In this guide we breakout all the enemy pigs you will battle in your journey across Piggy Island in Angry Birds Epic. As we all know, understanding your enemy is the key to victory, so study up. Most pigs have a standard and alternate attack, and some also have a passive ability. Remember, in the app you can tap and hold on any enemy to see there abilities and how much health they have left.
Note, we are missing some of the character images and as Epic is updated some of these values may change. If you see something that is incorrect or have the ability to help us with the missing images please leave a comment.
Bosses
Prince PorkyBoss
Vicious Backstab: Deals 3x N damage.
Tit for Tat: Increases dealt and taken damage by 25%. Lasts 3 turns.
Dodge: (Passive) Ignores damage greater than N
WizpigBoss
Black Storm ( 2 Turns )
Deals N damage to all enemies. Heals by 50% of dealt damage.
Weaken ( 2 Turns )
Reduces attack power of all enemies by 75%. Lasts 2 turns.
Drain Life: Increases received healing by 100%.
King PigBoss
Burp: Deals N damage. Rage ability of target is blocked for 2 turns.
Weeping Cry ( 2 Turns )
The King cries and sobs. No effect at all. He is a wimp.
Annoying: Increases attack power of all allies by 20%.
Minions
Stick PigMinion
Poke: Deals N damage.
Stumble: The pig stumbles and does nothing. Stupid pig.
RogueMinion
Backstab: Deals 2x N damage.
Sneer: Laughs stupidly. No effect at all!
Bird CatcherMinion
Catch: Deals N damage. 5% chance to stun target for 1 turn.
Rogue LeaderMinion
Backstab: Deals 2x N damage.
Over There! ( 2 Turns )
Commands all pigs to attack the same target. Lasts 2 turns.
Pig Guard
Tickle: Deals N damage. Empties the Rage Chili by 5%.
CorporalMinion
Pummel: Deals N damage.
Lick ( 2 Turns )
Heals N health.
Wealthy RogueMinion
Run Away ( 3 Turns )Runs away, never to be seen again!
Desert PigMinion
Blinding Strike: Deals N damage. Lowers target attack power by 33% for 2 turns.
Tiny Snow PigMinion
Chilly Blow: 50% chance to immediately remove helpful effects from target. Deals N damage.
Snow PigMinion
Chilly Blow: 50% chance to immediately remove helpful effects from target. Deals N damage.
Apprentice
Poke: Deals N damage.
Protective Bubble: Target receives 10% less damage. Lasts 3 turns.
LancerMinion
Poke: Deals N damage.
Stumble: The pig stumbles and does nothing. Stupid pig.
SoldierMinion
Bash: Deals N damage.
Stumble: The pig stumbles and does nothing. Stupid pig.
FarmerMinion
Headbutt: Deals N damage.
Stumble: The pig stumbles and does nothing. Stupid pig.
SmugglerMinion
Headbutt: Deals N damage.
Stumble: The pig stumbles and does nothing. Stupid pig.
WorkerMinion
Headbutt: Deals N damage.
LumberjackMinion
Headbutt: Deals N damage.
ArchaeologistMinion
Headbutt: Deals N damage.
Moustache
Big BossMoustache
Firm Slap: Deals N damage.
Charge Command ( 3 Turns )
Commands all pigs to attack random targets.
Incompetent Minions: (Passive) Damage increased by 25% for each knocked out ally.
ForemanMoustache
Smack: Deals N damage.
Power Up: Increases attack power of all pigs by 30%. Lasts 3 turns.
Incompetent Minions: (Passive) Damage increased by 25% for each knocked out ally.
ChieftainMoustache
Unbroken Will: Deals N damage.
Spiritual Guidance ( 2 Turns )
Heals all pigs for 25% health.
Incompetent Minions: (Passive) Damage increased by 25% for each knocked out ally.
PilotpigMoustache
Air Strike ( 2 Turns )
Deals N damage to all enemies.
Weaken: Deals N damage to all enemies. All targets take 25% more damage for 3 turns.
Incompetent Minions: (Passive) Damage increased by 25% for each knocked out ally.
Pirate CaptainMoustache
Seasoned Stroke: Deals 2x N damage.
Call Aid ( 2 Turns )
Summons pirate allies.
Dirty Tricks: (Passive) Immune to harmful effects.
MandarinMoustache
Pinch: Deals N damage.
Diplomacy ( 2 Turns )
Deals N damage to all enemies. Reduces attack power of all targets by 20%. Lasts 3 turns.
Incompetent Minions: (Passive) Damage increased by 25% for each knocked out ally.
Brute
BruteBrute
Smash! ( 3 Turns )
Deals N damage.
Wildling: (Passive) Gains bonus attack power while the Rage Chili fills up.
BrawlerBrute
Whonk! ( 3 Turns )
Deals N damage. 100% chance to stun target for 1 turn.
Wildling: (Passive) Gains bonus attack power while the Rage Chili fills up.
Big PirateBrute
Haymaker ( 3 Turns )
Deals N damage to all enemies.
Dirty Tricks: (Passive) Immune to harmful effects.
Frost HogBrute
Shattering Blow ( 3 Turns )
Deals N damage. Target also takes m damage per turn for the next 3 turns.
Wildling: (Passive) Gains bonus attack power while the Rage Chili fills up.
FrankenpigBrute
Stiff Touch ( 3 Turns )
Deals N damage to target and m damage to all other enemies.
Undead: (Passive) Revives 3 turns after being knocked out.
Knight
Guard CaptainKnight
Smack: Deals N damage.
Alarm: All pigs received 30% less damage. Lasts 3 turns.
Ironclad: (Passive) Ignores damage less than N.
Cactus KnightKnight
Spiky Blow: Deals N damage. Target also takes N damage per turn for the next 3 turns.
Reflect: Enemies attacking the target received c damage per attack. Lasts 3 turns.
Ironclad: (Passive) Ignores damage less than N.
Ice KnightKnight
Winter is Coming: 45% chance to immediately remove helpful effects from target. Deals N damage.
Frozen Armor: Target is protected by an ice barrier, that absorbs N damage. Lasts 5 turns.
Ironclad: (Passive) Ignores damage less than N.
ShogunKnight
Whirlwind: Deals 3x N damage.
Way of the Pig: All pigs have a 50% chance to deal critical damage. Lasts 2 turns.
Ironclad: (Passive) Ignores damage less than N.
Royal GuardKnight
King Smack XXL: Deals N damage. 35% chance to deal critical damage.
Restore Order: Target is healed for 75% of all damage it deals. Lasts 3 turns.
Ironclad: (Passive) Ignores damage less than N.
Marine KnightKnight
Ambush! ( 2 Turns )
Commands all pigs to attack the same target. Lasts 2 turns.
Bash: Deals N damage.
Ironclad: (Passive) Ignores damage less than N.
Dark KnightKnight
Glowing Sword: 50% chance to immediately remove helpful effects from target. Deals N damage.
Forceblast ( 2 Turns )
Deals N damage to all enemies.
Ironclad: (Passive) Ignores damage less than N.
Mage
PyropigMage
Rain of Fire ( 2 turns )
Deals N damage to all enemies.
Fire Power: Increases attack power of all allies by 30%. Lasts 3 turns.
Lightning PigMage
Thunder Slash ( 2 turns )
Deals N damage. Lightning jumps to other targets, getting weaker with each jump.
Fully Charged: Attackers receive N damage. Lasts 3 turns.
Nature PigMage
Tremor ( 2 turns )
Deals N damage to all enemies. Reduces attack power by 25% for 2 turns
Revitalization: Heals all pigs by m health per turn. Lasts 3 turns.
FrostpigMage
Iceshards: Deals 3x N damage.
Freezing Cold ( 2 turns )
Deals N damage to all enemies. Their rage ability is blocked for 3 turns.
NecromancerMage
Leech: Deals N damage. The Necromancer is healed by m health for the next 3 turns.
Call Undead ( 3 turns )
Summons undead allies.
Pirate
MateyPirate
Punch: Deals N damage. Target also takes N damage per turn for the next 2 turns.
Dirty Tricks: (Passive) Immune to harmful effects.
PiratePirate
Pillage: Deals 2x N damage. Lowers target attack power by 20% for 1 turn.
Dirty Tricks: (Passive) Immune to harmful effects.
Pirate VeteranPirate
Seasoned Strike: Deals 3x N damage.
Counter: Target counters enemy attacks with its own attack, dealing 200% damage. Lasts 3 turns.
Dirty Tricks: (Passive) Immune to harmful effects.
Air PiratePirate
Air Assault: Deals 3x N damage.
Iron Will: Increases attack power by 50%. Lasts 3 turns.
Dirty Tricks: (Passive) Immune to harmful effects.
AdventurerPirate
Whiplash: Immediately removes helpful effects on the target. Deals N damage.
Counter: Target counters enemy attacks with its own attack, dealing 200% damage. Lasts 3 turns.
Dirty Tricks: (Passive) Immune to harmful effects.
SubmarinerPirate
Water Assault: Deals 3x N damage.
Iron Will: Increases attack power by 50%. Lasts 3 turns.
Dirty Tricks: (Passive) Immune to harmful effects.
Ghost
GhostGhost
Boo!: Deals N damage.
Undead: (Passive) Revives 2 turns after being knocked out.
Ship's KoboldGhost
Scare: Deals N damage. 5% chance to stun target for 1 turn.
Undead: (Passive) Revives 2 turns after being knocked out.
Will-o-WhispGhost
Flicker: Deals N damage.
Ethereal: Causes attackers to miss target pig with a 50% chance. Lasts 3 turns.
Undead: (Passive) Revives 2 turns after being knocked out.
PoltergeistGhost
Kinetic Blast ( 3 turns )
Deals N damage. Reduces attack power by 15% for 3 turns.
Undead: (Passive) Revives 2 turns after being knocked out.
BansheeGhost
Siren Song: Deals N damage. Target also takes N damage per turn for the next 2 turns.
Cry for Help ( 3 turns )
Summons ghosts.
Undead: (Passive) Revives 2 turns after being knocked out.
SpiritGhost
Scary Presence: Deals N damage.
Undead: (Passive) Revives 2 turns after being knocked out.
Zombie
ZombieZombie
Smash!: Deals N damage.
Undead: (Passive) Revives 3 turns after being knocked out.
StinkyZombie
Stinky Breath ( 2 turns )
Deals N damage. Target also takes N damage per turn for the next 3 turns.
Undead: (Passive) Revives 3 turns after being knocked out.
MummyZombie
Sand Blast: Deals N damage. 5% chance to stun target for 1 turn
Undead: (Passive) Revives 3 turns after being knocked out.
Voodoo BerserkZombie
Nom Nom ( 2 turns )
Deals N damage. Heals for 50% of dealt damage.
Undead: (Passive) Revives 3 turns after being knocked out.
Zombie KnightZombie
Weakening Strike: Deals N damage. Reduces attack power by 15%. Lasts 3 turns.
Undead: (Passive) Revives 3 turns after being knocked out.
Wet MummyZombie
Sand Blast: Deals N damage. 5% chance to stun target for 1 turn
Undead: (Passive) Revives 3 turns after being knocked out.
Shaman
ShamanShaman
Force of Nature: Deals N damage to all enemies. Reduces received healing by 50% for 3 turns.
Cleansing Waters ( 2 turns )
Heals target for m health. Removes all harmful effects from target.
Wildling: (Passive) Gains bonus attack power while the Rage Chili fills up.
Witch DoctorShaman
Bad Mojo ( 2 turns )
Deals N damage. Reduces received healing by 100% for 3 turns.
Spirit's Protection: Target is healed by 100% of its dealt damage. Lasts 3 turns.
Wildling: (Passive) Gains bonus attack power while the Rage Chili fills up.
Ice ShamanShaman
Mimic: Deals N damage. Steals any received healing by the target onto the pig with the lowest health. Lasts 3 turns.
Refresh: Heals target for m health.
Wildling: (Passive) Gains bonus attack power while the Rage Chili fills up.
Smut JeShaman
Stormy Sea ( 2 turns )
Deals N damage to all enemies.
Emergency Provisions: Heals m health for 3 turns.
Dirty Tricks: (Passive) Immune to harmful effects.
Pigmies
Tiny PigmiesPigmies
Stampede: Deals 3x N damage.
Wildling: (Passive) Gains bonus attack power while the Rage Chili fills up.
Forest PigmiesPigmies
Stampede: Deals 3x N damage.
Hoard ( 3 turns )
Calls Forest Pigmies as support.
Wildling: (Passive) Gains bonus attack power while the Rage Chili fills up.
Pigmy ShootersPigmies
Numbing Poison: Deals 3x N damage. Blocks the target's rage ability. Lasts 2 turns.
Hoard ( 3 turns ) Calls Pigmy Shooters as support.
Wildling: (Passive) Gains bonus attack power while the Rage Chili fills up.
Ice PigmiesPigmies
Cold Touch: 20% chance to immediately remove helpful effects from target. Deals 3x N damage.
Hoard ( 3 turns ) Calls Ice Pigmies as support.
Wildling: (Passive) Gains bonus attack power while the Rage Chili fills up.
Ninja
Black NinjaNinja
Spike Formation: Deals 3x N damage. Each attack has a 35% chance for a critical hit.
Dodge: (Passive) Ignores damage greater than N.
Red NinjaNinja
Unseen Punches: Deals 3x N damage.
Flash Bomb: Causes attackers to miss pigs with a 75% chance. Lasts 2 turns.
Dodge: (Passive) Ignores damage greater than N.
Ninja BowmanNinja
Ricochet: Deals N damage. All other enemies take N damage.
Dodge: (Passive) Ignores damage greater than N.
Ninja MasterNinja
Four Season Strike: 65% chance to immediately remove helpful effects from all enemies. Deals N damage to all enemies.
Focus Chi: Target is healed by m health per turn for the next 3 turns.
Dodge: (Passive) Ignores damage greater than N.
Special
Golden PigSpecial
Headbutt: Deals N damage. Empties the Rage Chili by 30%.
Wild Boar: Deals 2x N damage. 20% chance per attack to stun target for 1 turn.
Sword SpiritSpecial
Angry Bird ( 3 turns )Deals N damage.
Fortify: Taken damage reduced by 55%. Lasts 3 turns.
Dual of Honor: Potions are not allowed!
Trap BombSpecial
... 3... 2... 1 ( 2 turns )
Bomb goes out. Totally harmless!
Trigger: (Passive) If this bomb takes any damage it will explode, dealing N damage to all enemies!
Aid BombSpecial
Healing Flash ( 2 turns )
Heals all allies for 30% health.
Royal BombSpecial
Tick Tack ( 2 turns )
Deals N damage to all enemies.
Good quide but lot is missing like some pigs like drones(i dont know all of them but i know there wa a one that posted their names also there are some which you haven´t in quide:
Monty
Sweet backstab-immediately removes helful effects from target deals 2x N damage
Flash bomb-75% to miss target pig
(he is found in matilda´s garden may found in other place but i don´t know)
Undead Pirate Captain
Seasoned Stroke – Deals 2xN damage.
Spirits Call – Charge 2 turns: Summons ghost allies
Undead – Passive: Revives 3 turns after being knocked out.
Pharaon pig
Blinding Sand – Charge: 3 turns. Deals N damage to all enemies. Lowers attack power by 15% for 2 turns.
Undead – Passive: Revives 2 turns after being knocked out.
Little Ninja
Chi Block – Deals 3xN damage. Empties the Rage Chili by 15%.
Draining Punch – Deals 3xN damage. Heals for 50% of dealt damage.
Dodge – Passive: Ignores damage greater than N.
You missed most of the pigs in the chronicle cave
To anyone seeing this guide and wondering why so many pigs are missing – look at the time when this was made. This guide is TWO YEARS old, basically from when the game was just released. And it doesn’t seem to be updated either, which is a bit unfortunate.
The Tempest Pig..he is too much..tried everything..has anyone got any ideas??..
Mage + Princess + Spies work. 1st turn: use Shock Shield and Glee on whoever has the most hp and attack with the princess. 2nd and 3rd turn : Attack with the mage and spies and heal with princess. Repeat as necessary to beat the tempest pig(renamed Poseidon Pig).
Where is Stinky Stanly???
A few issues:
1. Zombie Beserk is actually called “Stinky Stanley”.
2. Wizpig’s secondary attack is “Power Up Shroom”(which increases damage by 100%) in the first fight, and “Dark Energy”(which makes attackers take N damage) in all subsequent fights.(Both effects last for 3 turns.)
3. Smutje is 1 word, not 2.
4. You forgot the Primeival Frost Hog(Almost the same as original, but deals way more damage and stuns for 3 turns)!!!
stinky stanely and voodoo (not zombie) berserker both exisist, but there are only three differences between them: stinky stanley is an boss, voodoo berserker is not; stinky stanley has more health than voodoo berserker; stinky stanley attacks with Om Nom Nom, whereas voodoo berserker has Nom Nom.
“AND POWER UP SHROOM” ISN’T IN ANY ANGRY BIRDS GAME!!!
Yes it is! Replay SRC(Star reef castle) and Wizpig has Power up shroom as an attack.
moustache pig is actually called Forman Pig
and brute doesn’t have a passive
THAT IS NOT THE APRENTICE
THE APRINTICE HAS A WAND
AND A PARTY HAT
you are missing demonic wizpig
Where is demonic wizpig
Nice!
The foreman looks nearly familiar. He is mario
I liked it but i would like it more if there were more pigs