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Hamalayas level 586: Visually, this doesn’t look that hard. It’s even kinda fun when things go right, due to how easy it is to slightly bump a few bricks and create a slow slide of exploding doom for the Boss. But the joy of playing this screen is usually murdered by the complete failure of a bird to break through the wooden platform right below the slingshot, or enough of the stone platform blocking the TNT at the bottom.
Hamalayas level 593: Ugh, more “get the boss stuck in a corner with too much rubble to dig him out” nonsense. This time you can’t even aim at him properly when he’s stuck there due to how your birds interact with the ice.
Hamalayas level 613: The Magician Pigs aren’t even a problem here. Neither is all the glass. It’s the geysers not doing their freakin’ jobs. If the Boss doesn’t fall to the bottom of the screen with enough momentum, or if a single geyser in the chain doesn’t get popped open (which is usually up to nothing but chance), the boss will either get stuck at the bottom and require a bird to dig him out, only for him to likely fall back down there again, or else he’ll slide up around the loop so hard that he can actually end up to the left of your slingshot and be literally impossible to hit. Another almost fun level rendered un-fun by an apparent lack of thorough playtesting.
Hamalayas level 620: This one keeps popping up at the end of Daily Challenges for some reason. Even when I can properly set this up by clearing out the obstacles blocking the exit (which usually requires Terence or Bomb), I seem to foul up my attempts to actually get the boss up there. That flimsy-looking structure between you and him is surprisingly durable; the best bet is to pop the balloons underneath, but then you usually need another bird after that to move the boss. Last time I played this one I somehow ended up with Terence on top of the boss, on top of a geyser that wouldn’t break open. *double facepalm*
Madagooscar level 626: This one was deceptively easy when it popped up in a DC before the Madagooscar levels were offically released. Guess I got lucky and the boss was somehow prevented from ending up on the top platform where the slime dead-ends. He’s like a cat in a tree up there, and you’ve got no Fire Department to call. Thanks for making me hate my own area code, you jagweeds.
Madagooscar level 633: “Boss goes through the slime loop and gets stuck on a solid platform” is an annoyingly repetitive theme in Madagooscar. Here you would think you could easily dig him out after a Silver swoop takes out the TNT-laden structure right below you. But you would be wrong.
Madagooscar level 640: This time the annoying platform he gets stuck on is in the middle of the room! How’s that for variety?
Madagooscar level 646: I was stuck on this one for what felt like an eternity. It doesn’t help that the rooms leading up to it are some of the most punishing in the entire game. That jerkoff with the screwdriver really pours salt in the wound when the puzzle is already tough enough on its own. The first two times I played this one, he somehow managed to knock Matilda into her own egg.