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@Mtuppurainen @Maker — Ah Hah! A real Bad Piggie speaks up. Just the person I’ve been dying to ask questions of.
So @Flurrt @Habink said that Bad Piggies uses Unity 3D as the physics engine, and that is mentioned in the credits, but I wasn’t sure what it was. Apparently Unity 3D’s physics simulation is based on Box 2D, which is what the rest of the Rovio games use (I think). So why does Bad Piggies have so many more physically “unrealistic” things that happen. Have you just gone really wild and “unphysical” with the material properties?
While I’m at it, would love to know how you vary the physical parameters / object placement in the rest of the AB games to give seemingly random occurrence of self-destruction, and instability. See
and the linked older version of the forum.
Hope you don’t regret showing your true colors. : D