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But yes, overall there is a play balance issue that severely disadvantages you if you are strictly a free-to-play player, and which favors anyone willing to spend cash for premium currency (i.e. gems).
The game has pretty much become “Pay to Win”, whereas prior to this most recent update, it was quite possible to make it up to Rank 250 without spending a single gem. Time consuming, but not particularly difficult to do so.
At this point, I actually see coins as being the main limiting factor on advancement. Whereas the special mats can be harvested in abundance (there’s no reason why you can’t earn more than enough of them through missions prior to the current upgrade cycle completing) with the extremely difficult node runs I can’t see how you’re going earn enough coins (i.e. at least 200,000 of them every 1d12h) to avoid depleting them before you can get all 27 TFs from L10 to L11.
I say L10 to L11 because that really seems to make a difference in how well you can run a node. Of the three TFs I’ve taken from L10 to L11 so far, all three of them were easily crushed on Hard and Very Hard nodes at L10, but once they upgraded to L11 they were finally able to complete them.
Rovio seems to have adjusted the power scale so that there’s a greater marginal increase in firepower and durability from L10 to L11 than at lower level upgrades, enough to compensate for the increased difficulty.