Docker Rocker Not recently active
LolHacksRule replied to the topic Modding in the forum General Discussions Forum 1 year, 11 months ago
https://wiki.openssl.org/index.php/Binaries try one of these
LolHacksRule replied to the topic Modding in the forum General Discussions Forum 1 year, 11 months ago
This is so late but here’s Senna Helmet (unused/semi-removed character) over Red (Character 1) for ABGO v2.x.x https://drive.google.com/open?id=1yyFDkFwvxdhZsOM4zzYQj-Pf6V2wCS0O, copy assets.xal from APK to external data (com.rovio.angrybirds.go/files, MANDATORY TO BYPASS HASH CHECK, hex edit it to make the MD5 of my charxml.pak match maybe idk)…[Read more]
LolHacksRule replied to the topic Modding in the forum General Discussions Forum 1 year, 11 months ago
@ClickGaster ABStella has broken developer cheats, the only ones that work are beat level (3-star) and beat level (one-star).
At least on the Android version, idk iOS againLolHacksRule replied to the topic Angry birds space 1.3.2 BUTTONS_SHEET_1.png in the forum General Discussions Forum 1 year, 11 months ago
Ads version or Paid?
LolHacksRule replied to the topic Modding in the forum General Discussions Forum 1 year, 11 months ago
I’m back RN
LolHacksRule replied to the topic Modding in the forum General Discussions Forum 2 years ago
Oh ok
LolHacksRule replied to the topic Modding in the forum General Discussions Forum 2 years ago
Wait that’s present? Better update TCRF then
LolHacksRule replied to the topic Modding in the forum General Discussions Forum 2 years ago
What version of the game you messing with? 1.5.1? Your customization_data file is empty, the game needs build params to start… Here’s the params. https://pastebin.com/raw/3aRZA0Nc
LolHacksRule replied to the topic Modding in the forum General Discussions Forum 2 years ago
Tommorow, crazy busy…LolHacksRule replied to the topic Modding in the forum General Discussions Forum 2 years ago
Send me your resources.assets.
LolHacksRule's profile was updated 2 years ago
LolHacksRule replied to the topic Modding in the forum General Discussions Forum 2 years ago
me tooMake the game a development build, I don’t remember the tag for it tho (development_build maybe)…LolHacksRule replied to the topic Modding in the forum General Discussions Forum 2 years ago
Someone I know found the mechanism for ABT/GO’s asset MD5 hashing system, maybe that’s why they error out when reading a custom file…
LolHacksRule replied to the topic Modding in the forum General Discussions Forum 2 years ago
Send me that file.
LolHacksRule replied to the topic Modding in the forum General Discussions Forum 2 years ago
I know where they are tooLolHacksRule replied to the topic Modding in the forum General Discussions Forum 2 years, 1 month ago
If anyone doesn’t want to use the default data folder (PC/Mac), edit config.lua and change the datapath to one you want, do not use spaces or .‘s.
LolHacksRule replied to the topic Modding in the forum General Discussions Forum 2 years, 1 month ago
Quick bump, the QuickBMS script now supports encrypted (alone) files from v2.0.0
(and others too?).LolHacksRule replied to the topic Modding in the forum General Discussions Forum 2 years, 1 month ago
What world? Poached Eggs? That’s pack1, also you need to encrypt the edited Lua, @ClickGaster says you can use a plaintext Lua encrypted with the asset encryption key and the game will still read it, I’m not sure if that works on v1.0.0-v2.0.0, due to versions beyond use 7z archives and he said it works on versions using 7z.
Also the QuickBMS…[Read more]LolHacksRule posted an update 2 years, 1 month ago
Textures of AB Trilogy (Wii U) consume the most in the game data! 583MB is consumed off them in the data.arc (94MB) and ram_drive.ram (24MB) archives! Props to the compression team!
LolHacksRule replied to the topic Modding in the forum General Discussions Forum 2 years, 1 month ago
AB Trilogy has some interesting developer notes in the PLAINTEXT LUA scripts.
I’m looking at WiiU, likely similar for other plats- Load More
Meaning WUT files.