Angry Birds Epic Enempy Pigs Guide Featured Image

Angry Birds Epic Guide | Complete Breakdown of All Enemy Pigs & Bosses

In this guide we breakout all the enemy pigs you will battle in your journey across Piggy Island in Angry Birds Epic. As we all know, understanding your enemy is the key to victory, so study up. Most pigs have a standard and alternate attack, and some also have a passive ability. Remember, in the app you can tap and hold on any enemy to see there abilities and how much health they have left.

Note, we are missing some of the character images and as Epic is updated some of these values may change. If you see something that is incorrect or have the ability to help us with the missing images please leave a comment.

Table of Contents

Bosses

Prince PorkyBoss

Vicious Backstab: Deals 3x N damage.

Tit for Tat: Increases dealt and taken damage by 25%. Lasts 3 turns.

Dodge: (Passive) Ignores damage greater than N

WizpigBoss

Black Storm ( 2 Turns )
Deals N damage to all enemies. Heals by 50% of dealt damage.

Weaken ( 2 Turns )
Reduces attack power of all enemies by 75%. Lasts 2 turns.

Drain Life: Increases received healing by 100%.

King PigBoss

Burp: Deals N damage. Rage ability of target is blocked for 2 turns.

Weeping Cry ( 2 Turns )
The King cries and sobs. No effect at all. He is a wimp.

Annoying: Increases attack power of all allies by 20%.

Minions

Stick PigMinion

Poke: Deals N damage.

Stumble: The pig stumbles and does nothing. Stupid pig.

RogueMinion

Backstab: Deals 2x N damage.

Sneer: Laughs stupidly. No effect at all!

Bird CatcherMinion

Catch: Deals N damage. 5% chance to stun target for 1 turn.

Rogue LeaderMinion

Backstab: Deals 2x N damage.

Over There! ( 2 Turns )
Commands all pigs to attack the same target. Lasts 2 turns.

Pig Guard

Tickle: Deals N damage. Empties the Rage Chili by 5%.

CorporalMinion

Pummel: Deals N damage.

Lick ( 2 Turns )
Heals N health.

Wealthy RogueMinion

Run Away ( 3 Turns )Runs away, never to be seen again!

Desert PigMinion

Blinding Strike: Deals N damage. Lowers target attack power by 33% for 2 turns.

Tiny Snow PigMinion

Chilly Blow: 50% chance to immediately remove helpful effects from target. Deals N damage.

Snow PigMinion

Chilly Blow: 50% chance to immediately remove helpful effects from target. Deals N damage.

Apprentice

Poke: Deals N damage.

Protective Bubble: Target receives 10% less damage. Lasts 3 turns.

LancerMinion

Poke: Deals N damage.

Stumble: The pig stumbles and does nothing. Stupid pig.

SoldierMinion

Bash: Deals N damage.

Stumble: The pig stumbles and does nothing. Stupid pig.

FarmerMinion

Headbutt: Deals N damage.

Stumble: The pig stumbles and does nothing. Stupid pig.

SmugglerMinion

Headbutt: Deals N damage.

Stumble: The pig stumbles and does nothing. Stupid pig.

WorkerMinion

Headbutt: Deals N damage.

LumberjackMinion

Headbutt: Deals N damage.

ArchaeologistMinion

Headbutt: Deals N damage.

Moustache

Big BossMoustache

Firm Slap: Deals N damage.

Charge Command ( 3 Turns )
Commands all pigs to attack random targets.

Incompetent Minions: (Passive) Damage increased by 25% for each knocked out ally.

ForemanMoustache

Smack: Deals N damage.

Power Up: Increases attack power of all pigs by 30%. Lasts 3 turns.

Incompetent Minions: (Passive) Damage increased by 25% for each knocked out ally.

ChieftainMoustache

Unbroken Will: Deals N damage.

Spiritual Guidance ( 2 Turns )
Heals all pigs for 25% health.

Incompetent Minions: (Passive) Damage increased by 25% for each knocked out ally.

PilotpigMoustache

Air Strike ( 2 Turns )
Deals N damage to all enemies.

Weaken: Deals N damage to all enemies. All targets take 25% more damage for 3 turns.

Incompetent Minions: (Passive) Damage increased by 25% for each knocked out ally.

Pirate CaptainMoustache

Seasoned Stroke: Deals 2x N damage.

Call Aid ( 2 Turns )
Summons pirate allies.

Dirty Tricks: (Passive) Immune to harmful effects.

MandarinMoustache

Pinch: Deals N damage.

Diplomacy ( 2 Turns )
Deals N damage to all enemies. Reduces attack power of all targets by 20%. Lasts 3 turns.

Incompetent Minions: (Passive) Damage increased by 25% for each knocked out ally.

Brute

BruteBrute

Smash! ( 3 Turns )
Deals N damage.

Wildling: (Passive) Gains bonus attack power while the Rage Chili fills up.

BrawlerBrute

Whonk! ( 3 Turns )
Deals N damage. 100% chance to stun target for 1 turn.

Wildling: (Passive) Gains bonus attack power while the Rage Chili fills up.

Big PirateBrute

Haymaker ( 3 Turns )
Deals N damage to all enemies.

Dirty Tricks: (Passive) Immune to harmful effects.

Frost HogBrute

Shattering Blow ( 3 Turns )
Deals N damage. Target also takes m damage per turn for the next 3 turns.

Wildling: (Passive) Gains bonus attack power while the Rage Chili fills up.

FrankenpigBrute

Stiff Touch ( 3 Turns )
Deals N damage to target and m damage to all other enemies.

Undead: (Passive) Revives 3 turns after being knocked out.

Knight

Guard CaptainKnight

Smack: Deals N damage.

Alarm: All pigs received 30% less damage. Lasts 3 turns.

Ironclad: (Passive) Ignores damage less than N.

Cactus KnightKnight

Spiky Blow: Deals N damage. Target also takes N damage per turn for the next 3 turns.

Reflect: Enemies attacking the target received c damage per attack. Lasts 3 turns.

Ironclad: (Passive) Ignores damage less than N.

Ice KnightKnight

Winter is Coming: 45% chance to immediately remove helpful effects from target. Deals N damage.

Frozen Armor: Target is protected by an ice barrier, that absorbs N damage. Lasts 5 turns.

Ironclad: (Passive) Ignores damage less than N.

ShogunKnight

Whirlwind: Deals 3x N damage.

Way of the Pig: All pigs have a 50% chance to deal critical damage. Lasts 2 turns.

Ironclad: (Passive) Ignores damage less than N.

Royal GuardKnight

King Smack XXL: Deals N damage. 35% chance to deal critical damage.

Restore Order: Target is healed for 75% of all damage it deals. Lasts 3 turns.

Ironclad: (Passive) Ignores damage less than N.

Marine KnightKnight

Ambush! ( 2 Turns )
Commands all pigs to attack the same target. Lasts 2 turns.

Bash: Deals N damage.

Ironclad: (Passive) Ignores damage less than N.

Dark KnightKnight

Glowing Sword: 50% chance to immediately remove helpful effects from target. Deals N damage.

Forceblast ( 2 Turns )
Deals N damage to all enemies.

Ironclad: (Passive) Ignores damage less than N.

Mage

PyropigMage

Rain of Fire ( 2 turns )
Deals N damage to all enemies.

Fire Power: Increases attack power of all allies by 30%. Lasts 3 turns.

Lightning PigMage

Thunder Slash ( 2 turns )
Deals N damage. Lightning jumps to other targets, getting weaker with each jump.

Fully Charged: Attackers receive N damage. Lasts 3 turns.

Nature PigMage

Tremor ( 2 turns )
Deals N damage to all enemies. Reduces attack power by 25% for 2 turns

Revitalization: Heals all pigs by m health per turn. Lasts 3 turns.

FrostpigMage

Iceshards: Deals 3x N damage.

Freezing Cold ( 2 turns )
Deals N damage to all enemies. Their rage ability is blocked for 3 turns.

NecromancerMage

Leech: Deals N damage. The Necromancer is healed by m health for the next 3 turns.

Call Undead ( 3 turns )
Summons undead allies.

Pirate

MateyPirate

Punch: Deals N damage. Target also takes N damage per turn for the next 2 turns.

Dirty Tricks: (Passive) Immune to harmful effects.

PiratePirate

Pillage: Deals 2x N damage. Lowers target attack power by 20% for 1 turn.

Dirty Tricks: (Passive) Immune to harmful effects.

Pirate VeteranPirate

Seasoned Strike: Deals 3x N damage.

Counter: Target counters enemy attacks with its own attack, dealing 200% damage. Lasts 3 turns.

Dirty Tricks: (Passive) Immune to harmful effects.

Air PiratePirate

Air Assault: Deals 3x N damage.

Iron Will: Increases attack power by 50%. Lasts 3 turns.

Dirty Tricks: (Passive) Immune to harmful effects.

AdventurerPirate

Whiplash: Immediately removes helpful effects on the target. Deals N damage.

Counter: Target counters enemy attacks with its own attack, dealing 200% damage. Lasts 3 turns.

Dirty Tricks: (Passive) Immune to harmful effects.

SubmarinerPirate

Water Assault: Deals 3x N damage.

Iron Will: Increases attack power by 50%. Lasts 3 turns.

Dirty Tricks: (Passive) Immune to harmful effects.

Ghost

GhostGhost

Boo!: Deals N damage.

Undead: (Passive) Revives 2 turns after being knocked out.

Ship's KoboldGhost

Scare: Deals N damage. 5% chance to stun target for 1 turn.

Undead: (Passive) Revives 2 turns after being knocked out.

Will-o-WhispGhost

Flicker: Deals N damage.

Ethereal: Causes attackers to miss target pig with a 50% chance. Lasts 3 turns.

Undead: (Passive) Revives 2 turns after being knocked out.

PoltergeistGhost

Kinetic Blast ( 3 turns )
Deals N damage. Reduces attack power by 15% for 3 turns.

Undead: (Passive) Revives 2 turns after being knocked out.

BansheeGhost

Siren Song: Deals N damage. Target also takes N damage per turn for the next 2 turns.

Cry for Help ( 3 turns )
Summons ghosts.

Undead: (Passive) Revives 2 turns after being knocked out.

SpiritGhost

Scary Presence: Deals N damage.

Undead: (Passive) Revives 2 turns after being knocked out.

Zombie

ZombieZombie

Smash!: Deals N damage.

Undead: (Passive) Revives 3 turns after being knocked out.

StinkyZombie

Stinky Breath ( 2 turns )
Deals N damage. Target also takes N damage per turn for the next 3 turns.

Undead: (Passive) Revives 3 turns after being knocked out.

MummyZombie

Sand Blast: Deals N damage. 5% chance to stun target for 1 turn

Undead: (Passive) Revives 3 turns after being knocked out.

Voodoo BerserkZombie

Nom Nom ( 2 turns )
Deals N damage. Heals for 50% of dealt damage.

Undead: (Passive) Revives 3 turns after being knocked out.

Zombie KnightZombie

Weakening Strike: Deals N damage. Reduces attack power by 15%. Lasts 3 turns.

Undead: (Passive) Revives 3 turns after being knocked out.

Wet MummyZombie

Sand Blast: Deals N damage. 5% chance to stun target for 1 turn

Undead: (Passive) Revives 3 turns after being knocked out.

Shaman

ShamanShaman

Force of Nature: Deals N damage to all enemies. Reduces received healing by 50% for 3 turns.

Cleansing Waters ( 2 turns )
Heals target for m health. Removes all harmful effects from target.

Wildling: (Passive) Gains bonus attack power while the Rage Chili fills up.

Witch DoctorShaman

Bad Mojo ( 2 turns )
Deals N damage. Reduces received healing by 100% for 3 turns.

Spirit's Protection: Target is healed by 100% of its dealt damage. Lasts 3 turns.

Wildling: (Passive) Gains bonus attack power while the Rage Chili fills up.

Ice ShamanShaman

Mimic: Deals N damage. Steals any received healing by the target onto the pig with the lowest health. Lasts 3 turns.

Refresh: Heals target for m health.

Wildling: (Passive) Gains bonus attack power while the Rage Chili fills up.

Smut JeShaman

Stormy Sea ( 2 turns )
Deals N damage to all enemies.

Emergency Provisions: Heals m health for 3 turns.

Dirty Tricks: (Passive) Immune to harmful effects.

Pigmies

Tiny PigmiesPigmies

Stampede: Deals 3x N damage.

Wildling: (Passive) Gains bonus attack power while the Rage Chili fills up.

Forest PigmiesPigmies

Stampede: Deals 3x N damage.

Hoard ( 3 turns )
Calls Forest Pigmies as support.

Wildling: (Passive) Gains bonus attack power while the Rage Chili fills up.

Pigmy ShootersPigmies

Numbing Poison: Deals 3x N damage. Blocks the target's rage ability. Lasts 2 turns.

Hoard ( 3 turns ) Calls Pigmy Shooters as support.

Wildling: (Passive) Gains bonus attack power while the Rage Chili fills up.

Ice PigmiesPigmies

Cold Touch: 20% chance to immediately remove helpful effects from target. Deals 3x N damage.

Hoard ( 3 turns ) Calls Ice Pigmies as support.

Wildling: (Passive) Gains bonus attack power while the Rage Chili fills up.

Ninja

Black NinjaNinja

Spike Formation: Deals 3x N damage. Each attack has a 35% chance for a critical hit.

Dodge: (Passive) Ignores damage greater than N.

Red NinjaNinja

Unseen Punches: Deals 3x N damage.

Flash Bomb: Causes attackers to miss pigs with a 75% chance. Lasts 2 turns.

Dodge: (Passive) Ignores damage greater than N.

Ninja BowmanNinja

Ricochet: Deals N damage. All other enemies take N damage.

Dodge: (Passive) Ignores damage greater than N.

Ninja MasterNinja

Four Season Strike: 65% chance to immediately remove helpful effects from all enemies. Deals N damage to all enemies.

Focus Chi: Target is healed by m health per turn for the next 3 turns.

Dodge: (Passive) Ignores damage greater than N.

Special

Golden PigSpecial

Headbutt: Deals N damage. Empties the Rage Chili by 30%.

Wild Boar: Deals 2x N damage. 20% chance per attack to stun target for 1 turn.

Sword SpiritSpecial

Angry Bird ( 3 turns )Deals N damage.

Fortify: Taken damage reduced by 55%. Lasts 3 turns.

Dual of Honor: Potions are not allowed!

Trap BombSpecial

... 3... 2... 1 ( 2 turns )
Bomb goes out. Totally harmless!

Trigger: (Passive) If this bomb takes any damage it will explode, dealing N damage to all enemies!

Aid BombSpecial

Healing Flash ( 2 turns )
Heals all allies for 30% health.

Royal BombSpecial

Tick Tack ( 2 turns )
Deals N damage to all enemies.

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