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@james1562
Dark Vampire (bird)
Morning
Attacks a bird and gets a critical hit with a % chance
Night
Attacks a bird an sleeps them with a % chance.
Darkness
Shields an ally and increases their def % and increases the chance of an atk attacking them to miss with a % chance.
Running Blood
Heals all allies if you get a critical or sleep a bird by 15%.
Immortality (passive)
Revives after X turns. Any normal attack won’t kill and you’ll heal if attacked by a normal atk. (crit, continuous dmg will kill the vampire)