Home › Forums › Angry Birds 2 Forum › Conspiracy theories and more… › Reply To: Conspiracy theories and more…
I’m not disagreeing with Jester all that much – at the end of the day, tho, I’m a user experience engineer and such user experience is not conducive to gaining the trust of your participants.
I don’t have enough gems to climb the tower, unfortunately. I rarely go above 2 pigs’ worth. But, at lower levels, hitting 6 feathers then pig near daily, easily 50% of the time for me, isn’t inspiring a lot of confidence in their randomness.
Likewise, failing to pick the top prize out of 5. Maybe I’m generalizing from my own experience. But, if the top pick is 200 pearls or 1000 gems out of 5 cards, you have 1 in 5 to pick it. From my own tally it’s more like 1 in 10 using 2 weeks worth of data, probably 30 chests total. 1 in 6 or 1 in 7 instead of 1 in 5, yea, won’t notice it, but 1 in 5 vs 1 in 10? Likewise, pigs at 4, 14, 19…
Never underestimate human creativity. The backgammon program I referred to does not “look ahead” per se. It guesses the random number generator seed instead. But that takes about 10-20 games using the same seed. Once it guesses the seed it will obliterate the human. But until that happens… The human easily wins if they’re good. Also the game can play with manually entered dice, and after 100 such games I won almost twice as many games as I usually do. Many others reported the same. But it took some serious Python programming to analyze thousands of games I played.
The mystery points brigade issue is rather simple. Destroy – completely – a trivial structure with 5-6 components, instant 3.5-3.8M points at my level with 1 bird. Partially destroy 3 substantial structures with 3 birds, about 1M per bird, same points total. But if I’m assuming me and my opponent are playing the same room and the contents of the room are the same for both, how can you explain the 3-4M per room with one bird multiple times in a row? I just don’t see how.
AB2 has enough bugs as it is, but a lot of things don’t seem to add up as far as user experience goes. Not necessarily intentional, but not well executed either.