Reply To: ABGo.!!! Challenges:!! How far you are.!!

Home Forums Angry Birds GO! Forum ABGo.!!! Challenges:!! How far you are.!! Reply To: ABGo.!!! Challenges:!! How far you are.!!

freeman
@jorge-freeman-1


@alcusto
@phoenix6 @janmej @platium @wazemank @stevep @abgofast ~

For those of you wondering what I’ve been up to lately please check the pic above.
I belong offially to the club now and it is much more exclusive than what one would expect. Reaching class 25 put me on the best 650 racers on multiplayer. what does that say about the popularity of this sort of gameplay on a app that has over 50 millions of downloads?
In fact, taking apart the hardcore fans, playing several hours a day as I’ve been doing to reach class 25 fast seems like a test on psychological resilience. It was not only one or two times that I had the tentation of showing the game the finger. “But why?” I can hear some of you asking. Others, like @nacho18 or @oldschool, might have guessed by now.
My definition of a good game is one where all players start with the same chances and at the end the most skilled wins. But this is not what happens on the multiplayer of AB Go!. There, almost always, it’s not the best that wins but the one with the most PU and SP. Or, to explain it well, one is faced with an endless stream of opponents all of them possessing an ali-baba’s cave full of PU (and gems to buy SP) while you seldom have any to use. In fact, I think all players face the same odds and I don’t see many using PUs on all/most of his/her races, specially if they play a lot. But the scenario Rovio paints is the one above.
To race mp on AB Go! means, for the inexperienced, facing the prospect of being the last on most of the races. Of course this means a lot of frustration. Is it strange then that so few make it to class 25? I don’t think so.
It might seem a bit strange that Rovio having an otherwise so funny to play and so well built app would taint it with a so frustrating feature but some answer can be guessed. Let’s say that with great frustration comes great need (a principle every adman understands…). Or, to put simply, the foiled user might tend to compensate buying better karts or more gems to exchange for boosters. And the greater the investment the greatest the involvement. Someone that spent already a considerate sum on his/her own measure will not give it up easily. That’s a very perversed scenario I’m describing here and it might not be the company goal at all but if not how to answer the question above? Rovio doesn’t explain and we can only guess…

(I’ll continue on my next post…)