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I do think Rovio is just going with current trends on a lot of this. I know several folks (here) who have no problem with periodic spending because it’s budgeted gaming cash. And I can’t really disagree with that — developers need to get paid! I just wish it was along the older channels you guys are mentioning: subscriptions or one-time, up-front fees. All of this IAP stuff is crazy to me, and I can’t bring myself to spend X dollars a month because “it’s what I would have spent the old way.”
Maybe my issue is that in the world of IAP, “enhancements” aren’t the same as DLC on pay-up-front games. If I shell out 70 bucks for a PS4 came and then 5 and 10 bucks here and there for DLC, I get CONTENT. I get GAMEPLAY. No one spends $10 on that kind of DLC just to get a new mastery system that makes their characters marginally stronger via pure grinding. If a studio did sell something like that I am sure they would be lambasted for it.
In summary, my lamentations are more about the quality of content than anything else. I just recently, finally, bought “Field of Dreams” in Bad Piggies. And it was fun and cool and more content. I had no problem doing that, and wished I had done it sooner. But if I had paid for that and all they gave me was the new crate system (that they added to increase IAP revenue), that would be lame. Such additions are not making the game more fun — they are just giving us tedious things to do to FEEL like we are having more fun, tapping into that base “one more level” neural trigger instead of the actual “this is fun” neural trigger.
But what are the alternatives? Can the pendulum now ever swing away from IAP? I don’t see how that will ever happen. Does anyone even sell games for an up-front cost (with no IAP, ever) any more with any success on mobile platforms? Maybe I just need someone to give me some tips on different games to buy. *smile*
Thanks,
sutekh137