Angry Birds Epic Guide | Understanding the Bird Classes (headgear)

In this guide we explore all the various classes of birds in Angry Birds Epic. Understanding these classes — and the different battle abilities associated with each — is integral to your success in Epic. Bottom line, there are levels that simply aren’t passable without a specific class of bird being part of the line up.

With that said, before we jump into the various classes, you may be asking yourself, “how do I change a bird’s class?” Classes are associated with the bird’s headgear, which can be changed by tapping a bird in the main menu. Once you do this all the classes you’ve unlocked will appear. From time to time throughout your journey in Epic you will unlock “Trainer” stations where you can purchase different headgear (either with Snoutlings or Lucky Coins). Down the road these classes can also be upgraded at the Mighty Eagle’s Dojo, but we’ll cover that in a later guide.

Blue attack values are based on an attack power of 100. Adjust proportionally based on your bird’s attack power!
Green healing values are based on a health rating of 100. Adjust proportionally based on your bird’s health!

Table of Contents

Red

Rage Attack: Heroic Strike – Deals 500 damage to enemy with most health.

Knight

Knight

Attack: Deals 115 damage; Forces target to attack Red for 3 turns.

Protect: Target receives 55% less damage; Lasts 2 turns.


Guardian

Guardian

Overpower: Deals 95 damage; Lowers target attack power by 25% for 2 turns.

Aura of Fortitude: All birds take 25% less damage; Lasts 3 turns.


Samurai

Samurai

Dragon Strike: Deals 3x 50 damage.

Defensive Formation: Target bird receives 50% less damage and all other birds received 40% less damage; Lasts 1 turn.


Paladin

Paladin(65 Lucky Coins)

Holy Strike: Deals 135 damage; Most hurt bird is healed by 40% of dealt damage.

Devotion: Target receives 35% less damage and the Paladin takes the damage instead of the target bird; Lasts 3 turns.


Avenger

Avenger

Revenge: Deals 80 damage; This damage is increased by 2% per 1% health lost.

I Dare You!: Forces all enemies to attack target bird; Target takes 20% less damage; Lasts 2 turns.

Chuck

Rage Attack: Speed of Light – Immediately launch 5 attacks from random birds.

Mage

Mage

Storm: Deals 55 damage to all enemies.

Shock Shield: Enemies attacking the target receive 75 damage per attack; Lasts 3 turns.


Lightning Bird

Lightning Bird

Energy Drain: 65% chance to remove helpful effects from all enemies; Deals 45 damage to all enemies.

Lightning Fast: Target bird immediately attacks a random enemy.


Rainbird

Rainbird

Acid Rain: Deals 20 damage to all enemies; Targets also receive 35 damage per turn for the next 3 turns.

Healing Rain: Removes all harmful effects from target; All birds healed for 20 health.


Wizard

Wizard

Chain Lightning: Deals 100 damage; Lightning strikes 3 other targets, getting weaker with each jump (specifically 67/45/30 damage).

Energize: Each attack on the target fills the Rage Chili by 5% and has a 20% chance to stun the attacker for 1 turn; Lasts 3 turns.


Thunderbird

Thunderbird(275 Lucky Coins; Behind Friendship Gate)

Thunderclap: Deals 45 damage to all enemies; The selected target takes +25% damage for 3 turns.

Rage of Thunder: Enemies attacking any bird will receive 35 damage per attack; Lasts 3 turns.

Matilda

Rage Attack: Matilda’s Medicine – All birds are healed by 35% and all harmful effects are removed.

Cleric

Cleric

Healing Strike: Deals 100 damage; Heals all birds by 20% of dealt damage.

Healing Shield: If any bird takes damage, all birds are healed by 15% of the taken damage; Lasts 3 turns.


Druid

Druid

Thorny Vine: Deals 35 damage; Target also takes 100 damage per turn for the next 3 turns.

Regrowth: Heals target for 20 health and all other birds for 10 health.


Princess

Princess

Royal Order: Deals 125 damage; Forces all enemies to attack the bird with the highest health for 3 turns.

Royal Aid: Removes all harmful effects from target bird; Target is healed for 25 health.


Priest

Priest

Angelic Touch: Deals 2x 55 damage; Birds attacking this target regain 5% of their maximum health; Lasts 3 turns.

Spirit Link: Connect to target bird; All connected birds share received healing; Lasts 3 turns.


Bard

Bard(95 Lucky Coins)

Heavy Metal: Deals 160 damage; 15% chance to stun target for 1 turn.

Soothing Song: All birds are healed for 10 health; They also heal for 5 health per turn for the next 3 turns.

Bomb

Rage Attack: Explode – Deals 150 damage to all enemies.

Pirate

Pirate

Pummel: Deals 100 damage.

Arrr!: All birds’ attack power is increased by 25%; Lasts 3 turns.


Cannoneer

Cannoneer

Cover Fire: Deals 3x 30 damage; Lowers target attack power by -20% for 2 turns.

Counter: Target bird counters enemy attacks with an attack of its own with 40% attack power; Lasts 3 turns.


Berserk

Berserk

Enrage: Deals 75 damage; This damage is increased by 1% per 2% filled Rage Chili.

Frenzy: Target bird takes 15% of its maximum health as damage but all enemies receive the same damage.


Capt'n

Capt'n

Raid: Immediately removes all helpful effects from target; Deals 90 damage.

Whip Up!: Target bird takes 10% of its maximum health as damage, but its attack power is increased by 60%; Lasts 3 turns.


Sea Dog

Sea Dog(275 Lucky Coins)

Hulk Smash: Deals 125 damage; This damage is decreased by 1% per 1% lost health.

Gang Up: If target bird attacks, Bomb immediately attacks the same target; Lasts 2 turns.

Blues

Rage Attack: Egg Surprise – Deal 200 damage to one pig, stun a pig for 1 turn, remove all helpful effects from a pig.

Tricksters

Tricksters

Itching Powder: Immediately removes all helpful effects from target; Deals 100 damage.

Cheer: 100% chance to remove harmful effects from all birds; All birds’ attack power is increased by 15%; Lasts 3 turns.


Rogues

Rogues

Sticky Goo: Deals 30 damage; Target also takes 90 damage per turn for the next 3 turns.

Cupcake Trap: Forces all enemies to attack target bird and suffer 100% of their dealt damage; Lasts 2 turns.


Marksmen

Marksmen(Behind Friendship Gate)

Volley: Deals 2x 35 damage; Target suffers 25 damage per attack for 3 turns.

Ambush: Target bird takes damage instead of Blues; If target bird is attacked, Blues counter with an attack of their own with 50% damage; Lasts 2 turns.


Spies

Spies

Smoke Bomb: Deals 85 damage; All other enemies receive 35 damage.

Glee: Target bird is healed for 15% of all damage dealt to the enemies; Lasts 3 turns.


Skulkers

Skulkers(150 Lucky Coins)

Weak Spot: Deals 90 damage; Target takes +30% damage for 2 turns.

Tricksy Trick: Target bird attacks random target for 35% damage; Harmful side effects of this attack are applied to all enemies.

Tags: Epic, Epic Classes, Epic Guide, Epic Headgear
Category: Angry Birds Epic, Guides, Walkthroughs

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Comments (54)

Profile photo of JoeyRank: Pig Leader with 11035 points
By Joey (@joeyba)

Very nice guide. I wish we will see one for Weapons and Off-hand items.

Rank: Sling God with 28530 points
By AMslimfordy (@amslimfordy)

@joeyba I think that’s pretty much impossible. There is no definitive list of either.

Profile photo of DH KimRank: Champion with 3060 points
By DH Kim (@dh-kim)

Is it possible to add precise amount of skill’s damage? I have ones.

Knight(Attack) – 115%(based on Red’s attack power)
Guardian(Overpower) – 95%
Samurai – 3×50%
Paladin – 135%
Avenger – 80%

Mage – Storm: 55%, Shock Shield: 75%
Lt Bird – 50%
Ra Bird – 20%, 35% DoT damage
Wizard – 100%, 67%, 45%, 30%
Th Bird – Thunder Clap: 45%, Rage of Thunder: 35%

Cleric: 100%
Druid – Thorny Vine: 35%, 100%, Regrowth: 20%, 10% (based on Matilda’s max HP)
Princess – Royal Order: 125%, Royal Aid: 25% (HP)
Bard – Heavy Metal: 160%, Soothing Song: 10%, 5% DoT
Priest – Angelic Touch: 2×55%

Pirate – 100%
Canoneer – 3×30%
Berserk – 75%
Captain – 90%
Seadog – 125%

Tricksters – 100%
Rogues – 30%, 90% DoT
Marksmen – 2×35%
Spies – 85%, 35%
Skulkers – 90%

Also, Red’s Heroic Strike is 500%, Bomb’s Explode is 150%, The Blues’ Egg Surprise is 200%.

Profile photo of DH KimRank: Champion with 3060 points
By DH Kim (@dh-kim)

Oh, Marksmen’sDebuff damage of Volley is 25%.

Rank: Sling God with 28530 points
By AMslimfordy (@amslimfordy)

Good idea @dh-kim. I was wondering how to add values to this.

Profile photo of DH KimRank: Champion with 3060 points
By DH Kim (@dh-kim)

@AMSlimFordy — I saw that edited – but Lightning Bird’s damage is 50%, not 45%.

and the damage should be %-based, not a constant value.

Rank: Sling God with 28530 points
By AMslimfordy (@amslimfordy)

@DH-Kim I’ve added a key to the top of the page. I don’t want to use percentages since there’s other items that are purely percentage-based, so I want to be careful.

For Lightning Bird, I currently have 266/591 on mine. I’ll ask BL to check his as well.

Rank: Sling God with 20210 points
By Bird Leader (@birdleader)

@amslimfordy @dh-kim I have an Elite Lightning Bird and it says, “Deals 205 damage to all enemies”. This is obviously after two upgrades at the Mighty Eagle Dojo. I’m currently at level 28.

Profile photo of DH KimRank: Champion with 3060 points
By DH Kim (@dh-kim)

@BirdLeader What’s your LtBird’s exact attack power value?

Profile photo of DH KimRank: Champion with 3060 points
By DH Kim (@dh-kim)

I checked again: 45% is correct for Energy Drain. Thank you!

Profile photo of DH KimRank: Champion with 3060 points
By DH Kim (@dh-kim)

@AMSlimFordy Now I got it, thanks. Please tell me if 45% is correct for Energy Drain.

also, Marksmen’s Volley’s debuff needs to be added: target suffers “25” damage per attack.

Rank: Sling God with 28530 points
By AMslimfordy (@amslimfordy)

Thanks @DH-Kim. I think 45 for Energy Drain and 25 for side-along Volley is correct.

Profile photo of wrw01Rank: Sling God with 22695 points
By wrw01 (@wrw01)

Great guide and it should be very useful when game play is active. Definitely are this page a favorite for future reference.

Rank: Hardened with 595 points
By Anirb (@anirb)

I have the magic Anvil and I have Knight for Red and Mage for Chuck, now how do I get these other classes?

Rank: Sling God with 28530 points
By AMslimfordy (@amslimfordy)

@Anirb

From time to time throughout your journey in Epic you will unlock “Trainer” stations where you can purchase different headgear (either with Snoutlings or Lucky Coins)

Rank: Hardened with 595 points
By Anirb (@anirb)

Thanks

Profile photo of DH KimRank: Champion with 3060 points
By DH Kim (@dh-kim)

@AMSlimFordy & @BirdLeader — Will you check your Druids again? I think the Druid’s Target Healing amount has increased into 22 after the official launch.

Profile photo of DH KimRank: Champion with 3060 points
By DH Kim (@dh-kim)

@AMSlimFordy & @BirdLeader — Druid’s healing has become from 20 to 22, Princess from 25 to 30.

Profile photo of SandeepRank: Well Traveled with 1870 points
By Sandeep (@sandeep-kamath)

For battling tough pigs like wiz pig and prince porky, it would be good to use Red samurai, Matilda as Druid and blues as spies or rogues.

By Vincent

Where are the classes for:
Priest and Sea Dog?

I can’t find them anywhere.

Profile photo of DH KimRank: Champion with 3060 points
By DH Kim (@dh-kim)

Beyond the Red Gate, at Cobalt Plateaus.

Rank: Hardened with 595 points
By Anirb (@anirb)

I can only see a yellow gate at cobalt plateaus.

Profile photo of DH KimRank: Champion with 3060 points
By DH Kim (@dh-kim)

There is a blue gate INSIDE the yellow gate.
There is a red gate INSIDE the blue gate.

Profile photo of TomCRank: Slinger with 1110 points
By TomC (@tomc)

@Admins The Wizard class info text now says “… chance to stun the attacker for 2 turns …” instead of 1 turn.

Profile photo of DH KimRank: Champion with 3060 points
By DH Kim (@dh-kim)

Still, the stun duration is 1 turn. Must be an error.

Rank: Sling God with 28530 points
By AMslimfordy (@amslimfordy)

@tomc @dh-Kim It actually works in practice now. I had reported this to Rovio as a logic error.

“1 turn” was buggy because the pig’s stun ended when your birds were ready to attack again. So it was increased to “2 turns” so that you could have 1 round to attack the stunned pig.

Profile photo of Galaxy BirdRank: Hardened with 635 points
By Galaxy Bird (@ekkamjeet)

Hello, where can I find cap’n class for bomb?
I am on moorlands 2 level.

Profile photo of DH KimRank: Champion with 3060 points
By DH Kim (@dh-kim)

You’re close, proceed more to access it at the Northern Sea.

Profile photo of Galaxy BirdRank: Hardened with 635 points
By Galaxy Bird (@ekkamjeet)

Thanks, I reached and unlocked the trainer and after two more levels I unlocked the submarine. Capt’n headgear is for 750 snoutlings and I have 565. I will get it soon. thanks for your help. :-)

Profile photo of DH KimRank: Champion with 3060 points
By DH Kim (@dh-kim)

@Admins – there were some balance patches in v1.0 10.

– Damage of Berserk’s Enrage is increased to 85.
– Healing of Druid’s Regrowth is reverted to 20 from 22.
– Healing of Princess’s Royal Aid is still 30 since v1.0.8.

Profile photo of DH KimRank: Champion with 3060 points
By DH Kim (@dh-kim)

@Admins – v1.0.11 update has changed Druid’s healing value back to 22.

Rank: Hardened with 595 points
By Anirb (@anirb)

Do you know in what trainer every class goes in?
Guardian and Lightning Bird-Cobalt Plateaus trainer
Samurai and Druid-Limestone Lagoon trainer
Rogues and Rain Bird-Pirate Coast trainer
Where are the others?

Rank: Hardened with 595 points
By Anirb (@anirb)

Also
SeaDog and Priest- Cobalt Plateaus trainer behind the Red gate

Rank: DaBomb with 295 points
By Squeaky McGee (@squeakymcgee)

Complete list:

Cobalt Plateaus Castle: Lightning Bird, Guardian
Limestone Lagoon – 3: Druid, Samurai
Pirate Coast – 2: Rogues, Rainbird
Northern Slingshot Woods – 1: Cannoneer
Star Reef – 2: Paladin, Princess
Eastern Bamboo Forest – 2: Marksmen
Winter Wonderland – 5: Spies
Mountain Pig Castle: Berserk, Wizard
Northern Sea – 1: Bard, Capt’n
Red Giant Valley – 3: Thunderbird
Old Nesting Barrows – 5: Skulkers, Avenger
Eastern Cobalt Plateaus – 8: Sea Dog, Priest

Rank: Avian Overlord with 18305 points
By MVNLA2 (@mvnla2)

Hi @DH-Kim and @Squeakymcgee — I don’t have all the basic headgear yet, and am wondering if it’s worth getting those I’m missing rather than upgrade existing ones to Veteran or beyond. Any advice you could give would be appreciated.
This is what I’m missing
Red: Avenger
Chuck: Thunderclap, but I also don’t have enough lucky coins
Bomb: Seadog, not available yet
Blues: Marksmen, Skulkers
I have 9 veterans; would really like to get Vet Rogues and Vet Bard

Profile photo of DH KimRank: Champion with 3060 points
By DH Kim (@dh-kim)

Avenger is really underpowered, no need to have it at all. Just go with elites by now – but Skulkers can be very useful when you have enough lucky coins.

Profile photo of DH KimRank: Champion with 3060 points
By DH Kim (@dh-kim)

Avenger CAN be strong, but has so many difficulties to maximize the firepower. Most of all, Red is tanker; but keeping his HP low for higher DMG dealing keeps him from doing the role of tanking. Also, keeping HP low is much harder than keeping it high (like Sea Dog) and makes it hard to get high scores(The higher HP is, the more score you get at the end). Using I Dare You! to prevent Red from being hit is a solution, but it halves Red’s DPS since it lasts only 2 turns, and Red needs to cast it every other turn! Keeping HP low is vulnerable against Splash Attacks and Dirty Trick passive too. There is little possibility that Avenger can use his 240% damage fully.

By ralph

A team of Avenger/Rogues/(Arch)Mage with a 15% Hocus Pocus weapon is a pretty good use of Avenger, with the additional caveat that this team is best when there are multiple pigs for Chuck’s Hocus Pocus to work with.

That additional caveat means there are even fewer situations when this team is useful, but there’s at least one, and there may be more. King Pig’s castle is actually a good place since there’s no immunity or many splash attacks to worry about.

Use Cupcake Trap and Shock Shield on Avenger to get Red’s life down to where you want it, then put Cupcake Trap (and maybe Shock Shield) on Chuck. Hocus Pocus will do a pretty good job keeping Chuck healed up, especially when the Rage Chili is used on Chuck at the start of a battle.

Alternatively, if you need more healing, I’m sure Druid or another healer works instead of Mage, but it seems a shame not to use Shock Shield when Cupcake Trap is already going. Ultimately, there are probably almost always better teams than Avenger-based teams, but sometimes it’s fun to force myself to run through levels with sub-optimal levels and make the best of it.

Profile photo of UsetheforceRank: Deputized with 160 points
By Usetheforce (@andymarkson)

I’m wondering which class to buy first-
Wizard, or Berserk? I just defeated Mountain pig castle and I’m in level 14 with 488 snoutlings.

Profile photo of DH KimRank: Champion with 3060 points
By DH Kim (@dh-kim)

Wizard is OP, but Berserk is a total piece of trash.

Profile photo of UsetheforceRank: Deputized with 160 points
By Usetheforce (@andymarkson)

@DH-Kim thanks

Profile photo of sal9Rank: Avian Overlord with 17830 points
By sal9 (@sal9)

I haven’t found the Blue Class: Marksmen behind any of the Friendship Gates. Was there a change with the worldwide release @AMslimfordy ? I’m a bit puzzled :)

ps: I collected all the keys, played through all the regular levels-Castles, and currently working on Cave 3.

Profile photo of DH KimRank: Champion with 3060 points
By DH Kim (@dh-kim)

@sal9 — Marksmen should be in Bamboo Forest FS Gate, have you checked there?

Profile photo of sal9Rank: Avian Overlord with 17830 points
By sal9 (@sal9)

Ha! @dh-kim Never saw that Gate, thanks.

By Andy

The best damage output I’ve found is marksman blues, cannoneer bomb and samurai red. Attack with blues first to debuff, then each individual attack (red and bomb have three) does the blues bonus damage. The downsides are no dispelling or cleansing, no healing, and it doesn’t work against pirates or others who can’t be debuffed.

By ralph

I didn’t fully appreciate Marksmen until I saw this. And to expand on this one step further, this combo is really useful for clearing out wave battles that have a lot of pigs in each level — just keep Ambush and Counter active on both Samurai and Cannoneer.

In that case, every pig that attacks will be attack either Samurai or Cannoneer, activating both Ambush and Counter. Fortunately, when pigs attack, Ambush activates first to set up the debuff. Then immediately after that come the Samurai or Cannoneer attacks to activate all the extra damage from the Marksmen debuff. (Note that the full bonus damage per attack is still dealt to pigs, even though the primary attacks from both Ambush and Counter are reduced.)

This also builds up rage chili quickly, which is always nice.

By ralph

If you need healing but don’t want to use potions, you can still do something very similar with Matilda’s Priest class. Angelic Touch with Spirit Link becomes can become powerful, especially in combination with Counter. Each attack heals 5%, so in certain situations, it’s pretty easy to heal 30% or more in one turn from all the ambush and counterattacks.

By ralph

The single best healing output has to be using Rainbird’s Healing Rain while Cleric has a Spirit Link going with two other birds. Each bird receives three doses of Healing Rain that way.

Make Paladin the other bird in the Spirit Link, and that’s just a ton of of healing every turn if you want it. Once you have that setup, if the pigs don’t one-shot you, stun you, or concentrate all their attacks on one bird, it’s likely going to be very hard for the birds to die.

By ralph

And by “Cleric” I meant “Priest” of course, since the key is using Spirit Link.

By Gerico

I use Samurai, Druid, and Tricksters a lot. Avenger is not that good, since low defense, but it is not a piece of junk. Currently I am striking to get the Priest, Sea Dog, and Thunderbird.

Also, how to get 275 coins so fast?

By Fe

Change on iOS v1.0.14:
Blue Spies’ 35% attack (indirect attack) is seems no longer ignore all passive effects (ironclad, dodge, shield)

Profile photo of RedBirdy639
By RedBirdy439

which classes should I use for Porky? I had enough with the DODGED! DODGED! DODGED!!!

Profile photo of partshadeRank: Shooter with 815 points
By partshade (@partshade)

@redbirdy439 There is quite a few classes that work but I’ll see if I can name them all. Samurai Druid Rainbird Priest Cannonear Rogues Marksmen and Skulkers.

By ralph

(Arch)mane’s Shock Shield is probably the quickest way to dispatch Porky. Especially when combined with Rogues’ Cupcake Trap.

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