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“As for Mana, if you KO or Stun Chuck, it’d turn off like any other passive…”
Isn’t guaranteed which is why I believe Mana is still an issue.
Knight alongside all the other starter classes are meant to be vanilla in nature. With such a basic power level, of course its going to increase with pre-existing content such as Paladin/Samurai. However, I’m specifically referring to future content outside of the original package, which has been a painstaking process to digest with the introduction of Valiant set/Enchantment system.
@datguygamer
I absolutely would not mind it getting that weak as a result. Not because I loathe it but because gameplay interaction contributes a whole lot to what should make Arena fun & competitive at the same time. You have to remember we have to spend a birds turn to kill that pig so at least that gives the opposing player a way to punish if we want to be that greedy and play the value game.
Heck I wouldn’t mind if they added a Freezing pig for the Frozen Hide set to give players a chance to target that pig from preventing the entire enemy birds from stunning you. This way you can at least attack/KO the Freezing Pig which adds a layer of strategy to your decision making.
All of this will definitely slow down the pace of the game…. which was quite tame to begin with when Arena was first introduced (mainly due to the dominance of Venomous/Cancer composition). In any case, it wouldn’t be a bad idea to further reduce the baseline of the set banners power level so we don’t get crazy fast games that we have now.