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Ridureyu
@ridureyuChuck (Wizard) – Lightning Set
Bomb (Sea Dog) – Hand Set
Trio (Skulkers) – Save Me! set.Enemies almost always target the skulkers first, even with Chuck sitting right there. Bomb is pretty much never directly targeted, so his attack power doesn’t go out – and 90% of the time, I get bonus attacks with hi thanks to his support power. Since the AI enemies are never strong enough to take down Skulkers after their fresurrection, my first turn always ends up like this:
-Sea Dog links up with Skulkers
-Skulkers does their support attack, making everybody vulnerable. Bomb immediately follows up and slaps whichever target Skulkers hit (could be the banner, could be one of the enemy birds. It’s very useful if he takes out a potentially dangerous bird).
-Rage pepper on Chuck. All three birds attack, and then usually Sea Dog gets his bonus from the link.
ROUND 2
Everybody attacks the banner. Sea Dog gets to go twice because he’s still linked with Skulkers. If there id a particularly dangerous enemy standing, Sea Dog’s attack is directed to hm – Skulkers still hits the banner to keep vulnerability on it, and Wizard nails the bnner and splashes damage on anything else.In Silver League, I typically win by round 3 0r 4. I lose very rarely with this team, and then only when the computer behaves a lot smarter than usual. Funny thing is, my birds aren’t een mastery level 10 (Wizard is 9, Sea Dog is 8, Skulkers is freakin’ SIX).
If Skulkers goes down, Bomb links with Chuck. if Chuck goes down, I save the rage pepper until Chuck is up again. Once in a long while, the computer beats the tar out of me and knocks out my birds, then attacks the banner… only for Chuck to stand up again, all alone. the Rage Pepper is insanely powerful when it’s just Chuck rapid-firing.
Ridureyu
@ridureyuWizard, Sea Dog, and then Paladin, Bard, or Skulkers. I win every time if I go first, and then very oftn the situation I named happens if I go second.
Ridureyu
@ridureyuWhenever Chuck is knocked out in first round for me, it usuallyresults in the other two going down shortly after… and then Chuck revives, with his rage pepper filled, and only him on board. Three Chuck blasts usually downs all three opponent birds (or leaves them near-death) and severely damages the opponent banner, while leaving me with a fully revived team next turn.
So basically, if they take out Chuck in round 1 and then the other two birds in round 2, it’s as close to an auto-win as when I go first.
Ridureyu
@ridureyuI had about 60+ lucky coins today. Then, after I defeated the golden pig, I now have only 7.
Ridureyu
@ridureyuI was thinking about one particular levl in Chronicle Cave 5.
Ridureyu
@ridureyuHere’s a more general Eagle question – does it take down one enemy, one screen of enemies, or an entire encounter (waves included)?
Ridureyu
@ridureyuHERE is an update!
Squeaky McGee has:
* Added the remaining Friendship Gate levels
* Added Maelstrom
* Replaced the Wizpig Castle wheel with the standard repeating one instead of the one-time chest reward
* Added a Golden Pig cloud underneath the wheel there
* Fixed some stitching problems
Ridureyu
@ridureyuI fixed the link – and thanks!
Ridureyu
@ridureyuOkay, here it is:
INSTRUCTIONS:
When you click on the link, it will seem small. Look for the link on the right, under “Media Options,” labeled “Download,” and click it. You will be able to download the full 12 MB image there. Peruse at your leisure!
Ridureyu
@ridureyuHave you tried uploading it to a place like photobucket or imgur, or dividing it up into smaller pieces? That one is too small to read.
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