Mastery Points

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  • KennyMcC
    @kennymcc

    @bubbley @smwforever45
    My Illusionist is the weakest in mastery points, so I grind cave 11-4 with all my friends Birds possible :) Ofcourse only autoplay (just make few clicks in ABE and do something else :D)

    Edit:

    @smwforever45
    I count mastery points in 11-4 in 5 battles nad I got numbers only between 113-133 :(

    Joanna Caccavo
    @joanna-caccavo

    @smwforever45

    Do you know what the chests on the loot wheel contain when you rebattle bosses? Do they always contain blueprints the first time and snouts/ingrediants afterwards? (I wish I could remember which bosses I’ve won chests from already…)

    RedYoshi45
    @smwforever45

    @kennymcc
    113? That’s impossible, this level spawns a lot of Brutes and they give 14 Mastery each if they drop Mastery. Your numbers can’t be divided by 14 and not by 7 either. We must be talking about completely different levels…

    EDIT: Plus, even with the Mastery amount you described, it’s STILL better than the other two levels I tested.

    EDIT 2: Tested again and got 126 Mastery. Ok, I may have been lucky, but your results are completely impossible because they are prime numbers.


    @joanna-caccavo

    When you first defeat a boss, you will get a blueprint and 50 Snouts.
    Afterwards, you will get 10+50 Snouts. That’s it. Nothing else is in the chests.
    I read rumours that LC’s will sometimes be inside as well but I NEVER got a single LC from a Cave Wheel chest.

    Bubbley
    @bubbley

    @smwforever45 glad to have my results confirmed. I play only with 2 birds so my battles take a little longer so mastery per minute is less. However I can tell you, because I keep a spreadsheet, hardly believable I know, that the average mastery per bird per battle from 11/4 is 124 to be precise 123.9. Since you planted the idea of playing brutes rather than KPC in my head I have played this battle hundreds of times.


    @kennymcc
    thanks I have already decided that’s probably the best way to master Illusionist.

    RedYoshi45
    @smwforever45

    @kennymcc @bubbley
    Ok I can confirm I got an extremely lucky run on my 3 battles at 11-4. That shows how bad it is to have such a small data base. XD
    I’m getting anything between 84 and 182 mastery for a run. The average of the two numbers is 133. The amount of mastery heavily depends on the Brutes you encounter; they rarely drop Mastery, while any other Brute type is guaranteed to drop Mastery. Weird, I know.
    It seems that Wealthy Rogues can drop Mastery too; I just had a run where I got 91 Mastery and I wondered why, because Brutes always drop double Mastery. This, however, seems to be rather rare.

    You’re not crazy to have spreadsheets BTW. I like to use them too :P

    RedYoshi45
    @smwforever45

    With just a single Mastery left to take Witch to rank 9, I defeat a Level 1 Stick Pig…

    And now I know the exact Mastery needed from 9 to 10! :D
    It’s…
    25,785!
    My estimation was way off here. (To defend myself, I only had a single class at M9 so I couldn’t estimate too accurately.)

    Gonna update the first post.

    KennyMcC
    @kennymcc

    @smwforever45
    Ok, it was 112 :) but that is not so important, or :)? But I am sure that I had 133 :)
    I played next few battle in cave 11-4 and I got 91, 98, 126, 140 and 147. Are u sure that the number must be divided by 14? It seems that something can give 7 or 21…?

    Edit:
    Oh I see that u found that too :) So Wealthy Rogue gives 7 or some Brutes gives 7 or 21?

    RedYoshi45
    @smwforever45

    @kennymcc
    Brutes ALWAYS give 14 in this level. No exception. There is no pig that gives triple mastery, and no Brute that gives single mastery.

    It’s the Wealthy Rogue that gives 7.

    Pointless
    @pointless

    @smwforever45 how many runs through said Caves did you do? I run 13-5 a lot, as I can’t always restart the autoplay immediately, therefore I am more interested in total Mastery given, not per minute (which, btw, is a somewhat subjective number).

    RedYoshi45
    @smwforever45

    @pointless
    Three each, as in previous tests. I know that doesn’t make it a representative test… it’s just a vast overview of which direction it could go in :P 13-5 is great, no question! It gives the most Mastery per run out of all levels (17-5 giving equal amount but being harder to clear).

    Bubbley
    @bubbley

    @pointless I don’t care about Snoutput or mastery per minute because I don’t keep an eagle eye on my game. Cave 11/4 will master your birds more quickly easily and anything else you want to add. We both grind and our birds are similarly equipped. I have exclusively since SRC was nerfed, but I Didn’t use it anyway (apart from tests) used KPC and 11/4. I have 19 rank 15 the rest are 14. Tomorrow I will have another two at 15. All through grinding and dojo which is becoming increasingly mean. In the last 4 days I have not had more than 4 snoutlings offers and several times zero. Good luck.

    By the way I just had 10 days away virtually no grinding during that time.

    Also I just use 2 birds in the cave that is.

    Pointless
    @pointless

    I will try 11-4 when I want to run two Birds (ie when I’ve exhausted usable friend’s ones). I haven’t religiously farmed Mastery, which is probably why I have yet to have a Bird hit M15 (although Wizard is so close, should happen tomorrow as well).

    Anonymous

    I did some testing on Caves 11-4 and 13-5 tonight. I’m leaning towards 11-4 being the better option for mastery in most cases (and certainly better for snouts), but with 13-5 still having its uses.

    Here are the results of my test runs:

    – Cave 11-4: Using my M12 Elite Knight (with L52/E8 Dragon set) and M12 Princess (with L62/E5 Nightmare set), and borrowed birds with average power of 288. Ten runs, 3:56 average time, 33.5 mastery/bird/minute, 15.1 snoutput/minute.

    – Cave 13-5: Same birds as above, and borrowed birds with average power of 297. Ten runs, 6:32 average time, 30.2 mastery/bird/minute, 12.2 snoutput/minute.

    – Cave 11-4: Using my M12 Elite Mage (with L52/E9 Twin Lightning set) and M13 Elite Skulkers (with L52/E7 Artillery Strike set), and borrowed birds with average power of 323. Nine runs (because I was starting to run out of birds to borrow), 3:26 average time, 38.3 mastery/bird/minute, 18.7 snoutput/minute.

    – Cave 13-5: Same birds as above, and borrowed birds with average power of 298. Nine runs, 6:11 average time, 32.7 mastery/bird/minute, 12.7 snoutput/minute.

    In other words, this is all a long-winded way of saying, “thank you @bubbley for the tip!”

    However, I will say that @pointless makes a good point as well, about not always being ready to start the next run right when the previous one ends, which would obviously make Cave 13-5 more valuable since the mastery per run is SO much higher (snouts per run, too). Additionally, my highest mastery/bird/minute during all this testing I’ve been doing has still been in 13-5, with Wizard/Bard earlier this week. I haven’t tested that combo on 11-4 yet though, so I’ll try to get that done tomorrow, for comparison.

    Two last comments:

    – A downside to 11-4 is that you run out of friend birds to borrow faster than you do grinding 13-5, and I don’t have a lot of two bird combos that can autoplay either level without a relatively strong borrowed bird.

    – Another feather in the cap of 11-4 for me, personally, is that my phone locks after five minutes of inactivity, so the long average run times on 13-5 mess with me a little. If I don’t notice my screen dim in preparation for locking, then the level gets paused for however long it takes me to notice, which is annoying. It’s a phone that was issued to me by my company; the short maximum lock time is a security feature, and there’s nothing I can do about it. (That said, this happens rarely, because my phone is sitting right next to me at my desk.)

    Pointless
    @pointless

    @poptimus interesting observations. I have run almost a dozen times through 11-4 and am leaning towards 13-5 for a couple of reasons:
    Mastery is almost 1.5-2x greater from 13-5 (yes, it is a 10-Wave as opposed to a 7-Wave, but I am ignoring time per run for reasons stated above).
    As you alluded to, better bang for your borrowed Bird’s cluck, as you run out of usable friend options eventually.

    But as @bubbley did say, the 2-Bird option is a better bet through 11-4

    Bubbley
    @bubbley

    @pointless I have just read through my last post. I owe you an apology I really didn’t mean to sound so bolshy. I am very sorry.

    Bubbley
    @bubbley

    @poptimus glad to be of help.

    RedYoshi45
    @smwforever45

    I don’t have the bird strength to grind 13-5 effectively (even with strong allies) so here’s what I do:

    – I play 4-5 when I use my <L50 allies.
    – I then switch to 11-4 for my remaining allies who are strong enough to make it.

    Also, 11-4 gives less Snouts/run than 4-5 does, which still makes 4-5 a level worth playing. :)

    KennyMcC
    @kennymcc

    @smwforever45 @all
    I played 13-5 and I wanted to test Treasure Hunters ability that provide immunity to negative effects versus Cave Tremor stunning. It seems that Cave Tremor stunning cannot be stopped by anything :( My Seadog was stunned through the protection of Treasure Hunters :( https://i.nahraj.to/f/1vET.jpg

    RedYoshi45
    @smwforever45

    @kennymcc
    I know, the Mana set doesn’t provide immunity either :( Cave 4’s stun CAN be countered with Mana, however.

    KennyMcC
    @kennymcc

    @smwforever45
    And Matilda’s rage (or Trickters defensive ability) cannot remove it either :( I wrote about that to Rovio before Treasure Hunters exist. And they told me that it is challenge :D I wrote them: Ok, it can be a challenge but why there is not written that Tremor’s stunning cannot be negated by any means? Ofcourse, no answer recieved :D I think that it is easier to write that it is a challenge than acknowledge a bug and fix it :)

    RedYoshi45
    @smwforever45

    @kennymcc
    You sure? I think this stun CAN be healed with Rainbird, Princess and Tricksters… I’ll look into it once I’m back from my niece’s 2nd birthday :)

    Joanna Caccavo
    @joanna-caccavo

    My birds are lvl 5-6 without legendary weapons. Is cabe level 1-5 my best bet mastery-wise?

    RedYoshi45
    @smwforever45

    @joanna-caccavo
    Yeah, for now at least. You’ll probably reach mastery level 7 quickly. Then you can switch to 4-5 maybe. I wouldn’t do 11-4 until you reach M10.

    Pointless
    @pointless

    @smwforever45 @kennymcc I have always noticed that the Cave Tremor cannot be countered by anything, including Mana, and not cleansed by Princess/Tricksters. This is how it has always been, and I have simply accepted this as the “challenge”. The only thing I haven’t tried is a Purify Potion, but I doubt this would work either (then again, I have quite a few and no need to use them).


    @bubbley
    no worries, no offense taken at all. I find it interesting how we all approach the game, so I appreciate the candor :)

    RedYoshi45
    @smwforever45

    I’m getting more and more Snoutling offers at the Dojo the more days pass… Right now I got 10 before all slots were filled with LC offers :) Earlier today I got 8. I believe everything is still normal.


    @pointless

    Really, it can’t be cleansed? I thought it could because Cave 4’s stun can be cleansed o.o
    I’ll try out if Purify Potions work. I got a few I don’t need. XD

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