Reply To: New bugs with response :(

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Optimus_Pig
@optimuspig

#2 “instead of 3 active eggbot attacking nodes there is only 2.”

Are you always experiencing this, or just once in a while? My understanding of the way it works is that there are three type of nodes based on how long it takes to transform them: 15m, 1h, and 4h. Each Eggbot is only capable of transforming one type of node. And there is a maximum of 3 x 15m, 2 x 1h, and 1 x 4h nodes.

So if on the map there are already two 1h nodes and one 4h node, and you just finished clearing out all three of the 15m nodes, then the 1h and 4h Eggbots will remain dormant because they have nothing to do, and the 15m Eggbot can only transform one node at a time so he’ll be busy and has to finish transforming the node he’s currently working on before he can start transforming the next one. Ehich is why you see some Eggbots doing stuff and some not doing anything, even when you may only have three or four active event nodes on the map.

#3 “max number of nodes is 5 instead of 6.”

I’m still maxing out at six active event nodes.