Reply To: AB 2 – Achievements GC

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Sutekh137
@sutekh137

@jantolon

Thank you for the great advice about level 361. That level wasn’t even around when this thread started, but it is GREAT advice. Still took me two days of almost continuous play to get a Perfect Run, but 361 has tremendous advantages in this regard:

— First room is a no-brainer, always strike-able.
— Because the first room generates so much damage, you get your bird back plus TWO spell cards (only one seems to display, but check your card count — it’s there.)
— Second room is relatively easy.
— Third room is hard to strike, but you might have a sardine can by then.
— Fourth room is easier to strike, depending on architecture.
— Fifth room is kind of hard, but again, you might have a sardine can by then. Plus, once in a while the fifth room build in a relatively simple, destroyable way due to a spout beyond the first construct.
— Even if you fail to strike a room, you’ll have so many cards that you can finish the level easily (in most cases). So, you aren’t burning through lives trying to get this Perfect Run.

Overall, the level of difficulty on rooms (easiest to hardest) is 1, 2, 4, 5, 3 (in my opinion).

I tried the other levels mentioned and none seemed quite as easy as 361. And you don’t have to use any spells due to getting two spell cards from room 1.

Thanks,
sutekh137