In this guide we breakout all the enemy pigs you will battle in your journey across Piggy Island in Angry Birds Epic. As we all know, understanding your enemy is the key to victory, so study up. Most pigs have a standard and alternate attack, and some also have a passive ability. Remember, in the app you can tap and hold on any enemy to see there abilities and how much health they have left.
Note, we are missing some of the character images and as Epic is updated some of these values may change. If you see something that is incorrect or have the ability to help us with the missing images please leave a comment.
Vicious Backstab: Deals 3x N damage.
Tit for Tat: Increases dealt and taken damage by 25%. Lasts 3 turns.
Dodge: (Passive) Ignores damage greater than N
Black Storm ( 2 Turns )
Deals N damage to all enemies. Heals by 50% of dealt damage.
Weaken ( 2 Turns )
Reduces attack power of all enemies by 75%. Lasts 2 turns.
Drain Life: Increases received healing by 100%.
Burp: Deals N damage. Rage ability of target is blocked for 2 turns.
Weeping Cry ( 2 Turns )
The King cries and sobs. No effect at all. He is a wimp.
Annoying: Increases attack power of all allies by 20%.
Poke: Deals N damage.
Stumble: The pig stumbles and does nothing. Stupid pig.
Backstab: Deals 2x N damage.
Sneer: Laughs stupidly. No effect at all!
Catch: Deals N damage. 5% chance to stun target for 1 turn.
Backstab: Deals 2x N damage.
Over There! ( 2 Turns )
Commands all pigs to attack the same target. Lasts 2 turns.
Tickle: Deals N damage. Empties the Rage Chili by 5%.
Pummel: Deals N damage.
Lick ( 2 Turns )
Heals N health.
Run Away ( 3 Turns )Runs away, never to be seen again!
Blinding Strike: Deals N damage. Lowers target attack power by 33% for 2 turns.
Chilly Blow: 50% chance to immediately remove helpful effects from target. Deals N damage.
Chilly Blow: 50% chance to immediately remove helpful effects from target. Deals N damage.
Poke: Deals N damage.
Protective Bubble: Target receives 10% less damage. Lasts 3 turns.
Poke: Deals N damage.
Stumble: The pig stumbles and does nothing. Stupid pig.
Bash: Deals N damage.
Stumble: The pig stumbles and does nothing. Stupid pig.
Headbutt: Deals N damage.
Stumble: The pig stumbles and does nothing. Stupid pig.
Headbutt: Deals N damage.
Stumble: The pig stumbles and does nothing. Stupid pig.
Headbutt: Deals N damage.
Headbutt: Deals N damage.
Headbutt: Deals N damage.
Firm Slap: Deals N damage.
Charge Command ( 3 Turns )
Commands all pigs to attack random targets.
Incompetent Minions: (Passive) Damage increased by 25% for each knocked out ally.
Smack: Deals N damage.
Power Up: Increases attack power of all pigs by 30%. Lasts 3 turns.
Incompetent Minions: (Passive) Damage increased by 25% for each knocked out ally.
Unbroken Will: Deals N damage.
Spiritual Guidance ( 2 Turns )
Heals all pigs for 25% health.
Incompetent Minions: (Passive) Damage increased by 25% for each knocked out ally.
Air Strike ( 2 Turns )
Deals N damage to all enemies.
Weaken: Deals N damage to all enemies. All targets take 25% more damage for 3 turns.
Incompetent Minions: (Passive) Damage increased by 25% for each knocked out ally.
Seasoned Stroke: Deals 2x N damage.
Call Aid ( 2 Turns )
Summons pirate allies.
Dirty Tricks: (Passive) Immune to harmful effects.
Pinch: Deals N damage.
Diplomacy ( 2 Turns )
Deals N damage to all enemies. Reduces attack power of all targets by 20%. Lasts 3 turns.
Incompetent Minions: (Passive) Damage increased by 25% for each knocked out ally.
Smash! ( 3 Turns )
Deals N damage.
Wildling: (Passive) Gains bonus attack power while the Rage Chili fills up.
Whonk! ( 3 Turns )
Deals N damage. 100% chance to stun target for 1 turn.
Wildling: (Passive) Gains bonus attack power while the Rage Chili fills up.
Haymaker ( 3 Turns )
Deals N damage to all enemies.
Dirty Tricks: (Passive) Immune to harmful effects.
Shattering Blow ( 3 Turns )
Deals N damage. Target also takes m damage per turn for the next 3 turns.
Wildling: (Passive) Gains bonus attack power while the Rage Chili fills up.
Stiff Touch ( 3 Turns )
Deals N damage to target and m damage to all other enemies.
Undead: (Passive) Revives 3 turns after being knocked out.
Smack: Deals N damage.
Alarm: All pigs received 30% less damage. Lasts 3 turns.
Ironclad: (Passive) Ignores damage less than N.
Spiky Blow: Deals N damage. Target also takes N damage per turn for the next 3 turns.
Reflect: Enemies attacking the target received c damage per attack. Lasts 3 turns.
Ironclad: (Passive) Ignores damage less than N.
Winter is Coming: 45% chance to immediately remove helpful effects from target. Deals N damage.
Frozen Armor: Target is protected by an ice barrier, that absorbs N damage. Lasts 5 turns.
Ironclad: (Passive) Ignores damage less than N.
Whirlwind: Deals 3x N damage.
Way of the Pig: All pigs have a 50% chance to deal critical damage. Lasts 2 turns.
Ironclad: (Passive) Ignores damage less than N.
King Smack XXL: Deals N damage. 35% chance to deal critical damage.
Restore Order: Target is healed for 75% of all damage it deals. Lasts 3 turns.
Ironclad: (Passive) Ignores damage less than N.
Ambush! ( 2 Turns )
Commands all pigs to attack the same target. Lasts 2 turns.
Bash: Deals N damage.
Ironclad: (Passive) Ignores damage less than N.
Glowing Sword: 50% chance to immediately remove helpful effects from target. Deals N damage.
Forceblast ( 2 Turns )
Deals N damage to all enemies.
Ironclad: (Passive) Ignores damage less than N.
Rain of Fire ( 2 turns )
Deals N damage to all enemies.
Fire Power: Increases attack power of all allies by 30%. Lasts 3 turns.
Thunder Slash ( 2 turns )
Deals N damage. Lightning jumps to other targets, getting weaker with each jump.
Fully Charged: Attackers receive N damage. Lasts 3 turns.
Tremor ( 2 turns )
Deals N damage to all enemies. Reduces attack power by 25% for 2 turns
Revitalization: Heals all pigs by m health per turn. Lasts 3 turns.
Iceshards: Deals 3x N damage.
Freezing Cold ( 2 turns )
Deals N damage to all enemies. Their rage ability is blocked for 3 turns.
Leech: Deals N damage. The Necromancer is healed by m health for the next 3 turns.
Call Undead ( 3 turns )
Summons undead allies.
Punch: Deals N damage. Target also takes N damage per turn for the next 2 turns.
Dirty Tricks: (Passive) Immune to harmful effects.
Pillage: Deals 2x N damage. Lowers target attack power by 20% for 1 turn.
Dirty Tricks: (Passive) Immune to harmful effects.
Seasoned Strike: Deals 3x N damage.
Counter: Target counters enemy attacks with its own attack, dealing 200% damage. Lasts 3 turns.
Dirty Tricks: (Passive) Immune to harmful effects.
Air Assault: Deals 3x N damage.
Iron Will: Increases attack power by 50%. Lasts 3 turns.
Dirty Tricks: (Passive) Immune to harmful effects.
Whiplash: Immediately removes helpful effects on the target. Deals N damage.
Counter: Target counters enemy attacks with its own attack, dealing 200% damage. Lasts 3 turns.
Dirty Tricks: (Passive) Immune to harmful effects.
Water Assault: Deals 3x N damage.
Iron Will: Increases attack power by 50%. Lasts 3 turns.
Dirty Tricks: (Passive) Immune to harmful effects.
Boo!: Deals N damage.
Undead: (Passive) Revives 2 turns after being knocked out.
Scare: Deals N damage. 5% chance to stun target for 1 turn.
Undead: (Passive) Revives 2 turns after being knocked out.
Flicker: Deals N damage.
Ethereal: Causes attackers to miss target pig with a 50% chance. Lasts 3 turns.
Undead: (Passive) Revives 2 turns after being knocked out.
Kinetic Blast ( 3 turns )
Deals N damage. Reduces attack power by 15% for 3 turns.
Undead: (Passive) Revives 2 turns after being knocked out.
Siren Song: Deals N damage. Target also takes N damage per turn for the next 2 turns.
Cry for Help ( 3 turns )
Summons ghosts.
Undead: (Passive) Revives 2 turns after being knocked out.
Scary Presence: Deals N damage.
Undead: (Passive) Revives 2 turns after being knocked out.
Smash!: Deals N damage.
Undead: (Passive) Revives 3 turns after being knocked out.
Stinky Breath ( 2 turns )
Deals N damage. Target also takes N damage per turn for the next 3 turns.
Undead: (Passive) Revives 3 turns after being knocked out.
Sand Blast: Deals N damage. 5% chance to stun target for 1 turn
Undead: (Passive) Revives 3 turns after being knocked out.
Nom Nom ( 2 turns )
Deals N damage. Heals for 50% of dealt damage.
Undead: (Passive) Revives 3 turns after being knocked out.
Weakening Strike: Deals N damage. Reduces attack power by 15%. Lasts 3 turns.
Undead: (Passive) Revives 3 turns after being knocked out.
Sand Blast: Deals N damage. 5% chance to stun target for 1 turn
Undead: (Passive) Revives 3 turns after being knocked out.
Force of Nature: Deals N damage to all enemies. Reduces received healing by 50% for 3 turns.
Cleansing Waters ( 2 turns )
Heals target for m health. Removes all harmful effects from target.
Wildling: (Passive) Gains bonus attack power while the Rage Chili fills up.
Bad Mojo ( 2 turns )
Deals N damage. Reduces received healing by 100% for 3 turns.
Spirit's Protection: Target is healed by 100% of its dealt damage. Lasts 3 turns.
Wildling: (Passive) Gains bonus attack power while the Rage Chili fills up.
Mimic: Deals N damage. Steals any received healing by the target onto the pig with the lowest health. Lasts 3 turns.
Refresh: Heals target for m health.
Wildling: (Passive) Gains bonus attack power while the Rage Chili fills up.
Stormy Sea ( 2 turns )
Deals N damage to all enemies.
Emergency Provisions: Heals m health for 3 turns.
Dirty Tricks: (Passive) Immune to harmful effects.
Stampede: Deals 3x N damage.
Wildling: (Passive) Gains bonus attack power while the Rage Chili fills up.
Stampede: Deals 3x N damage.
Hoard ( 3 turns )
Calls Forest Pigmies as support.
Wildling: (Passive) Gains bonus attack power while the Rage Chili fills up.
Numbing Poison: Deals 3x N damage. Blocks the target's rage ability. Lasts 2 turns.
Hoard ( 3 turns ) Calls Pigmy Shooters as support.
Wildling: (Passive) Gains bonus attack power while the Rage Chili fills up.
Cold Touch: 20% chance to immediately remove helpful effects from target. Deals 3x N damage.
Hoard ( 3 turns ) Calls Ice Pigmies as support.
Wildling: (Passive) Gains bonus attack power while the Rage Chili fills up.
Spike Formation: Deals 3x N damage. Each attack has a 35% chance for a critical hit.
Dodge: (Passive) Ignores damage greater than N.
Unseen Punches: Deals 3x N damage.
Flash Bomb: Causes attackers to miss pigs with a 75% chance. Lasts 2 turns.
Dodge: (Passive) Ignores damage greater than N.
Ricochet: Deals N damage. All other enemies take N damage.
Dodge: (Passive) Ignores damage greater than N.
Four Season Strike: 65% chance to immediately remove helpful effects from all enemies. Deals N damage to all enemies.
Focus Chi: Target is healed by m health per turn for the next 3 turns.
Dodge: (Passive) Ignores damage greater than N.
Headbutt: Deals N damage. Empties the Rage Chili by 30%.
Wild Boar: Deals 2x N damage. 20% chance per attack to stun target for 1 turn.
Angry Bird ( 3 turns )Deals N damage.
Fortify: Taken damage reduced by 55%. Lasts 3 turns.
Dual of Honor: Potions are not allowed!
... 3... 2... 1 ( 2 turns )
Bomb goes out. Totally harmless!
Trigger: (Passive) If this bomb takes any damage it will explode, dealing N damage to all enemies!
Healing Flash ( 2 turns )
Heals all allies for 30% health.
Tick Tack ( 2 turns )
Deals N damage to all enemies.