Why was my post removed?

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  • I noticed my post disappeared and was just curious as to why, I never posted anything negative or improper…..any ideas?

Viewing 21 replies - 1 through 21 (of 21 total)
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  • burbman
    @burbman

    @ckd1 – I can only guess, but I would say that maybe the contents of that thread are going to be built into the First post of the mastery thread, as you uncovered something new.

    Ckd
    @ckd1

    burbman
    Thanks for the reply….I hope it doesn’t result in that level getting nerfed. I do have some other ideas on snoutlings and mastery …do you know if Matilda has a class that steals snoutlings? I thought I read something somewhere. Also you can use skulkers synergistically with bombs pickpocket set.

    burbman
    @burbman

    I just tried 9-5 with similar results. I think all the five wave battles in cave 9 might be a hidden resource. Especially with birds that like to use their secondary abilities in autoplay. All the better to extend the battle a few more turns to allow a few more piggies to join the fight. I am playing pretty much any bomb class, with rainbird for the healing effect to survive the battle and doing very well.

    Nightcrawler
    @sam-spargo

    @ckd1 Matilda doesn’t have a class that steals snoutlings.the only way to steal snoutlings is using pickpocket set and piggy mccool

    Ckd
    @ckd1

    Do you think bombs connoneer has a better chance at snoutlings because it is a three hit combo, each hit giving the opportunity?

    Ckd
    @ckd1

    Verified using skulkers ability on bomb with cannoneer results in a nice snoutlings grab

    RedYoshi45
    @smwforever45

    @burbman
    I can hardly put something into the first post of the Mastery topic when I don’t even know what exactly @ckd1 was talking about in the first post.

    I do use Skulkers together with McCool already, though. That makes every enemy drop 2 Snouts instead of just one enemy.
    Pickpocket will work the same way, although the chance for this set to drop Snouts at all is low.

    Does Cannoneer actually give Snouts three times when attacking? That would be killer.
    However, the Mastery topic is a topic to talk about Mastery not about Snouts. There is a different Snouts topic and I believe there is a link to that topic in the first post.

    Ckd
    @ckd1

    Redyoshi45
    Basically burbman verified by doing numerous test runs that cave 9-9 with 2 birds provides more mastery than other levels i.e. 13-5….which is what I have been trying to explain to everyone but for some reason people don’t get it…as for snoutlings in the last update they made the pickpocket set able to get a lot more snoutlings, so I mine snoutlings and mastery at the same time…9-9 has also been verified when using the pickpocket set to provide higher snoutlings than mouth pool….I am a newer player and I apologize if I word things incorrectly but I do research before making post and I am positive of my findings

    Ckd
    @ckd1

    As far as cannoneer with the pickpocket set you won’t get snoutlings 3 times but I do believe each hit possibly counts as far as percentages to get snoutlings….I’m still tinkering with it but skulked with cannoneer seems to drop a decent amount of snouts…I usually get an average of 8 snoutlings when the pickpocket set us active….this is why the mouthpool level doesn’t get more snoutlings for me, killing the shaman only gets you 10 snoutlings, I get that many with bomb every 2 or three turns, which at the moment I’m using sea dog so double turns…also when bomb uses the rage with pickpocket set you can get 30 plus snoutlings often times so fidgeting with chili generation might be an option?

    Pointless
    @pointless

    The topic regarding Snouts vis-a-vis McCool/Golden Gun has been explored previously, but I am interested in your proposal regarding 9-9.
    I will try this and see.

    Ckd
    @ckd1

    Pointless
    As mentioned before I am using sea dog currently, burbman has a chart somewhere in a recent thread I started…..well I take that back maybe it was the one that got deleted….,anyway he did numerous 29 run passes on auto play using different combinations of birds and his data came up with the same as mine…9-9 with two birds on auto play, one bird being bomb with pickpocket set , produces more snoutlings and mastery than other levels (13-5, 11-4, mouthpool, etc)

    Ckd
    @ckd1

    That was meant to say 10 run passes

    Jamairoqui
    @jamairoqui

    Running Mouthpool with McCool with Skulkers and Lightning Bird, I’ve been able to get over 400 snoutlings per pass. I average about 350 per pass with that setup. I’ve also tried using Bomb/pickpocket (doesn’t matter what class, they’re all the same) with Skulkers and then a friend’s Lightning Bird (or my LB and a friend’s Skulkers), I’m able to get on average about 250 snoutlings per run. But it takes a while and you can’t autoplay. The problem with that method is that a lot of times the LBs available are very weak, so they can get knocked out.

    HUH
    @huh

    @ckd1

    To compare “apples to apples” I would need to know how long a manual (I assume you are not using autoplay) run takes you for 9-9. Unfortunately, the only way I can grind for either snoutlings or mastery is on autoplay. To really determine the best path you should use a snoutlings-per-second (sps) or mastery-per-second (mps) formula. Here are my autoplay numbers:

    Mouth Pool – sps 0.52, mps 0.25
    Mouth Pool w/ Pickpocket – sps 0.63, mps 0.25
    9-9 – sps 0.32, mps 0.55
    9-9 w/ Pickpocket – sps 0.19, mps, 0.47

    As you can see, autoplaying 9-9 yields the lowest amount of snoutlings. For 300 snoutlings on manual play you would need to keep the time per level at around 9 minutes to equal the sps for Mouth Pool.

    Nice catch on 9-9’s mastery though, it’s very good for mastery for mid to high level birds. Birds near max mastery tend to fly through with fewer additional pigs spawning, giving them an average (compared to other cave levels) amount of mastery.

    I would love to see your manual play numbers. I’m not just saying that either, I really do love those kind of things.

    Sorry, I thought you said you were getting 300 snouts per run but I could be mistaken.

    Ckd
    @ckd1

    Huh
    Thanks for the reply… yes I have been auto playing with elite paladin level 39 and elite sea dog level 35 with pickpocket.
    So I’ve noticed if I auto play and sometimes I look over the 50 snoutlings rogue will appear often,if I see him on the screen I stop auto play and manually beat him in 1 or 2 hits and than go back to auto. So last night my elite paladin and elite sea dog got an average of 129.5 mastery per run after 10 runs. I didn’t keep track of time or snoutlings and I know this is important to a lot of people. I have kept track of snoutlings in the past and it was in the mid 70’s avg., but a caveat to that I have played 9-9 manually and had that 50 snoutlings rogue show up literally 7 times in a row. That is the strange thing is sometimes he just keeps coming back. For what it’s worth my main concern is mastery right now and with the mastery comes snoutlings anyway, so I basically cruise around all day with either my iPhone or iPad on auto play and just look down every once in a while spin the wheel and start the level again. If their is a level that gives more mastery for my birds I would love to hear it but to get 129 mastery a run is as best as I have found.

    RedYoshi45
    @smwforever45

    I’ll have to give 9-9 a try, then.
    Do you auto-play using these two birds, or do you play manually? Many here prefer grinding mastery while they do other things.

    burbman
    @burbman

    @smwforever45
    Sorry, I did not log in over the weekend. I can shed some light on my findings here with regard to 9-9.

    Mastery is roughly equal to 13-5 (approx. 110/play) when played with very strong two bird combinations, but play time is quicker on autoplay. Mastery increases substantially (125+/play) when lower powered teams, or teams with a healer that the autoplay likes to buff a lot are used (Rainbird for instance), as this allows for more pigs to enter the battle each round. Play time in this scenario is extended a bit from 13-5, but overall yields more mastery/minute.

    When played with pickpocket set, I did not see higher snoutlings per play than mouthpool, but they were well in excess of any other level that I have tested (79/play). Even without pickpocket, they are on par with 13-5 (54/play).

    I have seen similar results when playing other five wave levels in cave 9, it appears these findings are not unique to 9-9 in particular, but rather a function of the cave effect in cave 9.

    angryde
    @angryde

    @burbman Then I’ll be sticking with my fav grind level 13-5. Thanks for your thoroughness, mate! Much appreciated.

    Dallasreds
    @dallasreds

    @angryde @burbman

    I think we need go to the judges on whether or not
    “thoroughness” is a word. I think I pulled a muscle typing it in.

    angryde
    @angryde

    @dallasreds Hey, if you want a real laugh… write down all the “ough” words you can think of and get a German to (try and) say them all out loud. XD

    Good fun.

    EXCLUDING Mr “I speak sickeningly flawless Emglish” @smwforever45, of course! XD

    RedYoshi45
    @smwforever45

    @burbman
    Sounds lovely, thanks for your research. :) I’ll make sure to have this level added to the list of “good for Mastery” levels in the next update of the Mastery topic.


    @angryde
    @dallasreds
    Well, according to my favourite dictionary, “thoroughness” is indeed an actual word, meaning something like… well… being thorough, paying attention to any detail.

    Hey my English is far from flawless. I bet that, in five years, I’ll be facepalming over the English I am writing right now. Like I am facepalming when I see my posts from 2010-2012. XD

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