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@smwforever45 First of all, I wouldn’t have put that crying sound at all. Let’s be real, the ones who are playing are on blind and if anyone is blind then they cannot even play the game. the game already has visual cues when the baby is taken away. There is that small red arrow to show where he is if he goes offscreen and that giant bubble in which a baby is floating. I am 100% certain even a log of wood would be able to tell that it needs to be saved. It would have been nice to have the sfx once and then never or have it once and then fade away. But constantly? No way. I know it needs to be saved but there’s no reason to be “up in your face” about it.
I am talking about the last maze level where you have to go through doors all over the place to get to Bowser. Not to mention one of my friends stopped playing the game when those enemies that jiggle the screen after touching them started messing around with his sense. It made him nauseous. Then there are times I recall where the rail tracks during your transformations branch off in different direction this wasting time and it doesn’t come back after you turn back normal. Then there’s a level where enemies who catch your projectiles and throws them back at you with spikes on the ground and you have to complete the level on a boulder. This game has issues. It’s not perfect.