I’m actually playing less, surfing with the same wave of reasonings you wrote above here. Arena is less playable than before, events are useful only for missing classes, their own elite hat addition and injections of mastery. Caves’ could bè played almost forever, maybe switching teams, classes, choices and test game situations.
Anything written above here, is far far far from being Fully funny and entertaining. It is clear to my eyes, that ROVIO is not intended to make game funnier than this. They could expand the Island, they could try to make “stories” around things revealed in the past or added for us for the future.
There are many ways to keep the interest High for newbie but far less for experiemced players. the more you play, the stronger you become and the fin or the thrill around game situations simply fade away.
When you approach WPC for the first time, It could bè considered an hell to finish. Now It is part of a neverending daily game routine behind the goal of gaining mastery. Any Castle , any Cave, any Dungeon , any level can bè completed too easily to bè worth the fun or the reward of playing it over and over.
When I Will maxx-out mastery classes nor top any enchantment weapons I actually use, the GRIND factor will disappear. ROVIO Will invest in other games rather then putting efforts on “old” games because It is easier for them to gather tons of newbies rather than satisfy “old” veterans.
It is sad, but this game approach fit the clique “nothing last forever”, perfectly.