Create your own headgear

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  • Kaos 5

    Matilda: Ice Queen

    Icy Pummel: Deals 120% damage, 30% chance to freeze target for 1 turn, targets with a negative effect have a 25% more chance of being frozen.

    Tundra Shield: Target has a 50% chance that it won’t be harmed by damage and 100% of that damage is converted into healing instead.

    Kaos 5



    Slash!: Deals 140% damage, target has a 25% chance of being stunned after being attacked, if it doesn’t, it will knock out a random enemy (Lasts 4 turns).

    Peaceful Way: All birds have a 50% chance to attack an additional random enemy with 100% attack power.

    Kaos 5

    The Blues


    Groove: Deals 120% damage, Damage increased by 10% by each enemy standing.

    Boogie!: If target gets attacked, enemies passive abilities will not get used (lasts 3 turns).

    Marty Schofield

    Chuck – Summoner
    Summon Pig – Summons pig to fight for the birds for 3 turns, pig of a random type found on current level, critical hit summons stronger type

    Summon Item – selected bird receives random potion, applied immediately from pig cherry/fruit cake/hot veggie cake

    Blues – Mimic
    Mimic attack – Chuck Mimics attack of other bird on team, 50% damage to all enemies

    Mimic buff – Chuck Mimics buff of other bird on team, 50% effectiveness for all birds

    Mechanic Pig

    Matilda: Teacher

    F- Deals 50 damage. All birds are healed by 50%.

    Test fail: Decreases all pigs damage by 50%. All birds attack power is increased by 30%. Lasts 2 turns.

    School bell: Passive: Anyone who attacks the teacher will be hurt by 5% of their health.

    Mechanic Pig

    The blues: King.

    Slice- Deals 160 damage. Lowers attack power by 20%. Lasts 3 turns.

    Attack shield: All birds take 50% less damage. Anyone attacking the target loses 10% health.

    Mechanic Pig

    Red: Cleaner.

    Hard wipe- Removes all helpful effects. Deals 140 damage.

    Extreme clean- Removes all negative affects. All birds become 10% of the

    Mechanic Pig

    Bomb: rubbish worker.

    Rubbish tip- Deals 100 damage. Target also gets dealt 210 damage for the next 2 turns.

    Binned effects- removes all helpful effects from enimies. Removes all negative effects from birds.


    I really enjoy seeing those ideas! I wish Rovio was to at least look here.


    I’ve got some ideas too!

    1. Red
    Shadow Guard (260 LC)
    Shadow Backstab
    Deals 2×40% damage. Attack power of target is decreased by 20% for 2 turns. 20% chance to stun the target for 1 turn.20% chance to increase the stun effect by 1 turn.
    The Shadow
    Creates a shadow of target ally having 35% of target’s maximum health. Attackers have 75% chance to attack the shadow instead of the real ally, damaging the shadow. Lasts 3 turns.
    2. Chuck
    Mirrorbird (Event only or giveaway)
    Deals 60% damage to 2 targets. All positive effects (including current effects) are duplicated to all allies for 50% the total duration. Lasts 3 turns.
    Dark Mimic
    Target and another random target is protected for 2 turns. All negative effects applied on both targets are applied to all enemies for full duration.
    3. Matilda
    Chronobard (Event only or giveaway)
    Deals 125% damage.8% chance to stun the target for 1 turn. 10% chance to reset the charge bar of target.
    All birds are healed for (the same as Bard’s heal). Targets have 8% chance to both increase the healing duration and revive an extra turn.
    4. Bomb
    Sea Conqueror (Starts as an event, then sold for 260 LC, Elite available instantly)
    You are Weak!
    Deals 3×30% damage. 45% chance that the target’s immunity is removed for 2 turns.
    Pirate’s Glue
    All allies have 35% chance to steal attackers current positive effects for the remaining duration. Lasts 3 turns.
    5. Blues
    Three Musketeers (Event only or giveaway)
    Triple Threat
    Deals 3×75% damage. First attack lands on the selected target and the other attacks land on random enemies.
    Triple Protection
    Remove all negative effects from all allies. All allies receive 10% less damage for 3 turns. All allies receive 15% more healing for 2 turns.

    Kaos 5



    Yee-haw!: Deals 120% damage, target heals a random bird for 75% of dealt damage.
    If it has a negative effect on, it’ll heal a bird for 100% of it’s dealt damage.

    Giddy-up!: Target cannot receive multiple damage for 3 turns.

    The Old West: Passive. A random bird will have a 50% chance to intercept an attack against The Cowboy.


    Note that birds can’t have passive abilities like the pigs…
    At least, not as of right now.

    Kaos 5

    Good point. Thanks.

    Mechanic Pig


    Magic Strike
    Deals 90 damage to all enimies. Lowers attack power by 50%. Lasts 2 turns.

    Magic shield
    Birds not the target receive 50% damage. Anyone attacking he target receives 50% health. Lasts 3 turns.

    Mechanic Pig

    Master trickster ( event or 1000 lucky coins)

    Super itching powder
    Deals 250 damage. Removes all helpful effects from all enimies.

    Super loud cheer
    All birds negative effects are gone. All birds attack power and health is increased by 50%. Lasts 5 turns.


    I REALLY like the Teacher class!

    Magician and Master Tricksters, however, are heavily overpowered…

    Also, I’d suggest tweaking the Rubbish Worker a bit.
    Binned Effects should remove ALL effects from both birds and enemies, helpful as well as harmful. Otherwise it’s a bit strong.

    Mechanic Pig

    @smwforever45 What about the cleaner class?

    Mechanic Pig

    (Awaiting moderation)

    Mechanic Pig


    Smack: Deals 90 damage. If target attacks the writer, it will lose 10% health. Lasts 2 turns.

    Amazing writing: Heals all birds by 100 but the writer loses 10% health.

    Mechanic Pig

    @smwforever45 The master tricksters are a extremely stronger than the tricksters. That’s why the master tricksters are so strong.

    And for the magician. Who wouldn’t have high damage without magic?


    If there’s nothing I have to say about a class, it’s OK as it is. ;)

    Yeah but Magician shouldn’t lower attack power by such an amount… You always have to balance the class against the other available classes.
    Same with Master Tricksters, if you make them THIS powerful why would anyone still use a different class?

    Kingpiggy Pool Toy

    Here’s one for Bomb:


    Scurvy Smite – Deals 75 damage. Target also takes 20 damage per turn for the next 3 turns.
    Mutiny! – Enemies attacking the target receive 40 damage per attack. 15% chance to knock attacker into a random enemy, dealing 5 damage to both. Lasts 2 turns.

    Kaos 5


    Super Witch

    Magic Smite: Deals 200% damage. Target takes 40% damage and Matilda is healed by the same amount (Lasts 4 turns).

    Super Giant Growth: Target’s max health and attack power is increased by 60% (Lasts 5 turns).


    Please, don’t start anything of the “Super” or “Master” classes… They are too overpowered! D:
    Especially don’t make those effects last longer than 3 turns! Few battles even take that long…

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