Create Your Player Pig

Home Forums Angry Birds Epic Forum Create Your Player Pig

  • Hi, in this topic you will be able to create your own pigs in Angry Birds Epic, but they will be player pigs, list which category your pig is in, for example: Category: Pigmies.
    I already have a few ideas.

    Easter Prince Porky, Category: Boss.

    Eggstab: Deals 3 of 50% damage, 40% chance each attack to remove all helpful effects from target.

    EggTit EggTat: Increases all allies attack power by 30% and taken damage by 15%.

    Valentines Wizpig: Category: Boss.

    Love Storm: Deals 140% to all enemies.

    Angel Master: Summons 2 Cupido player pigs as support.

Viewing 23 replies - 1 through 23 (of 23 total)
  • Replies
  • Mechanic Pig
    @christian-cosgrove

    Gunner pig:
    Health: 500.

    Shoot: 20% to lower attack power by 50%. Deals 75 damage.

    Stumble: This pig stumbles and does nothing. Stupid pig.

    Miss: 80% chance birds will miss target. Lasts 3 turns.

    RedYoshi45
    @smwforever45

    We definitely need a ninja supporter!

    Porkinja

    Spike Formation: Deals 3×50% damage. 35% chance for a critical strike.

    The Art Of Ninja: For 3 turns, attacks by the selected target will be twice as likely to be critical, and the selected target has a 25% chance to dodge attacks.

    Rage attack: Hadouken: Creates a force so strong that a random opponent will be blown away from the battle, to never return again!

    datguygamer
    @datguygamer

    @smwforever45 Isn’t that rage attack (But how does that work? Does it have a charge counter or something? Pigs don’t have a rage based attack.) a bit too overpowered considering it’s a OHKO for any bird?

    RedYoshi45
    @smwforever45

    @datguygamer
    Pig allies all have a rage attack. McCool heals by 35% and fills the chili by 35%; Pigiana Jones does medium damage to all enemies and has a chance to stun, and Prince Porky does high damage to all enemies and removes all KO’d undead enemies from the battle so they can’t revive. So why not Porkinja as well? ;)

    I don’t think it’s overpowered. On a field with many enemies, if a random enemy is selected it could be the strong pig or the weakling. See it as a matter of luck. ;)
    On a field with just a single strong pig, of course, it could be slightly overpowered… but I don’t know how to tweak it. Maybe Hadouken could just deal very high damage and if it’s enough to KO the pig it disappears?

    Kaos 5
    @supremechuck

    Party Wizpig

    Cake Storm: Deals 150 damage to all enemies, Lowers all enemies attack power by 15% for 3 turns.

    Confetti: Removes all negative effects from target.

    Lucky Pig

    Lucky Charms: Deals 100 damage, 30% chance to lower targets attack power by 40%.

    Lucky!: Target becomes immune to negative effects and reflects them back.

    Sled Pig

    Snowy Strike: Deals 90 damage, 50% chance to remove all helpful effects from target.

    Snowy Bubble: Decreases target’s taken damage by 10%.

    datguygamer
    @datguygamer

    @smwforever45 Wait, is this thread for Pig Allies (which are for the borrowing stuff) or normal pigs? I thought “player pigs” just meant pigs created by the players and not actively controlled by them.

    Since this is an ability of a pig who is with you, maybe then it’s okay but if that ability is used against you (in a boss battle or something), it can wreck you similarly.

    But since your pig is an ally here, maybe it pans out.

    RedYoshi45
    @smwforever45

    @datguygamer
    Well I think it’s about pig allies because it says “player pigs” which IMO is something different than normal pigs.

    Kaos 5
    @supremechuck

    Saint Patricks Day King Pig

    Four Leaf Clover Burp: Deals 90 damage, Reduces targets received healing by 50%.

    Weeping Cry: The King cries and sobs. No effect at all! He’s a wimp.

    Lucky Strike: Deals 140 damage to all enemies.

    Chuck_Bird
    @aufar-ramadhan

    Well, I’ve got some ideas for a “cave friend’ pig.
    Since we only have 3 now, we should have 5 because more than 5 is too many.
    I’ll show possible stats at level 60 mastery 5.
    Note : The pig should not have OP stats at all. They have to be quite weak, but having special uniqueness.
    1. The Mandarin’s Mercenaries
    Pig included :
    a. Shadowpig
    Four Season Strike
    65% chance to remove all helpful effects from targets. Deals 486 damage to all enemies.
    Dodging Barrier
    Target have 40% chance to ignore extra damage more than 647. Lasts 2 turns.
    Mass Focus Chi
    All allies are healed by 930 health.65% chance to remove all negative effects from targets.
    b. Ronin
    Blocking Punch
    Deals 3×286 damage.45% chance if target’s charge counter is filled, target won’t do anything. Lasts 2 turns.
    Way Of The Light
    All allies have 25% chance to deal bonus 50% damage. Lasts 3 turns.
    Vengeful Blow
    Deals 2000 damage to enemy with highest health. 45% chance to deal 50% bonus damage. This damage is decreased by 1% per 1% health lost.
    c. Mandarin
    Pinch
    Deals 540 damage.
    Competent Minions
    Target has 60% chance to receive damage instead of the Mandarin. Received damage is reduced by 35%.
    Final Diplomacy
    Deals 810 damage to all enemies, reduces targets’ attack power by 25%. Lasts 3 turns.
    2. Knights of Handsomeness
    Pigs included :
    All living knights(not zombies) besides Ronin and Clockwork.
    They all have same attack and skill as original version.
    All of their rage attack is :
    Knight’s Heroic Strike
    Deals 1600 damage to the enemy with the highest health. Heals all allies for 40% of dealt damage.

    Kaos 5
    @supremechuck

    I’m going to make pigs that already exist, but make them have different abilities and as allies.

    ShadowPig

    ZigZag Slash: Deals 140% damage to all enemies, 100% chance to remove all helpful effects from all enemies.

    Chi Strike: Target will have a 45% chance to deal 90% bonus damage.

    Ice Shaman

    Mimic: Deals 150% damage, steals 25% of target’s attack power and gives it to a random ally.

    Refreshing Ice: Heals target for 50% AD health and removes all negative effects from target.

    Ice Knight

    Ice Strike: Deals 130% damage, 55% chance to remove all helpful effects from target.

    Ice Shield: Target cannot receive any damage until all attacks from enemies are worth 2000 damage. (Lasts 6 turns). Note: When 2000 damage is applied to the shield it’ll automaticlly wear off.

    RedYoshi45
    @smwforever45

    Note that every player pig has a rage ability too. Be creative and unleash their power!

    RedYoshi45
    @smwforever45

    Based on @supremechuck’s Artist class idea:

    Artist Pig

    Splosh!: Deals 40% damage to all enemies. Covers them with paint for 3 turns. All enemies that are covered with paint deal 15% less damage.

    Masterpiece: Draws a perfect drawing of the target. The bird hides behind the drawing, making it act as a substitute that takes damage worth 10% of that bird’s health.

    Sketch (Rage ability): Draws a moustache on all allies, making them look older and increasing their health and attack by 20% for 3 turns.

    Kaos 5
    @supremechuck

    Good idea Red Yoshi! That idea gives me another idea!

    Tundra Pig

    Frosty Blow: Deals 90% damage, makes target wet for 3 turns, wet targets receive 125% damage from the Tundra Pig.

    Cold Smite: Steals 25% of target’s max health and gives to a random ally.

    Chilly Strike: Rage ability. Deals 400% damage to all enemies, wet targets get frozen (Lasts 1 turn).

    Kaos 5
    @supremechuck

    I’m going to make a few that have passive abilities and with pigs that already exist but with different abilities and as allies.

    Primeval Frost Hog
    Bone Shattering Smite: Deals 200% damage, 100% chance to freeze target for 3 turns, 50% chance to deal critical damage.
    Iced Watermelon: Puts one of the frozen watermelons from the Primeval Frost Hog on the target which makes it receive as much less damage as 30% of the target’s max health (lasts 4 turns).
    Wilding: Passive. When the Rage Chili is at 30% the Primeval Frost Hog’s attack power is increased by 40%, when at 70% Rage Chili, it deals 100% more damage.
    Red Ninja
    Unseen Punches: Deals 2 of 70% damage, 30% chance to deal 50% bonus damage.
    Flash Bomb: Target will have a 20% chance to be missed and a 60% chance to deal critical damage (lasts 2 turns).
    Dodge: Passive. 15% chance to receive no damage.
    Shogun
    Whirlwind: Deals 3 of 130% damage.
    Way Of The Pig: All allies will have a 60% chance to deal 60% bonus damage (lasts 3 turns).
    Ironclad: Passive. If an enemy has attacked the Shogun 5 times, it cannot deal damage to it for 2 turns.

    Mechanic Pig
    @christian-cosgrove

    3 Pigs in each group making them work together might work…

    1. King Pig’s minions.

    a. Air Force pig.

    Blowing strike: Deals 100 damage to all enemies. Reduces attack power by 15%. Lasts 3 turns.

    ” Call in the Piggy Air Force!”: Summons 2 air pirates, 25% of their own strength.

    b. Air pirate.

    Vengefulless strike: Deals 350 damage. Lowers attack power by 35%. Lasts 2 turns.

    Iron who: Increases all allies attack power by 25%. Lasts 3 turns.

    c. Primeval Stick Pig.

    Vengeful Poke: Deals 500 damage. The attack power is decreased by 1% per 2% lost health. Lowers attack power by 15%. Lasts 3 turns.

    Compendent minions: Damage increased by 35% for each knocked out ally.

    Kaos 5
    @supremechuck

    @christian-cosgrove

    Great idea! That idea makes me want to create 3 player pigs that are each from different sections!

    1: Bamboo Forest

    Blue Ninja

    Blue Spiked Formation: Deals 120% damage, 65% chance to remove all helpful effects from target.

    Pork Chi: Increases targets attack power by 45% (lasts 3 turns).

    Dodge: Passive. Ignores damage greater than 400.

    2: Slingshot Woods

    Leaf Pigmies

    Poison Ivy: Deals 3 of 70% damage, Target has a 50% chance that it will also take 120% damage per turns for the next 3 turns.

    Clovers: Decreases dealt and taken damage for all allies by 30% (lasts 2 turns).

    3: Golden Fields

    Air Pirate Captain

    Attack from Air: Deals 60% damage to all enemies and lowers their attack power by 30% for 4 turns.

    Up We Go!: Deals 150% damage to all enemies.

    A little higher: Target will have a 20% chance to take an extra turn.

    Mechanic Pig
    @christian-cosgrove

    2. Captain Red Beard’s mercenaries.

    a. Air charger.

    Charging strike: Charge: 3 turns. Deals 350 damage to all enemies.

    Charging heal: Charge: 3 turns. Heals all allies by 90% of their maximum health.

    b. Air summoner.

    Summoning strike: Charge: 2 turns. Creates clones of himself, which deal 100% damage.

    Summon ally: Charge: 2 turns. Summons pirate allies.

    c. Air Vengener.

    Vengeful strike: Deals 500 damage. The damage is decreased by 1% per 1% health lost.

    Vengeful heal: Heals all allies by 100% of their maximum health. The % is deacreased by 2% health lost.

    Kaos 5
    @supremechuck

    What about 2 pigs in different categories?!

    1: Brute

    Fire Brute

    Gooey Volley: Deals 160% damage, target will get covered in goo for 3 turns.

    Fiery Power: Target’s taken damage is decreased by 25% for 3 turns.

    Super Fire: Passive. The Fire Brute receives 20% less damage to enemies covered in goo.

    2: Elemental Pig

    Water Pig

    Waves: Deals 120% damage to all enemies, deals critical damage to 1 random enemy.

    Water Flood: Target will have a 50% chance to counter an enemies attack with an attack of its own dealing 50% damage (lasts 3 turns).

    Under Water: Passive. The Waves attack has a 50% chance that it can’t deal any less damage.

    Kingpiggy Pool Toy
    @kingpiggy087

    By the way, @supremechuck, I know you made a comment about pigs with passive skills, but please avoid doing that. Even if the playable character is a pig, they have a rage ability rather than a passive. Every character can only have 3 skill parts, and if the passive replaces the rage chili ability, the player might not realise why they can’t use the Rage Chili on them. Just a suggestion.

    Kingpiggy Pool Toy
    @kingpiggy087

    I read something on Angry Birds Wiki that said the golden pig was playable. They couldn’t be more wrong! So I’ll create him myself…

    This is based on an attack power of 100, like what we usually use for classes’ stats.

    GOLDEN PIG (HP: between McCool and Porky)
    Wild Boar – Deals 2x 40 damage. 10% chance to stun target for 1 turn.
    24 Carat – Heals target for 20 health. 50% chance to remove harmful effects.
    Golden Rage – Deals 135 damage to all enemies. 20% chance to reset charge counter by 1.

    Mechanic Pig
    @christian-cosgrove

    @kingpiggy087 The passive abilities work like enemies passive abilities. It’s there all time. BTW @supremechuck Birds do have passive abilities. The weapon has passive abilities and so does the off-hand item. Both of them are about 50% of a pig’s passive ability so they merge together to create a pig’s passive ability. Another passive ability is the +10% health and attack for 1 battle.

    RedYoshi45
    @smwforever45

    @christian-cosgrove
    Dude, no. It’s NOT there all the time.
    We have three pig allies (player pigs) as of right now. NONE of them has a passive ability. They only have a rage ability. You can’t compare them with the birds’ passive abilities because you can’t choose which items the pig will hold!

    That’s why it’s also wrong to create passive abilities for bird classes, because the third slot is already occupied by the rage ability.

Home Forums Angry Birds Epic Forum Create Your Player Pig

Viewing 23 replies - 1 through 23 (of 23 total)
  • You must be logged in to reply to this topic.