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I wonder how Rovio is calculating when to denote a player as a ‘cheater’?
They must be using some formula to estimate a maximum amount of possible points that can be attained in any given time period, and if a player exceeds that, they are marked off.
Eg In my guess-timation each Arena round takes approximately 2 – 4 minutes to win. Let’s say the maximum score would have to be 10 stars. So all Rovio has to do is create a ‘sniffer’ that looks for scores which jump from x to y in the course of an hour (aka ~20 possible games per hour at 10 stars win each = 200 stars).
In my travels I’ve definitely seen people’s scores go up that much in the matter of 30 min…