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This has been pretty poorly planned, IMO. Your chance of success or failure (all other things being equal, like actually being able to run nodes and not being bugged out) is entirely dependent on who the other 19 players are in your cohort, i.e. the amount of effort required really depends on whether you’re stuck with a bunch of Types As, or a bunch of slackers.
If it had been up to me, then instead of making it a direct competition between players, it should simply have been a matter of reaching certain benchmarks – for example everyone who achieved 500 pumpkins would automatically earn 50 gems, or whatever.
This would still serve to encourage people to play more (which is really Rovio’s objective, as their ad revenues correlate to the size of the active player base), perhaps even moreso than the current setup, because I can imagine it’s pretty discouraging to see someone with a a thousand pumpkins when you’re under a hundred. At that point, why would you even bother trying?