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Les Toreadors
@les-toreadors

@maker, I truly appreciate the ‘decoupler’ item that was ‘mysteriously’ left for players to discover in Field of Dreams.

An unintended fun usage of the decoupler is that… if you stack them up and change the colors, it looks like a traffic light! Thanks to @alfiandi for this one.

I think of all the glitches the only one that needs to be fixed or dealt with right now is the “remote propulsion” glitch. Being able to simulate Nikola Tesla’s wireless power transmission tech is fun at first but people now use this glitch to disable the Road Hogs timer, meaning they can complete levels with 0.00 seconds on the clock. Unfortunately due to this I have never suggested doing Road Hogs competitions here or at our facepork page, because the remote propulsion means everyone not using the glitch has no chance to compete fairly.

The ‘tesla propulsion’ glitch is also popularly known as Hyperdriving and it involves using TNT to separate a vehicle from its engines which are left on the ground.

The power continues to transmit from the stack of engines left behind, to the moving portion of the contraption. The ability to remotely power objects is created if and when there is no component failure (krak snap) during TNT detonation.

A simple way to fix this glitch is to simply, make it compulsory for TNT to be surrounded by a wood or metal box if it is to be attached to a vehicle.

Right now, a block of TNT placed between two other blocks, will actually lock them together as though the TNT were a structural component. Disabling the ‘TNT as structure’ material property should disable the remote propulsion glitch, as with the proposed fix, the TNT without enclosure to simply fall to the ground and explode on game start.

Likewise, boxing gloves without a structure can make a vehicle part unbreakable, as the bonding between a boxing glove (without enclosure) and the part beside it is invulnerable to stress forces. Thus a wood / boxing glove / wood object sequence is totally unbreakable and is easy to test.

In closing, I think it is really fun to finally be able to converse in such detail about material design and physical properties, and I have @mvnla2 to thank for starting this discussion :)