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The tip to use a high healing/high protection team is a good one. Life became much more enjoyable in Arena once I followed @tigerrussell’s advice (from a separate thread). Of course, you have to play enough to get the Blessed set, which can take a while, and the Mighty set with a critical hit set (e.g., Blues with Ballista, Chuck with Lightning) still give me fits, but it is possible to actually grind through teams without being too concerned about getting flattened.
The thing I find odd about the Arena is the variability on competitiveness of leagues from week to week. Last week, my platinum league required at least 15,000 points per day to remain in the top four (the winner ended with 160,000, and second place had 150,000, the lowest score was in the 30,000’s). This week, it’s looking like around 7,000 points per day will be enough for a high placing (top three), and there are four people who haven’t played at all. Three and four weeks ago it was the same split, where the week three league was insane, and it took a lot of play to not get demoted. Three weeks ago however, you basically just had to fulfill your objectives to get into the top three.
But it is variable, and trying to fulfill objectives can be costly if the game wants you to fight with a bird team (or hat set) you’re not used to using, or do something that is intrinsically difficult (like winning without knocking out a bird). But consider this, if they made all the teams easy getting a high daily score would just be about having enough hours in the day to grind. That, I think, would be even worse because the only way to get separation would be to have gobs of free time.