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Also, I’d actually suggest a REAL Avenger:
Retaliator (Red)
Payback Time – Deals 80% damage. Damage is increased by 100% if the attacked enemy has attacked the Retaliator in the previous turn.
Eternal Bond – If the selected ally is defeated, the enemy landing the final hit will be defeated too. Duration: 3 turns.
And two more classes that randomly came to my mind… partly inspired by me playing Pokemon:
THE Bomb (Bomb)
Boom! – Deals 90% damage to the selected enemy and 40% to adjacent enemies. [basically it’s a good hit on a single enemy plus a slight area of effect – a bit like Spies but doesn’t hit all enemies, just the ones standing right nearby]
Self-Destruct – Bomb explodes amidst the enemies, dealing 250% damage to all enemies but also sacrificing himself. [I mean – when Bomb explodes in other AB games he sacrifices himself too, unlike other birds that roll around a bit more and then poof out, so why not? This could be useful when Bomb is very low on health and likely to be killed on the next enemies’ turn]
Evil Bard (Mathilda)
Perish Song – The Evil Bard sings a song that has a 10% chance of instantly killing an enemy – or an ally. The Evil Bard is unaffected. [Enemies that are immune to harmful effects won’t be able to die. Maybe pirates like death metal?]
Kill Or Be Killed – If an ally attacks while this buff is in effect, it will be healed by 20% of the dealt damage. If not, it will lose 10% of its remaining health. Duration: 3 turns.
And something I thought of for a good giggle, not really meant seriously:
Atomics (The Blues)
Apocalypse – All allies and enemies die in [number of waves+2] turns and the match ends with a loss. However, a single ally has a [mastery rank]% chance to survive the apocalypse.
No, Please! – Increases the death counter by 1 when used. However, for 2 turns, the death counter will be decreased by 2 with every attack on the Atomics.