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Ham Francisco level 414: This one was in a challenge just the other day. I felt like it hadn’t been too much trouble before but I just couldn’t get through it this time. No matter what I did the boss would always get stuck on the lower platform, often right at that “step” where the right part of the platform is raised. Having that happen once is a fluke; having it happen nearly every time once again points to (wait for it)… BAD LEVEL DESIGN!
Ham Francisco level 420: “What were they smoking?” seems like an appropriate question here, given the level number. Here you’re forced to make the sadistic choice between breaking parts of the stone structure so that the boss either falls to the left and ends up bouncing around in an infinite loop, or to the right and into a spot where it’s tough to hit him with any accuracy once you’ve already toppled the available structures above and still haven’t killed him off. That’s assuming you can break the stone walls to begin with – Red, Chuck, Blues, and Matilda are all useless here.
The other Ham Francisco bosses aren’t too bad – usually once you get the boss moving he’ll gradually bounce off of enough hard surfaces and knock down enough debris to commit slow suicide. This level set in general was one of the hardest for me to get through, though – fans and trampolines together just obliterate my confidence in my own ability to make anything close to an accurate shot.