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I am probably thinking we should put the grappling hook perpetual motion engine glitch here as well, as this is not likely to receive a fix if it’s a inherent problem with this game engine.
However there comes a point where it is ‘pointless’ to experiment with further glitches because the whole idea of ‘engineering’ is to make things out of the things that are not glitched and adhere to logical physical laws (at least on the common-sense perspective).
The last thing we want is another game-breaking glitch being documented as a strategy making fair competition for the average player impossible.
Yes it’s probably “cool” to break the game on purpose.
But no, a year of glitching does less for our hosts ABN and Rovio than a few good space related ideas and fanart, judging from the official feedback received by us thus far