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@gregarious119 I was so annoyed that I felt compelled to send some feedback via Rovio support. I was pleasantly surprised by the promptness of the reply (literally a few hours). Make of it what you will:
“We aim to find the right balance with difficulty of the game. Still, some players feel it’s too hard while others feel it’s too easy. We are working to balance the difficulty as well as possible.”
So I guess completing this particular stage / room / level / whatever we want to call it is considered a level of <span style=”text-decoration: underline;”>difficuly</span>, but perhaps the team haven’t actually played through it enough themselves.
Agree that this Boss has no bearing on player ability, but simply a matter of luck as to whether anything might knock the Boss or the structure around it. Grrr!