Ranking TFs Using Spark Run
I have done Spark Run with all 110 TFs.
There’s a lot of details to be considered in order to make Spark run results comparable
- All TFs are at least at level 15. Only 5 of my TFs are overpowered to level 20 or higher. The overpower seems not to be very significant element.
- All TFs are fully accessorized. I tend to prefer damage over defense. Defensive accessories might provide a little advantage but I haven’t tested this.
- The runs are made either at Spark run level 350 or 500.
- The whole Spark run must be completed – if not the first TF then by the second or third in order the result being accepted.
- The score is recorded only from the first TF in the run – there might be an exception or two.
- At level 500 runs I record the score and that’s it. At level 350 runs the promotion–% is normalized to a common percentage and this score is recorded. I have used my average squad promotion–% as the common percentage.
- With most TFs I have done only a single run. And even if I have done multiple runs with a TF only the best one is recorded. So there is no statistical significance to the results. The scores with one TF may vary considerably between runs.
Additions
- A TF might be good in the Spark run but not so good in event runs or vice versa, e,g. Sergeant Thundercracker was surprisingly good in the Spark Run but I would not use him in event runs because he is bad at breaking Energon structures.
- A TF might need some special handling to perform optimally and that might take several run to learn and I’m not willing to learn e.g. how to destroy targets optimally when using Grapple.
Some observations
- Flying pigs are the most deadly enemy!
- EMP accessory or capability will help a lot!
Last edit: 2021–07–08 / 8.7.2021 / Jul 8th 2021