Reply To: New Christmas Headgear

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Maxx_Matt
@maxxmatt

@winkwink

@coachmp

you are right, any random passive ability added to a new headgear sacrifice a +10%. actually I found some of them interesting and useful because they interact well with weapons and additional strategic features to teams not only connected in brute force.

Stunning headgear works well with Gran Slam! for example, making a Paladin with that weapons set better at stunning enemies. couple It with bard and Lightning Bird to obtain a strong “stunning team”, for example.
Any self healing headgear make the Bird stringer in team, using Priestess or simply opting for attacked that Will heal for free 40% of the times.

Don’t misunderstand me, clearly +20% in Attack and Defence would bè a cool addition to our gauntlet of choices, but It Will “oblige” us to opt for them, instantly killing any refined strategy in spite of pure force. Usually It is an excalation, a vertical climax that unbalance game by itself. “Horizontally spreading” our combos entertains a little bit deeper Expert players and give new players a larger store in which pick io their best classes .

On a side note, Ice Lightning Bird, has +10%/+10% AND 20% passive ability to dodge attacks. It is the only one NOT underpower among the new elite classes, up to now.


@sebth

I saw yesterday Ice Lightning Bird and Ice Paladin played in my Woody Arena . Have been they distributed in the past? Is there a different “time fix” for event in a worldly scale? If I’m not wrong, Ice headgears are at they First appeareance …but the Xmas event gas not started, yet. Have you a different memory regarding this issue?