Reply To: Mastery Points

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Maxx_Matt
@maxxmatt

I got the idea @smwforever45 gave me about playing Mouth Pool for snoutlings teaming up Skulkers with McCool instead of Cannoneers; I tried it and worked brilliantly so I ended up trying to bring it to an extreme level of optimization with a few play tricks. I set up level’s goal not on “killing them all stealing their snoutlings” but on “surviving until getting bored” of grabbing their own money.

From this perspective I need:

a long term group healer (enemy swarms tend to grow in number when you let them do it without keeping them down on porpouse);

a tricky massive finisher (after getting bords, you want to end the Pool with a single brilliant shot);

a cursed allies purifier ( I will let zombies bite my birds as much as they can).

There is only a bird can give you so much flexibility and the right mix of passive and active skills: Rainbird.

I performed thins Pool approach once or twice a day, between events, arena goals and minor mastery quests, but every time I played it I tried to “solve” its puzzle enduring it as much as I could and rising the total price: best result consisted on stealing 1957 snoutlings before getting bored of the routine and falling asleep :)

Team:

– Rainbird L70/M43 with Lightning weapon set E4

– Skulkers L70/M34 with Beep! weapon set E4

– McCool

Tricks:

– Be patient, first 5 waves are pure gold because the number of enemies can grow and they hit you with low damage;

– Don’t wipe the board, kill them slowly, when all the zombies die your game end, so let them survive or rebirth frequently;

– In order to let them survive as much as you want, add time to your strategy concentrating your hits first on the final enemy because it is temporary and doesn’t harm you, then let them die slow. If you do it, you have 6 free snoutlings each wave from him;

– Each zombie based wave should be “replayed” at least 10-15 times before giving up with it and proceed; maximum number of zombies is seven and after zombie summoner used its skill, each hit gave you 14 snoutlings. Sometimes, the mix of damages and zombie types could reach a critical mass level for your team so wipe the board with the Rainbird keeping at least one zombie alive, use your team unharmful secondary abilities and then restart the process again;

– Each wave could be managed by hitting enemies only for snoutlings with McCool and Skulkers but leaving Chuck as healer and only full of rage ready to be use to wipe the board when needed. Your team should be kept alive until the end, each member is crucial in order to make the optimization process worth the time needed to accomplish the goal: McCool rest for 12 hours so you can make it profitably only twice a day. I set up my personal goal with 2000-2500 snoutlings a day with this team. Final wave could be played quickly. Playing the Pool this way could easily burn you 45 minutes if not more; it will depend on your patience or your Need to preserve your Life outside the game :-)