Reply To: Gathering snoutlings in AB EPIC?

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greatleo
@greatleo

@dr_ishmael I don’t care for places like King Pig’s Castle, where I have to fight a combination of pigs that ignore greater than X damage, like Prince Porky, and pigs that ignore less than Y damage, like a Guard Captain or Royal Guard. In 3 out of 5 waves, there are birds that can only successfully attack certain pigs. Samurai is the most useable Red character, and Cannoneer is the most useable Bomb character, and even then I have to re-arm them with weak weapons to make them effective across all waves.

Additionally, the final waves don’t lend themselves to automatic play.

I don’t quite get your concept of “potential mastery points per wave”. One reason is that I’ve never gotten anywhere near to your potential numbers on any castle. Right now, I’m getting 42 mastery points total, for all 5 waves, from King Pig’s Castle. That’s less than 30% of the potential. Meanwhile, SRC is also giving 42, with the advantage of 120 snoutlings per trip through. Every 3 trips through I can buy 5 more Rage Chilis, with 60 snoutlings left over. I have a degree in Math, so I understand the concept of randomness, but SRC has proven day in and day out to be the best performer.

On top of that, the final wave of King Pig’s doesn’t lend itself to automatic play.

In Star Reef Castle, any bird I pick, with any weapon set, is usable against any pig in every wave. And a lot of combinations lend themselves to automatic play. In my book that’s a huge bonus over King Pig’s Castle.

Recently I’ve been working to raise my Knight, Cleric and Berserker from level 8 to level 9. Together they are a particularly weak combination since their secondary abilities don’t support each other very well. Despite that, I’m able to easily win wave after wave of SRC (albeit by hand), and finally got my Cleric to level 9. They all deliver damage that Prince Porky would ignore.