LolHacksRule Active 1 year ago
AngryBirdPigKiller and LolHacksRule are now friends 2 years, 1 month ago
LolHacksRule replied to the topic Modding in the forum General Discussions Forum 2 years, 1 month ago
Send me that file.
LolHacksRule replied to the topic Modding in the forum General Discussions Forum 2 years, 1 month ago
I know where they are tooLolHacksRule replied to the topic Modding in the forum General Discussions Forum 2 years, 1 month ago
If anyone doesn’t want to use the default data folder (PC/Mac), edit config.lua and change the datapath to one you want, do not use spaces or .‘s.
LolHacksRule replied to the topic Modding in the forum General Discussions Forum 2 years, 1 month ago
Quick bump, the QuickBMS script now supports encrypted (alone) files from v2.0.0
(and others too?).LolHacksRule replied to the topic Modding in the forum General Discussions Forum 2 years, 1 month ago
What world? Poached Eggs? That’s pack1, also you need to encrypt the edited Lua, @ClickGaster says you can use a plaintext Lua encrypted with the asset encryption key and the game will still read it, I’m not sure if that works on v1.0.0-v2.0.0, due to versions beyond use 7z archives and he said it works on versions using 7z.
Also the QuickBMS…[Read more]LolHacksRule posted a new activity comment 2 years, 2 months ago
In reply to: LolHacksRule posted an update Textures of AB Trilogy (Wii U) consume the most in the game data! 583MB is consumed off them in the data.arc (94MB) and ram_drive.ram (24MB) archives! Props to the compression team! ViewMeaning WUT files.
LolHacksRule posted an update 2 years, 2 months ago
Textures of AB Trilogy (Wii U) consume the most in the game data! 583MB is consumed off them in the data.arc (94MB) and ram_drive.ram (24MB) archives! Props to the compression team!
LolHacksRule replied to the topic Modding in the forum General Discussions Forum 2 years, 2 months ago
AB Trilogy has some interesting developer notes in the PLAINTEXT LUA scripts.
I’m looking at WiiU, likely similar for other platsLolHacksRule replied to the topic Modding in the forum General Discussions Forum 2 years, 2 months ago
That’s a temp site…
I’ll archive it if I haven’tLolHacksRule replied to the topic Modding in the forum General Discussions Forum 2 years, 2 months ago
Cool, that Double Score powerup is exclusive to them.
TBH I already found those and archived some builds on archive.orgLolHacksRule replied to the topic Modding in the forum General Discussions Forum 2 years, 2 months ago
I think they were on the CDN
or a developer CDNand no one got it before they closed it…LolHacksRule replied to the topic Modding in the forum General Discussions Forum 2 years, 2 months ago
AB CHROME? Yes… I NEED THIS AND WHERE?
Oh, ABClassic DAT files…They are KA3D texture metadata/localisation (locationdir) files. https://zenhax.com/viewtopic.php?f=12&t=149 has info, but the tools are dead. This maybe? http://www.scampers.org/steve/sms/other.htmLolHacksRule posted an update 2 years, 2 months ago
Well, I may have figured out a way to force XGS games to load “fake” CDN assets…
LolHacksRule replied to the topic Modding in the forum General Discussions Forum 2 years, 2 months ago
Send me a sample, also what location are the DAT files from?
LolHacksRule replied to the topic Modding in the forum General Discussions Forum 2 years, 3 months ago
Uh no… SecureSWF 2.7 (the script obfuscator) is terrible to mess with.
LolHacksRule replied to the topic Modding in the forum General Discussions Forum 2 years, 3 months ago
Tbh I was experimenting with that, encrypted and repacked or just encrypted?LolHacksRule posted an update 2 years, 3 months ago
ABGO v2 is lame to datamine, almost all development stuff is stripped!
LolHacksRule posted an update 2 years, 3 months ago
ABT: tiledefinitions\tunnel\layouts\tunnel_007 – copy.xml huh, the CDN assets may be something looking into…
LolHacksRule posted an update 2 years, 3 months ago
ABGO however doesn’t…
- Load More
Meaning WUT files.