Reply To: About the Angry Birds 2 Arena

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cognitive
@cognitive

I do not think my statement contradicts Hank’s. The fact that the issue occurs only on ‘high end’ players seems to suggest to me that there was some code that was in progress of being added or changed to ‘manage’ spell strength for such ‘high end’ players and something went wrong.

My question is more at the requirements / design level… What use case would one make for spells counting DIFFERENTLY depending on flock strength?

It used to be that spells had no strength or level of their own, but were pretty effective regardless. Then we got levels in spells, too, and that worked quite well for a while. Then all of a sudden there’s a change that only impacts high end players? To a significant extent? and to Rovio’s favor, at least from where we high end players see it.