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@pointless I think maybe we are arguing two different points. Are you saying that you, playing with Just or Sky, can regularly beat Valiant teams when they are being played by the AI? Because I am talking about the reverse, where I haven’t seen a combination that when played by the AI can regularly beat a Valiant team played by me. For that case, in my experience dealing with Just and Sky, they are not a big deal. The one that protects from damage per turn (that is Justice, right?) is easily beaten using a venomous set since the DoT still gets applied even if the initial attack does no damage. And since Justice-equipped birds stay down for 3 turns, all the time, plus the “extra” turn they stay down because the DoT knocks them out on the beginning of their turn, the one-attack per turn limit is just not a huge factor. The other one, where they take no damage at the beginning of their turn after reviving (is that Sky?), that is a little trickier because you can’t even apply venom. But I don’t even care anymore which is which, when I see either, or Stoneguard for that matter, I just accept the match-up. I don’t think I’ve ever lost a battle to either.
Maybe someone will come up with a way to combine Chuck/mana with Sky or Justice and find a way so that the AI can regularly beat Valiant teams played by a human. Or Chimera will change the AI to make smarter moves. But until then, I’m not going to be using anything but a Valiant-based team.