats an enemy, it’ll immediately defeat a random other enemy (lasts 2 turns).

    Should We Bring This To Auction?: Passive. When an enemy is defeated, all other enemies that are the same enemy will get defeated too.

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