Reply To: Self-Destroying and Unstable Levels

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@mvnla2, thank you for referencing me as ‘her’, but it should be ‘him’. wrt self- destruction sequences: i guess that any level having self-destruction at all does have such sequences. this is based on several assumptions, eg that ab uses a random number generator with a fixed (upon restart) seed value to set up levels, that this generator is really random in the sense that every possible setup will eventually be generated, and that the physics engine used is deterministic, … each and all of which may turn out to be false (eg the last seems to be false for bubbles,tnt,… maybe they have real-time aspects?). in general these sequences are device dependent, will be hard to find, may be long, and some may be better than others wrt follow-up shots, but in case of strategies relying on partial self-destruction it may pay off to search for ones that are relatively short and good, providing one with a good and fixed starting point for further play in that level.

edit: to test the above hypothesis briefly looked at level 5 11, and on my first try stumbled on: enter 5 11, leave 5 11, enter 5 10, leave 5 10, enter 5 11, reload. on my device this will not only give 80pts but, more importantly, make the stone slab slide down exposing the tnt for an easy 70k+ 2-birder (not the best of scores, but enough to provide support for the hypothesis).