Forum Replies Created
-
Replies
-
watuzzi
@watuzziforce players to constantly play the game
Think about that for a moment. Doesn’t that make perfect sense on Rovio’s end?
watuzzi
@watuzziI managed to finish first every day of the competition. I generally spent 10 or 30 gems each day to get to 1st place, except one day, when I recharged a 3rd time and spent 70 gems.
I ended up exchanging tokens for Rumble, Cannon, Ravage, Ratbat, Energon Soundwave’s sunglasses and 10000 coins. If my math is correct, I ended up exchanging 10750 tokens and I had 30 leftover. In hindsight, I should have recharged a couple extra times more on a few days because I left tokens on the table by not reaching the max each day. Despite that, I’m very pleased with the rewards for this competition. I was able to slightly improve my characters and that’s all I’m trying to do anyway.
I play a lot and this type of competition is perfect for the amount of effort I’m willing to put into the game. The rewards are great since I’d probably never spend the gems to ‘buy’ them.
watuzzi
@watuzziI have close to 900 haybales and I didn’t cheat. I recharged once, so only 10 gems. The level and number of haybails is completely random. For people who say that they need to work and cannot play that much, well, that’s the way things go in life. I’m not sure what Rovio is supposed to do if you dont’ have the time to play a challenge. That’s why it’s a challenge. It would be equally unfair for players like me, that put in tons of effort, if there were some kind of handicap or system to even the playing field based on a ratio of playing time or something.
watuzzi
@watuzzi@thebirthoflove if you had all that time to type that lengthy a response, you could have been playing the challenge.
-
Author