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Ugh, I was one of those players who had the three lives for a while. I really hated that because I was already irritated with the limitation to five lives (or really any number at all – it’s the underlying “allegedly free” nature of the game that has been my biggest complaint, but unfortunately that’s the trend in mobile games nowadays and Rovio simply jumped on the bandwagon).
At the time, there was an exploit where if I was still stuck on the level I was on when I had started up the app, I could force quit the app and restart with the same number of lives I had when I last brought it up. Basically I could play through the first two lives and then force quit if I thought I was about to lose the third one, and that way I’d at least pass one level per day because I’d have infinite tries at one I was truly stuck on. That loophole appears to have been closed when they changed me back to five lives, but I wonder now if it was truly a bug or an intentional exploit left in for the sake of playtesting (similar to how there were secret codes that gave you infinite lives in the glory days of super-hard Nintendo games).
All things considered, I’m a bit irked that the game is still in “obvious beta” stage after all this time, and they still see fit to ask people to pay money for help coping with some of the more irritating bugs that make the game unnecessarily difficult. Figure out how you want the darn game to work, THEN ask people to pay for it.