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I realize that, but think about it from Rovio’s perspective: what’s the upside for them to allow what’s being suggested here?
They *want* people to use up excess gems on recharges because they want more runs to happen because that plays into their metrics of more active players spending more time playing and viewing ads.
If all of a sudden you allow gems to be traded for tokens, that undermines their entire model. Gems are somewhat meaningless anyway, since sustained and consistent farming will eventually net you a large number of gems without spending a cent on buying them. Short of taking away the free gem chests and/or gems as mission and lab rewards (which would only anger the majority of the player base even more), “encouraging” competition recharges is the best way to achieve the dual objectives of soaking up gems and increased play time.
As soon as you mitigate the “risk” of running short of tokens by allowing gems-for-tokens, that undermines the entire challenge and competition model.