faltat Active 8 years, 2 months ago

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  • faltat
    @faltat

    No idea, I didn’t use the bird. I just guess the shield had “Vitality” based on the bird health

    faltat
    @faltat

    That’s because you’re level 45 now.

    faltat
    @faltat

    Another way of keeping the GPM relevant is creating new sets of Epic Items. At first 3 kits per bird may look like a lot, but it’s not that much.

    I’ve said it many times. I understand epic is based on randomness, but depending so much on it it’s annoying.

    faltat
    @faltat

    We need an option to Improve set items, even if it’s for a number of LC. It’s just frustrating every time the max level is raised.

    In fact, it’s quite unfair, because for every level you complete, you are in fact weaker in levels like SRC, or event levels.

    Then again, after all the work (and money) required to get the items at level 41, it’s a nightmare having to get them again at 45.

    faltat
    @faltat

    This is really good news!

    I hope this “Stone guard” class is not just a stronger version of Guardian that replaces the current class, but a completely new sixth class for red…

    faltat
    @faltat

    Given that Paladin seems to be one of the most popular classes (if not the most!) it would be great to get an updated helmet, similar to archmage or moon priestess, that would give a boost compared to the original Paladin helmet. Paladin is great but its attack falls short compared to other birds as you reack rank 9 or 10 in all classes.

    Example:

    “Black Paladin” works just like normal paladin, with a black helmet and causes 145% damage instead of 135%.

    faltat
    @faltat

    Mastery doesn’t work that way, it works just the same as the old system.

    Level 8 is actually 5.88% stronger than level 7, not 10%. Each mastery level is a fixed multiplier applied to the birds base level (level 1).

    Following your example, if an old master caused 840 damage, a level 7 bird causes 840 damage. The same bird at level 8 will cause 892, not 932. Level 10 will be 997, not 1127.

    This is the math.

    the level multiplier is obtained by multiplying the leve-1 to 10. So level 7 has a multiplier of 160% (1,6). (just like before)

    If we divide level 7 attack to the factor we get the base level attack

    840/1.6 = 525

    Now we want to know what the attack level is for level 10, so we multiply the base health to class 10 factor (1,9)

    So 525 * 1,9 = 997,5

    I think Rovio explanation is a little confusing, because one could think each mastery level is 10% stronger than the other.

    faltat
    @faltat

    @drobbinsjr, Couldn’t agree more.

    faltat
    @faltat

    One more thing about mastery.

    I think it’s obvious that, at some point, like @chrish15 says, the top mastery level will have to be increased. This, however, raises one problem. Every mastery level gives a 10% increase to the boost factor applied to the birds’ base level.

    Consider this table. We have an imaginary bird with a base attack/health of 300/900.

    
    Level	Boost	Attack	Health	Increase
    1	0%	300	900	0,00%
    2	10%	330	990	10,00%
    3	20%	360	1080	9,09%
    4	30%	390	1170	8,33%
    5	40%	420	1260	7,69%
    6	50%	450	1350	7,14%
    7	60%	480	1440	6,67%
    8	70%	510	1530	6,25%
    9	80%	540	1620	5,88%
    10	90%	570	1710	5,56%
    11	100%	600	1800	5,26%
    12	110%	630	1890	5,00%
    13	120%	660	1980	4,76%
    14	130%	690	2070	4,55%
    15	140%	720	2160	4,35%
    

    We see that the higher the level is, the lower the boost is compared to the prior level. This will eventually become a problem if the top mastery level is raised. For example an increase from level 14 to 15 would only be a 4,35% boost. Level 19 to 20 would be only 3,57%!! This would be a little unfair considering the amount of effort required to improve.

    I think a better solution would be that when you level up mastery, a fixed boost is applied to the prior level. Could be 8% up to level 10 and 6% above that. This would be the table

    
    Level	Boost	Attack	Health
    1	0,00%	300	900
    2	8,00%	324	972
    3	8,00%	350	1050
    4	8,00%	378	1134
    5	8,00%	408	1224
    6	8,00%	441	1322
    7	8,00%	476	1428
    8	8,00%	514	1542
    9	8,00%	555	1666
    10	8,00%	600	1799
    11	6,00%	636	1907
    12	6,00%	674	2021
    13	6,00%	714	2143
    14	6,00%	757	2271
    15	6,00%	803	2408
    
    faltat
    @faltat

    Don’t know if it’s been mentioned before, but I think the position of the items in the event’s wheel should be random. The way it is, the best result is 1500 for all birds, 1500 for red, 1500 for black. So, it gets harder to improve yellow, white and blues.

    faltat
    @faltat

    Newbie here. These are my thoughts:

    – Expand the map and no more caves for a while. Right now there are 13 caves. That’s 390 stars from a total of 906. This means 43% of the levels are located inside the caves. Considering the cave levels are much longer than the map levels, most of the gameplay actually happens inside the caves!

    – New birds or new classes. I would like to have a big bird (Terence) that would function in a manner similar to the big pigs. Attack every 2 or 3 turns, doing massive damage. Could dodge weak attacks, similar to Shogun.

    – If a new class is bought, it would be great to provide a way to increase mastery quicker. Right now I have enough gold coins to buy Thunderbird or Skulkers, but I don’t bother buying them, ’cause it would take forever to take them to a reasonable mastery level compared to all my other birds (at least level 7). Maybe offer leveling up them to level 5 (equivalent to old elite) for a big amount of silver coins, or a few (25?) gold coins, only for this specific class, for a limited amount of time after buying it.

    – New “special” set items, providing the habilities a class weapons’ lack. For example, red has stun, chain attack and critical strike, but lacks healing and dispel. It would be great to have a healing weapon for red.

    – Make the daily golden pig roll appear at 0:00, not 24 hours after the last roll. Or, at least, notify how much lasts for the next roll.

    – Allow using friendship essence (5 per roll?) on golden pig rolls.

    – “Items dojo”. Would work similar to the mighty eagle dojo, but you could buy set items for golden coins (50?). It’s great when you get a set item on a golden pig roll, but sometimes it takes forever to obtain the complementary item. I think most people would spend more coins on weapons this way. Sometimes it’s annoying depending so much on luck. It would also solve the problem of repeated set items that many people complain.

    That’s all for now!

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