It’s been nearly 2 weeks since posting about the DC difficulty and the issue has definitely not occurred again, at least for me anyway.
When you play AB2 long enough (well, not even that long) you KNOW when something isn’t right. If a boss pig just doesn’t weaken in the way you expect it to, something is different. If you cannot deplete its health even after a good hit from Terence, Bomb and Silver then something is different.
Changes like this, which happened that couple of weeks ago, do not go unnoticed by the community.
What I’ve learnt from this is that any such change might not be permanent but instead some temporary change or glitch or whatever else and that things should hopefully ‘return to normal’.
However, Rovio are trying to make things challenging for all players and with so many high level players now, the challenges are felt more by those of us lower down the pecking order.
As mentioned it’s OK to spend 60 gems now and then to finish off a boss but when it;s blatantly obvious that you need to spend much, much more (and therefore because the boss needs lots, lots more birds to use) then that’s unfair and unreasonable.Dezsike@dezsike
@stevey if the health of the boss barely decrease after a direct hit from Terence or Silver you have to knock him out. This has happened 2 weeks ago, the game wanted us to knock KP out and I’ve posted the solution. If you have to pop him his health will go down quickly – sometimes a great hit with Silver pop him immediately.
This was the problem @dezsike
The mechanics / dynamics of the game as we know it was different and you could not knock out the pig in the normal fashion (people going through 20 birds to knock it out? Someone mentioned something like that). It’s possible that the experience was different for different players at the time, which appears to happen in other elements of the game (eg video option in ToF for some and not others). This would be unfair also.
That ‘blip’ two weeks ago was frustrating because, regardless of how lucky you might get to knock the pig out of the screen (and luck is a huge factor as we know), the pig itself had changed.
I would point out that in general, we might regard a level as ‘easy’ if we get lucky and clear it without trouble eg in a single attempt, but there is a difference between a room or level being challenging but achievable and different to normal and downright impossible without spending gems.
They need to cut back on the number of special pigs. Sick of the dang miner pig, who often sits right in front of the slingshot and can takes multiple birds to kill him because he never seems to go to sleep.
Then of course there is the magician pig who is usually in a position where your first bird will never reach him, so you destroy the blocking structure. Then when you go for his structure, he safely teleports to where the first one was.
Toss in a wrench thrower pig and/or the balloon pig and it can take every single bird to clear a room.
Having one or more in nearly every single room gets really old.SB311@sb311
Completely agree. I dont know how many times I’ve had a balloon pig take off or a magician pig teleport and I have to waste another bird. So frustrating.
Today’s Daily Challenge is absolute garbage.
I’ve played it multiple times, and the third level consistently cheats, with impossible things happening long before you even reach the Boss Pig screen.
For example, here are a few things that have happened to me on level three today:
— A giant rock balancing entirely unsupported on an unpopped pig
— Blue bouncing directly off ice
— Terrance hitting— yes, actually hitting— the scientist pig and not popping him (I’ve played this game for a long time and I’ve never seen anything this blatant)
Not to mention that there are five screens on Part 3, and as @aggieguy mentions above, they’ve gone absolutely crazy on the special pigs with multiple special pigs appearing on the same screens (magician, construction, miner, umbrella). What’s up with that?
The Boss screen, if you get to it, has another Boss who’s now suddenly practically immune to direct hits with them doing little damage— since the “solution” to the screen involves exact timing and having just the right birds, that Rovio has made you waste so many birds on previous screens because of rigged impossible coincidences like those mentioned above makes it virtually assured that you’ll have to use gems— then, if you still don’t get the exact timing and the exact hit on your one chance to do so, you’ll have to waste tons and tons of gems trying to inflict damage on the Boss Pig who mysteriously doesn’t take much damage at all even with direct hits on his head.
Today’s Daily Challenge is pretty much Exhibit A in everything Rovio is doing to cheat players. And since there’s the real potential for actual money being involved here, this should be as illegal as any corrupt casino.
I was just going to post about today’s daily challenge having an immortal king pig.
Saw the exact same thing about a week or two ago, with the exact same level being the final room. The king pig took virtually no damage from debris falling on him, Bomb, Terrance, Matilda, or Grey.
I guess when this ends up being the boss on the DC, it just has to be accepted as one that Rovio has decided should not be won unless someone wants to spend thousands of gems.Phoenix Glider@phoenixg
I created an account just so I could say what total crap today’s daily challenge was! I have been playing for a long time and I have never seen such an impossible boss pig :(
Exactly what I noticed too for Sunday / Terrence.
Getting through the first 2 stages was fine, but the rooms up to the boss pig were challenging and you didn’t get to the Boss with many pigs. And once there, the guy’s health was different than what we come to expect.
Compare that to today (Monday 24th Sep) and Red, the Boss pigs were far easier to finish off, and you could reach the Boss levesl in the KPP without too much issue.
So it goes from one day with a very difficult (near impossible) King to the next day ‘back to normal’ or at least more manageable.Krena@krena
Rovio must be desperate for cash to risk alienating long time players in exchange for short term gains. They made their big money on the freemium model, converting casual “play if it’s free” gamers into “I’ll pay whatever it takes” die hars. They are calculating that losing the cheap players, the ones who never pay, has no downside. Now they have doubled down, calculating that they can afford to lose the Daily Gem Letter buyers. The only reason to buy the Gem Letter is to get th bonus feathers. But a thousand feathers don’t matter much when you get to where you need thirty or fifty thousand to level up a bird. By making the KPP a required DQ, they hope to pry some of the gems out of your hands. All it does is make me want to uninstall the game. It goes against the sense of fair play. Some people seem to argue that the game is supposed to be hard so it’s a challenge. Hard is one thing, changing the ground rules is something else. Yeah, if you’ve got 800 FP and all the money in the world to pay for gems, you need a challenge. If you have other things to do with your time than play DC over and over, then it’s not a question of being entertained by a “challenge”. It takes too much time. Rovio obviously wants to push the players to convert more of them to paying customers who will blindly accept any challenge no matter what it costs in time or money. They came up with the Arena for this reason – players weren’t paying to complete map levels faster, so it’s a place for the more competitive ones to go for rewards at a higher cost to play. Must not be enough people doing it, because now they are trying to make the basic game more expensive to play. The only way they will stop is if the strategy fails. Rovio uses an A/B strategy to test. Some players get the harder games, the weaker birds, the KPP as DQ, the survivor pigs, the nerfed birds, the Arena opponents with 100 more FP, the impossible physics like floating blocks of wood. Then they calculate the results to see which group earned them more money. If they make an extra ten grand on paying players vs lose two grand by alienating casual players, what do you think they will do? They will continue to “optimize your game experience “ until the numbers show declining revenue from the cheating levels and start backing off on the difficulty. I’m obviously in the “see what they will stand for” test group and I’ve had it. The game just isn’t fun to play under these conditions. When skill doesn’t matter, when planning doesn’t matter, when all that matters is buying gems – it’s not fun. The fun isn’t in winning no matter what. The fun is in solving the puzzles and when the puzzle isn’t solvable – because it’s not a puzzle, it’s a revenue source – there is no fun. I said I wouldn’t do the Gem Letter any more, then they backed off on making me do KPP, and now it’s three times getting it as DC. I’m done with the letter. I encourage everyone to do the same. Boycott the Gem Letter until Rovio promises to play fair. That’s nine bucks a month they are getting, which is over a hundred dollars per player per year. So much for a “free” game!garethw@garethw
Yes it’s obvious on just one attempt that both today’s and yesterday’s challenges are nigh on impossible.
Not even slightly tempted to try a second time on either.
Remember the rewards are so minuscule anyway.Phoenix Glider@phoenixg
I cannot beat today’s challenge, the boss takes no damage no matter what I hit him with :(
Sunday DCs (Terrance themed) are now pretty much always unfun garbage.
Terrance (and the other birds) are so very, very weak on the 3rd part of Sunday DCs. I’m afraid they’ve mysteriously caught some kind of Angry Birds flu.
I hear Terrance went to the doctor and they diagnosed him with acute Rovious Greedialis.SB311@sb311
For today’s DC, I found you had to get the king pig launched in the air by having something shoot out of the flower under him and then you have to hit him with silver to knock him completely off the level.
I’ve stopped trying to beat ones that dont allow you to knock the kp out or down through a hole because I never have enough birds to kill them even using all the surrounding towers and rocks.
@sb311 you must have a different DC than me. No flowers at all on the final level, instead the green flumes, where a conveniently located flame thrower pig makes it almost impossible to do anything on the boss pig room. Unless you have Chuck, you will not be able to kill him.
Only way to win is luck, hoping the boss pig is stuck in an endless loop, where he takes slow damage, and doesn’t get hung up, which for me he always did. There was a tiny piece be debris that even Bomb couldn’t make go away, and if the boss pig touches it, he stops instantly.
Also, too many micro pigs to be able to reach room 5 with more than a few birds.
Finally gave up because it wasn’t worth the frustration.RawDataSystems@rawdatasystems
I had both types. One in main account and one in FTP account. Never got thru one with flowers, but was surprised with another one. I had boss pig looping around in hopes it will collect enough damage over the time to knock it out. Somewhere around 10-15 minutes of looping, boss pig changed direction in the middle of air at empty spot, nothing there to cause it… and landed behind slingshot, popping up immediately!
Very rare case when game bug actually works for players advance…garethw@garethw
On average I’d say out of 5 days – 2 are stupidly hard, one or two goes give up. No way it’s going to happen.
1 day is easy to get to the Boss screen but you’re not going to finish it without serious. expenditure.
2 day’s are easy or medium and relatively fair.
The rewards though are quite minuscule though tbh aren’t they.
The challenge was ridiculously easy today.
The KPP was for the first two rounds, but I could never make it to the boss pig on round three. Always stalled out in room 4.
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