6 years, 4 months ago
Optimus prime and UOP with explosive rounds
Soundwave with acid rounds
Lockdown with acid and explosive rounds
Soundblaster with acid rounds
Thundercracker with explosive rounds
Energon Starscrean with explosive rounds
E.Lockdown with explosive rounds
UM with Armada and acid rounds
DM with acid rounds or Armada
Nemesis with acid rounds
Dead End with Incendiary rounds
Windblade with incendiary rounds (No more available)
Blaster with acid rounds
Trypticon with Cannons and Monocle
Energon Windblade with EMP rounds.
Anything missing then remind me.
Come on. Don’t make these threads. Rovio/Exient will see them and nerf the accessories.
Blaster doesn’t have Acid Rounds and Windblade’s Swords (Incendiary Rounds) is still available.
I do see blaster with acid rounds as a friend or is it just the animation of pigs poppedpandaczar12@pandaczar12
Do people really like dead ends incendiary rounds? I turned them off in favor of more damage.
It’s hard to say that incendiary rounds do anything at all. I certainly don’t see any continuous damage-over-time effect when targets are set on fire. Just a lot of pretty effects.Anonymous
While we’re on the topic of Incendiary Rounds, would you guys say that they’re worth using over any other accessory, no matter how weak that accessory is? An example would be Bumblebee’s Chrome Exhaust. Would his Jackhammer be worth using instead of that?
I’m just thinking that if they really don’t do anything, maybe I should completely ignore all Incendiary Round accessories unless it’s the only one available for that column.SnTrooper@sntrooper
I think incendiary rounds only work on wood or at least are only noticeably effective against wood. I think they don’t have any effect on stone and do minimal damage to glass and pigs.SnTrooper@sntrooper
Just did a few runs with Dead End with incendiary, +15% damage level 2 bat wings or with neither, and incendiary rounds was by far the better option. Other than being able to take out WMTs quicker I saw no difference between the +damage and no hat at all. Maybe in the spark run (or on a weaker character) the added damage would be better but in normal/event runs you are one shoting things anyways so it is meaningless. Where as with IRs I was able to destroy much more blocks because the blocks around where the shots hit were being damaged to.
@partshade I don’t see any difference when using incendiaries. I will mount it if there’s no alternative accessory for that slot, or if there’s an even worse option (i.e. I don’t generally amount +defence or +transform accessories).Joel@joel687
Historically, Rovio tends to screw up the incediary rounds, and I would not be shocked to hear they aren’t workingGeli@geli
IMO, incendiary rounds are useful in that they continue to destroy a target, especially gold blocks. Most notable with DE, who would have destroyed them right off prior to his being nerfed.
If I have +45% Damage or Incendiary Rounds for Deadend. I will choose more damage. Though Incendiary Rounds works well for Deadend lots of stone blocks are left undamaged.Anonymous
Incendiary rounds are great for getting lots of coins from eggbots. Acid and emp rounds too, for that matter. (Use the Goldbrick energonicon too, of course.)
Ever since the crates were introduced, I’ve been using eggbots to farm coins, and it’s really helped me generate the daily 750,000 needed to max out steel crate purchases. I spend maybe 10-15 gems per day this way, and I get back WAY more than that from the crates, so it seems like a good trade-off to me.Anonymous
To elaborate a bit, when I use a bot with Fire/acid/emp rounds on an intercepted eggbot level, after the video double I’m getting at least 15,000 coins, and that’s only on the rare disappointing run. I get 40,000 regularly, I get 50,000 occasionally, and I probably average 25,000ish. Saves a LOT of time.
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