-
@roviobeni, @roviohuzz – This business of always having to tap the nest is a textbook example of terrible, terrible UI design. You have a whole map of things to potentially interact with, but the game ignores ALL of that while demanding the player tap the nest. The notion of false choice and invalid choice is very aggravating. If you want the player to start in the nest, START THEM IN THE NEST.
Don’t waste the player’s time by forcing them to tap on it.
Otherwise, go back to the previous version, and just let the player tap whatever they like.
Thanks!
- You must be logged in to reply to this topic.