Daily Challenge – current difficulty

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  • Hi folks,

    Have you also noticed that the difficulty in Daily Challenge king room has been ramped up significantly?

    Not sure how recent this is but yesterday (Weds 6th Sept) wasn’t easily achievable and today, Thurs 7th Sept there is no area for the pig to fall nor any structures big or strong enough to fall onto the pig to cause any significant damage. I exhaust all my birds with more than half of the pig’s health left and refuse to spend 60 gems but there is no guarantee I will complete without having to spend more (I just won’t do this).

    Are new players having the same playing experience? This would be ludicrous. How can they possibly expect to clear the DC under these circumstances?

Viewing 25 replies - 1 through 25 (of 1,864 total)
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  • Dezsike
    @dezsike

    DC is random and can choose any boss level. Later levels (beyond 1600) are extremely hard, some even impossible without the game go to pity mode. So if the game choose one of these for DC I just stop trying.

    Vogel Birdson
    @stevey

    Something isn’t right with today’s DC. Or maybe I’m just being a sore loser, but n matter what I fling at the pig, his health doesn’t decrease in the way intended.

    I just gave up and spent 60 gems and then 180 and still wasn’t able to defeat the pig. As a result I cannot complete all of today’s quests, but the final one requires me to play KPP, which I can’t get to because of not being able to complete the DC (I have a FP of 598 which includes 3x current Sub hats at x3 plus 10).

    Ludicrous.

    Incidentlaly @dezsike I am actually stuck on level 1760 in the map so I know what you mean about the boss levels there. Ridiculously hard.

     

    Dezsike
    @dezsike

    @stevey I’ve just completed DC. It’s very tricky and require perfect timing.

    1. Send Bomb directly to KP to push him into the flower at the right.

    2. Use Blues to get rid of the obstacle between the slingshot and KP.

    3. Use Terence to push KP into the left flower. Switch to Silver immediately after this shot.

    4. While KP is flying shot Silver under him and activate her loop. She will knock KP out of the screen.

    https://www.angrybirdsnest.com/wp-content/uploads/hm_bbpui/217675/lriiz2yiadf1ujj0dtwlr55plqko2t1d.png

    https://www.angrybirdsnest.com/wp-content/uploads/hm_bbpui/217675/snyuqsws8gglbgpi5wo8wia30mf7hx70.png

    Buzzeeee
    @buzzeeee

    Today’s DC is exactly what’s wrong with Angry Birds 2 lately and why it’s absolutely no fun anymore.

    Bird power on that screen is nowhere near what it’s supposed to be nor what it is on every other screen on today’s DC except the boss screen.  I’ve played it over several times to make sure.  Direct hits on the Boss from Terrance, Bomb, or Silver do little damage on him, and what would normally wipe out the Boss rather quickly does nothing like that here.

    I’ve played the sceen with all my birds intact at the start several times.  On pretty much any other Boss screen if you scored direct hits on the Boss with all the birds, one after another, he’s gone or so close that one more move will finish him.  But I hit him head-on with Terrance, head-on with Bomb, got a perfect headshot with Silver, and a perfect bomb drop on his head from Matilda, right in a row, and he at best has the band-aid on his head and is nowhere near being finished.

    This is blatant cheating, Rovio.

    Keep in mind that all that sudden lack of bird power is meant to make people spend more and more gems, which Rovio sells for real money.  If a casino rigged their games to the extent that Rovio has been lately, they’d be under state investigation.

    At best, I’m not wasting any more time on this dishonest game right now and I’m thinking about deleting it entirely.  If I thought Rovio gave a flip about any of us actual players, I’d beg them to at least play honest and fair, but it’s clear lately they have no intention to do so.

    LCK
    @limck

    Nicely said ppl! Indeed the daily challenge had been more and more difficult. Arrived the boss level with 7 birds and apparently my full flock was simply NOT enough to pop KP. Btw, is that level a new level(1800?)?

    LCK
    @limck

    And I couldn’t complete yesterday’s KPP as well.

     

    Xora
    @exora

    same, im noob when it comes to tricky games lol, but luckily I able to get thru KPP today.

    Hamlet McFly
    @hamletmcfly

    It’s all about the money.  They’ve jacked up the cost (in gems) for extra turns, and made it much more difficult at the same time.

     

    They should change the caption from “The boss is tough, be smart” to “The boss is tough, bring lots of $$$”.

    Krena
    @krena

    I heard back from someone at Rovio support. He said they had received many complaints about the DC boss being tougher than usual and had “asked the developers to look into it” and that they were sure they would get to the bottom of it. So at least they are hearing the complaints.

    AggieGuy
    @aggieguy

    Yep, couldn’t finish the daily challenge Tuesday, Wednesday, or Thursday. Had same level as @stevey did yesterday. After two attempts, I wasn’t going to keep trying to kill the King Pig who was virtually indestructible.

    Today was better, finished both the DC and KPP.

    Pomme
    @pomme

    They have sucked the fun out entirely. I am playing less and less. I refuse to buy another gem. I have been playing since the original Angry Birds, so I’m not remotely new. I have watched the game steadily degrade to blatant cheating. I’ve been complaining for over a year. It’s time to give it up. Waste time elsewhere. It’s a shame they have gone this route. I’m sure others will spend their money and not care. But what I’ve spent could have gone to a good cause. I decided to see what would happen in getting to the 60th floor, since I never have. Before I reached the 20th floor I had 5 pigs. I spent well over $100 to get to the 60th floor. This was a one time only experiment. Never again.

    AggieGuy
    @aggieguy

    Got another one today. It is 3x4x4. First round, no problem. Round 2 took me three attempts to get past. There were always micropigs which took extra birds to kill, if not 2 or 3 and I’d run out before finishing the final room. Only beat it by getting a spell in room 1, which thankfully was either Mighty Eagle or Chili.

    Then on round 3, the first room took 7 birds to clear so that was the end of that and had to start over. Between magician pig and miner pig, and the structures that only bomb can clear, it went no where fast. When I finally go back to it, managed to get lucky and clear the room with only Matilda and Bomb as all of the micro pigs died, and flying debris from Matilda killed the miner and magician pigs.

    But when I finally reached the last room, it is one I have never been able to beat so that’s it for the day. The king pig is in a place where no bird launched normally can dislodge him. You have to launch the bird up the hill, using the speed from the blower (can’t remember the specific term for it right now), but you first have to kill the three snowball pigs as they will stop any attempt dead in its tracks. However, in doing that, it leaves so much debris in the way, you can’t launch a bird up the hill as it simply stops well short of collapsing the structure the king pig is sitting on. If he falls, one bird can likely knock him off the map.

    LCK
    @limck

    @aggieguy I thought yesterday’s DC was actually manageable. In fact, I completed it on my first try! The KPP was pretty hard though… had to spend gems at some part of it.

    LCK
    @limck

    Today’s one surprised me. It was a super easy level 150. Completed it and the KPP too 1st try :)

    Hope I can have the same luck for the next few days…

    RawDataSystems
    @rawdatasystems

    It was nice to see bit more manageable difficulty levels in DC and KPP for a change. Allthought… I missed a rare chest when last pig popped all by itself just as I was about to shoot it and get the chest with same bird. With my luck in choosing cards, I’d say I may have lost one “pigflator” at the most. :D

     

    cognitive
    @cognitive

    Is the difficulty level of DC the same regardless of player level? if so, how can a new player have a prayer of finishing DC? I’m in 580+ FP and either require multiple trips (kind of like Differential Equations in college :)) or give up…

    Smash Hawkins
    @smashhawkins

    I hope I don’t get a lot of hate from posting this but the boss levels are supposed to be tough. It’s a puzzle game, not a shooter. Ur not supposed to be able to just knock out the boss by hitting him consecutively with ur birds. U must find a way to either crush him with objects by either making structures fall on him, have flowers or tunnels shoot/drop stuff on him or like what was shown and explained above so perfectly with pictures and all, knock him out of the map completely. It’s supposed to be a challenging puzzle game that takes time, thought and strategy. Maybe this game isn’t for y’all. Ill admit it’s tough and a struggle but that’s what makes it fun. There isn’t a DC/KPP that can’t be beat w/o purchasing extra birds. I make videos every day of how to complete them and so do many others. If u find yourself struggling next time check out YouTube. There’s lots of tutorials on how to beat them. But please don’t ruin the fun of an extreme challenge for the rest of us that enjoy having to play the DC/KPP multiple times and figure out a way to beat these tricky levels. And in case ur wondering I’m 596 fp and one of my friends who makes tutorials is 457 fp. So u don’t have to have a super high fp to do it.

    cognitive
    @cognitive

    The issue is not difficulty per se – I can understand level 1200 being harder than level 120. But DC has always been rather simple, and with meager payoff. All of a sudden it became like the MCAT most days.

    What you describe is great in a console game with loyal followers (say, Halo). But AB is a phone game for the masses, not a console game for the hardcore gamers.

    There is too much dependence on ‘luck’, far more than it should be. Even in CvC events where everything is fixed in stone, I often see huge variations in my own score or that of my teammates. Even in Clan events where you play a very similar layout 4 or 5 times in a row, I can cruise thru 4 times with 3 or 4 birds left at the end and once things just ‘stop working’ and either I lose points, I pay the Rovio tax, or…

    Why is it that DC / KPP / Arena rooms are often MUCH more complex than regular map rooms?

    RawDataSystems
    @rawdatasystems

    @smashhawkins, maybe there isn’t a DC/KPP that can’t be beat w/o purchasing extra birds, but you can also clear the room without shooting any birds. Sure it (self collapsing room) happens every now and then, but it’s much, much more common to have unkillable micropig, uncollapsible(sp?) structure, bird missing ability… you get the picture. In that light, you are tehcnically not wrong about DC/KPP beatibility without purchasing extra birds, while IRL it’s not too common occurence.

    Luck Factor is far more present and effective in AB2 than the Force is in whole SW universe… and LF is rarely on players side! :(

     

    Dezsike
    @dezsike

    Yes, I agree that boss levels are like a puzzle. And many of them are easy – well, at least it is when you can save your birds. But beyond lvl 1600 there are 6-7 room boss levels where you simply don’t have enough birds (if you have any at all) to solve the puzzle even if you know the solution. DC and KPP usually simplify those levels by removing 1-2-3 rooms before the boss. But there are cases when you simply get stuck and can’t do anything, like in this example – normally it’s a very easy boss.

    Buzzeeee
    @buzzeeee

    @smashhawkins  But even with a puzzle game, the rules have to be consistent or the puzzle is a cheat.  On the issue of strategy, let’s say I’m playing a game of Monopoly and my opponents strategy is to buy only the most expensive properties in the hopes I’ll land on them.  But when I land on Boardwalk, I suddenly announce “the rules have changed, and I only have to pay you one dollar to stay on Boardwalk.”  I’d be cheating, and a key reason why I’d be cheating is that my opponent started with a clear understanding of the rules and based her strategy on that, but then I just try to change things so she can’t win. (This would be even more evil if I then told my opponent “But, you know what, if you pay me some real money I might give you a chance for Boardwalk to be worth more than a dollar.”)

    This is the kind of thing many of us are complaining about above, paricularly in terms of bird strength suddenly being far weaker on some of the recent Boss levels.  If the game was simply hitting the Boss with one bird after another it wouldn’t be much of a game, but some levels do require you to position the Boss where he can be finished off with certain hits or where Bomb exploding or a broadside by Silver will knock him off the screen.  But if the birds are suddenly much weaker or don’t do the damage they usually do, then you’re presented with the kind of Monopoly “sudden rule change” situation I describe above.  You should be able to successfully strategize abiding to the usual understanding of the game without having to play the entire DC over and over and over again or paying gems just because Terrance suddenly doesn’t act like Terrance or Bomb suddenly has only the explosive power of a tiny firecracker.

    Others also seem to be complaining about how often unusual occurances seem to be happening that are always in Rovio’s favor or that are obviously there to make players needlessly waste birds.  Sometimes the solution to a puzzle is obvious, but for example needs the right bird to do it (like tiny pigs in very hard to reach places); we shouldn’t be able to so easily predict that nearly every time this happens, lo and behold, the bird you need will be be the very last one in the deck making you have to waste birds that don’t have the ability to reach the pig.  And things like how very, very often these tiny hard to get pigs are being left behind after direct hits and huge explosions lately suggests to many of us blatant rigging, and we are indeed tired of it.

    I don’t think anyone’s saying the game shouldn’t be puzzle-oriented or that Boss levels should simply be some shooting gallery hit the Boss again and again style challenge.  But we are saying that the puzzles should have to play by the usual understandings of gameplay and shouldn’t achieve their difficulty not by being genuinely creative or challenging but just by suddenly making players a lot weaker or relying on lots of phony “coincidences.”

    RawDataSystems
    @rawdatasystems

    @buzzeeee, nicely put! Beside of LF being too strong, these unexpected “rule changes” are another way the game is rigged against player.

    I wondered why the collect button with checkmark was removed from screen presenting the three chests. Not anymore. Too many times after collecting daily apples after reward I’ve apparently bought Rare Chest, too! It’s not “just 80 jewels” lost again, but there’s an another level of ToF type gaming going there with “continue buying (with increasing cost) or stop?” choices.

     

    At some point I may get my lazy behind up and start digging how Finnish company can go round gaming advertising ban in Finland without getting fines…

     

    Smash Hawkins
    @smashhawkins

    I definitely agree that the levels in the 1000s are ridiculously hard. No argument from me there. But as far as DC/KPP I unfortunately can’t agree. There is always a way to finish without paying. Some times u have to try a bunch and a certain structure has to fall just right or a piece has to fly perfectly into a flower to get shot out but it can be done. And honestly there are some amazing Youtubers out there that have tutorials to show the way if u ever get stuck. I’m not going to plug my own cause I’m not trying to self promote but rather have a discussion. And don’t get me wrong, I understand ur frustration. But u have to view the DC/KPP as an advanced part of the game. If ur looking to just chill and pop pigs carelessly than replay the lower mountain levels. But they specifically designed the DC/KPP to be hard and give a challenge. It even tells u this when u play it. Its not for everyone. This game offers fun for everyone. Some of us really love a brutally hard challenge and enjoy DC/KPP. Some aren’t as good or maybe don’t want to put forth the effort so there’s mountain levels to play that will provide everlasting fun. U can replay them over and over and not get bored because they change and are different every time. I’m honestly not trying to hurt feelings but if you consider it too hard and u can’t do it with tutorials then it may not be for u. But that’s one of the things I love about this game. It has things to do for every skill level from the hardcore gamer to the person who plays once in awhile aimlessly. Another thing I will greatly agree on is how that one stinking lil piggy that somehow manages to fly a mile into the air and some how land as if on a cloud so it don’t pop in an unreachable area is unacceptable. Or when the boss somehow goes somewhere it cannot be reached. These things are super frustrating and annoying and need to be fixed. But they are bugs/poor game design. And we just have to accept it for what it is and try again. One thing I definitely suggest is taking a screenshot and send it to rovio. They can learn from these and help make it better. Believing that they can create these things and make them happen is giving them entirely way too much credit. Game design with a game like this is extremely difficult and rovio has a high demand for content and they can’t always be found play testing before launch. And it sucks tbh. Take a screen shot, try not to throw the phone (even tho this game really makes me want to some times) and try again

    LCK
    @limck

    @smashhawkins the point that we are trying to make here is that luck factor matters a bit too huge on this luck based game(e.g. the usual micropigs and boss pigs stuck in unhittable spot). I don’t mind a challenge now and then, but the challenge cannot be too unreasonable…(cough, cough level 1746 and 1460 etc.). I am also ok to spending 60 gems to complete dc/KPP as my AB2 skill is terrible but I can’t do that every time so once in a while rovio should set some easier levels for DC & KPP to entice players to play the game. Btw, what is your/your friend’s youtube channel? I hope I can learn some strategy there!

    LCK
    @limck

    @buzzeeee the ‘rule changes’ as you put is completely agreeable. rovio pls read that post! (even though I doubt they will do so)

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