• @sb311 I don’t think the apple prizes are random.

    Have you noticed that you can only collect a certain amount of apples (typically 3) within levels in any 24-hour period? The DC/KPP prizes work the same way. The DC/KPP events reset later than the apple count does, so if you complete one DC/KPP after the apple reset, and get apples as a prize, you…[Read more]

  • Uh… are we playing the same game? Because my DC/KPP experience today was nothing like what y’all are saying. My KPP was 3-4-5; one of them was one of those where you just keep flinging birds and stones at the boss until his health depletes (didn’t seem too rigged to me), and the other two had clear exit points. None of the screenshots provided…[Read more]

  • I started having the same problem yesterday, but I thought that was just because I switched to a Chromebook (which apparently has issues with connecting games to Facebook)…

  • RizDub replied to the topic Modding in the forum General Discussions Forum 1 month ago

    I tried decompiling the ABStella gamelogic file, but unluac had a problem with that too. I then decompiled the ABFriends gamelogic file, and it worked fine. I guess there’s some specific code that trips it up.

    Now I just hope that there isn’t anything in there that would need to be edited for my mod…

  • @dante-mele Here are the gamelogic files.

    Another thing: I downloaded a newer, “unstable” version of Unluac. It had the same problem with the ABRio file, but it was able to fully decrypt the Classic Mac file; the problem with the newer version that the decrypted file winds up turning everything into some sort of awkward variable and so it becomes…[Read more]

  • So…

    I’m trying to decompile the gamelogic file in the Mac version (to try to find out why Bubbles and the Birdday Party ambience have lower pitches), but unluac doesn’t seem to be able to finish the task. Partway through I get an error:
    “Exception in thread “main” java.lang.OutOfMemoryError: Java heap space”
    followed by some additional info,…[Read more]

  • Awesome, now I can start an expansion for AB Stella!

  • So I downloaded the Mac QuickBMS and, after some trial-and-error, managed to also figure out how to use the Angry Birds BMS script.

    The script works when I use it on older lua files, but if I try to use it on newer .lua files, I just get “Bus error: 10” and I can’t figure out why.

  • Angry Birds Go and Angry Birds Transformers both have .pak files in their data files, but these are noticeably different. If I open the AB Go and AB Transformers files in a text editor, I can see other filenames in the data, implying that I would only need to unzip it (which, by the way, I still can’t figure out how to do on a Mac). The ones used…[Read more]

  • @dante-mele Were you ever able to figure out decryption codes for the Flash version of AB Friends? There are several .pak files I can’t figure out how to open…

  • @ostrich101 You shouldn’t have to create the level all over again; just open the code in a text editor, replace every ExtraBlueBird with SmallBlueBird, and you’re good.
    (Side note: there is a similar inert Boomerang Bird, but you’ve got this one right; the playable one is BoomerangBird, the inert non-playable one is ExtraBoomerangBird.)

    Regarding…[Read more]

  • There’s something that I noticed both @ostrich101 and @beakymcfeather are missing – the birds need a startNumber variable that indicates what order they are used in. This could be why the levels won’t load properly.

    Also @ostrich101 – the ExtraBlueBird is not a playable bird, but an inert blue bird “block” used in a few Golden Eggs, like classic…[Read more]

  • I think I know what the issue is regarding the pig spawning out of the glass block; you need to create a joint combining the two objects (type 2 specifically).

    I’m not sure why that extra stone block is appearing. Maybe there’s an extra one “under” the ground?

  • RizDub replied to the topic Modding in the forum General Discussions Forum 2 months ago

    @dante-mele Have you tried getting the editor-enabled game on a desktop-based Android emulator, like Bluestacks or Remix OS? Would that allow you to utilize its full potential?

  • Well, I use a Mac, not a PC, and I’m pretty sure AB Stella was never released for either (as that’s the specific game I want the AES key for), so I’m not sure where to go from here.

    Also, I have a couple questions. First, in the Mac game (4.0.0), Bubbles’ sounds and the Birdday Party ambience are both a little lower pitched than in the mobile…[Read more]

  • @beakymcfeather There might be a little leniency as far as stuff like that goes, as the ToS also mentions decompiling or reverse engineering the games; however, when I first posted my list of levels that had changed in AB2 updates, the first response was from a Rovio employee who said that I made the list before he could ask the level designers…[Read more]

  • So modding Angry Birds isn’t high on my priority list, but I felt like I should provide a teaser of what I’ve been working on.

    AB mod teaser
    (Still trying to figure out what to do with the pigs…)

    Also @thepeckybird am I reading your posts correctly, that you were able to update the PC version of the game from 4.0.0 to 4.1.0?

  • RizDub uploaded a new picture: AB mod teaser 2 months, 1 week ago

    Quick teaser of a visual mod I'm making for Angry Birds.

  • If I were to mod a more current version of Angry Birds Classic (which I am thinking about), I would mod v7.8.0. It’s the only version that has all the currently-released levels AND does not include the star currency. (I’m not sure how stable it is, I’ll have to put it on Bluestacks or something and test it…)

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