Forum Replies Created
-
Replies
-
faltat@faltat
No idea, I didn’t use the bird. I just guess the shield had “Vitality” based on the bird health
faltat@faltatThat’s because you’re level 45 now.
faltat@faltatAnother way of keeping the GPM relevant is creating new sets of Epic Items. At first 3 kits per bird may look like a lot, but it’s not that much.
I’ve said it many times. I understand epic is based on randomness, but depending so much on it it’s annoying.
faltat@faltatWe need an option to Improve set items, even if it’s for a number of LC. It’s just frustrating every time the max level is raised.
In fact, it’s quite unfair, because for every level you complete, you are in fact weaker in levels like SRC, or event levels.
Then again, after all the work (and money) required to get the items at level 41, it’s a nightmare having to get them again at 45.
faltat@faltatThis is really good news!
I hope this “Stone guard” class is not just a stronger version of Guardian that replaces the current class, but a completely new sixth class for red…
faltat@faltatGiven that Paladin seems to be one of the most popular classes (if not the most!) it would be great to get an updated helmet, similar to archmage or moon priestess, that would give a boost compared to the original Paladin helmet. Paladin is great but its attack falls short compared to other birds as you reack rank 9 or 10 in all classes.
Example:
“Black Paladin” works just like normal paladin, with a black helmet and causes 145% damage instead of 135%.
faltat@faltatMastery doesn’t work that way, it works just the same as the old system.
Level 8 is actually 5.88% stronger than level 7, not 10%. Each mastery level is a fixed multiplier applied to the birds base level (level 1).
Following your example, if an old master caused 840 damage, a level 7 bird causes 840 damage. The same bird at level 8 will cause 892, not 932. Level 10 will be 997, not 1127.
This is the math.
the level multiplier is obtained by multiplying the leve-1 to 10. So level 7 has a multiplier of 160% (1,6). (just like before)
If we divide level 7 attack to the factor we get the base level attack
840/1.6 = 525
Now we want to know what the attack level is for level 10, so we multiply the base health to class 10 factor (1,9)
So 525 * 1,9 = 997,5
I think Rovio explanation is a little confusing, because one could think each mastery level is 10% stronger than the other.
faltat@faltat@drobbinsjr, Couldn’t agree more.
faltat@faltatOne more thing about mastery.
I think it’s obvious that, at some point, like @chrish15 says, the top mastery level will have to be increased. This, however, raises one problem. Every mastery level gives a 10% increase to the boost factor applied to the birds’ base level.
Consider this table. We have an imaginary bird with a base attack/health of 300/900.
Level Boost Attack Health Increase 1 0% 300 900 0,00% 2 10% 330 990 10,00% 3 20% 360 1080 9,09% 4 30% 390 1170 8,33% 5 40% 420 1260 7,69% 6 50% 450 1350 7,14% 7 60% 480 1440 6,67% 8 70% 510 1530 6,25% 9 80% 540 1620 5,88% 10 90% 570 1710 5,56% 11 100% 600 1800 5,26% 12 110% 630 1890 5,00% 13 120% 660 1980 4,76% 14 130% 690 2070 4,55% 15 140% 720 2160 4,35%
We see that the higher the level is, the lower the boost is compared to the prior level. This will eventually become a problem if the top mastery level is raised. For example an increase from level 14 to 15 would only be a 4,35% boost. Level 19 to 20 would be only 3,57%!! This would be a little unfair considering the amount of effort required to improve.
I think a better solution would be that when you level up mastery, a fixed boost is applied to the prior level. Could be 8% up to level 10 and 6% above that. This would be the table
Level Boost Attack Health 1 0,00% 300 900 2 8,00% 324 972 3 8,00% 350 1050 4 8,00% 378 1134 5 8,00% 408 1224 6 8,00% 441 1322 7 8,00% 476 1428 8 8,00% 514 1542 9 8,00% 555 1666 10 8,00% 600 1799 11 6,00% 636 1907 12 6,00% 674 2021 13 6,00% 714 2143 14 6,00% 757 2271 15 6,00% 803 2408
faltat@faltatDon’t know if it’s been mentioned before, but I think the position of the items in the event’s wheel should be random. The way it is, the best result is 1500 for all birds, 1500 for red, 1500 for black. So, it gets harder to improve yellow, white and blues.
faltat@faltatNewbie here. These are my thoughts:
– Expand the map and no more caves for a while. Right now there are 13 caves. That’s 390 stars from a total of 906. This means 43% of the levels are located inside the caves. Considering the cave levels are much longer than the map levels, most of the gameplay actually happens inside the caves!
– New birds or new classes. I would like to have a big bird (Terence) that would function in a manner similar to the big pigs. Attack every 2 or 3 turns, doing massive damage. Could dodge weak attacks, similar to Shogun.
– If a new class is bought, it would be great to provide a way to increase mastery quicker. Right now I have enough gold coins to buy Thunderbird or Skulkers, but I don’t bother buying them, ’cause it would take forever to take them to a reasonable mastery level compared to all my other birds (at least level 7). Maybe offer leveling up them to level 5 (equivalent to old elite) for a big amount of silver coins, or a few (25?) gold coins, only for this specific class, for a limited amount of time after buying it.
– New “special” set items, providing the habilities a class weapons’ lack. For example, red has stun, chain attack and critical strike, but lacks healing and dispel. It would be great to have a healing weapon for red.
– Make the daily golden pig roll appear at 0:00, not 24 hours after the last roll. Or, at least, notify how much lasts for the next roll.
– Allow using friendship essence (5 per roll?) on golden pig rolls.
– “Items dojo”. Would work similar to the mighty eagle dojo, but you could buy set items for golden coins (50?). It’s great when you get a set item on a golden pig roll, but sometimes it takes forever to obtain the complementary item. I think most people would spend more coins on weapons this way. Sometimes it’s annoying depending so much on luck. It would also solve the problem of repeated set items that many people complain.
That’s all for now!
-
Author