Reply To: The State of Valiant Banner Set

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JJAtelier
@vinnieb00

@pointless

I won’t disagree. It’s very true alot of the secondary ability mechanics are ineffective in Arena as its all about tempo plays that affect the state of the field. And its become more apparent with Valiant around since you don’t have time to just sit back and buff your birds.

However, I think we need to dissect the Chuck/Twin Lightning chilli a bit deeper. The example we’re currently playing off is when we’re going first, presumably with the Golden Chilli (correct me if you meant it in another context). Yet, if we go second and it just so happens that Chuck/Blues get knocked out on the same turn and both revive together with the chilli still intact. Then the long term heal has great value since chances are your banner has already lost a chunk of hitpoints.

If going first, then yes, Glee is super wasteful. I’ve never found a good opportunity to use it whenever I win the coin flip. And the Witch’s Giant Growth is definitely the better proactive play at any stage in the game. The issue I have with Witch or just Matilda in general is that she lacks any tools to deal AoE. Which is why in some cases, Spies will have that slight edge if you want to clear the field or solidify a healthy field state provided you have the right synergy. It’s all about what strengths/weakness you’re giving up when considering which one to sub out.

Plus Paladin is always there to shield at least one of your team-mates provided we’re still talking in the context of going first. In the current meta though, I’d certainly say Witch is better than Spies since the value is instant with Giant Growth. Even then, I can still see Spies having some clutch uses.